TeleKill

PWAD 75 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things892
Linedefs573
Sectors97
Monsters318
Items67
Raw model (for completeness)
{
  "meta": {
    "id": "99d8bc90-9939-4c94-874c-2acf1a76bc92",
    "sha1": "c49089c4b166dbc599b548f32b83c0284c06511f",
    "sha256": "476958c9df4026979dcefae9f370d3c48399084513096e8e8ad9d5eff2602a95",
    "title": "TeleKill",
    "authors": [
      "Vince Lupo"
    ],
    "filenames": [
      "telekill.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-01-14 22:53:31",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "TeleKill",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-01-14 22:53:31",
    "file": {
      "type": "PWAD",
      "size": 76581,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c49089c4b166dbc599b548f32b83c0284c06511f/c49089c4b166dbc599b548f32b83c0284c06511f.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "TeleKill",
      "description": "TeleKill is a single-map WAD designed for DOOM II featuring one intense, large-scale level. The map is densely populated with nearly 900 monsters, creating a very hard combat experience focused on survival under pressure, especially involving explosive barrels that trigger chaotic fights. Resources are limited, with a single god sphere on lower difficulties to aid survival. The environment is hell-themed with heavy use of blood, stone, and lava textures, emphasizing a claustrophobic and hazardous atmosphere. The level is linear with a strong emphasis on quick reflexes and tactical movement rather than exploration. It is compatible with vanilla DOOM II and uses no new graphics or sounds.",
      "authors": [
        "Vince Lupo"
      ],
      "tags": [
        "ammo_tight",
        "hell",
        "linear",
        "monster_swarms",
        "single_map",
        "vanilla_compatible",
        "very_hard"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : TeleKill\nFilename                : TELEKILL.WAD\nAuthor                  : Vince Lupo\nEmail Address           : VsChorusVs@aol.com\nMisc. Author Info       : I've made and distributed three other wads.  They\n                          are called FourCorn.wad (a Cyberdemon Mosh Pit)\n                          7-10SPLT.WAD (a bowling level) and WASHMONU.WAD\n                          (the well known washington monument in DC.\n                          Yes, nothing is sacred.\nDescription             : You start in hell.  Too be more specific, a room\n                          flooded with barrels.  You have to shoot the barrels\n                          with a pistol to manuever the barrels so you can\n                          walk out but once you shoot everyone is pissed off\n                          and you have limited time to escape to a safe spot\n                          before the whole level is exploding with barrels.\n                          THATS ultra violence.  On the other skill levels you\n                          get ONE god sphere (to survive the blast).  But even\n                          if you survive that you still have hell to look\n                          forward too.  YOU WILL DIE.  Yes, life sucks but it\n                          is possible.  If you do it the right way it is\n                          possible.  NO YOU MORON.  IDDQD IS NOT THE RIGHT\n                          WAY.  Don't you dare cheat on my sacred level.\n                          Or you'll wake up in TELEKILL.\nAdditional Credits to   : DEU2 and DCK and especially DOOM and DOOM II\n================================================================\n\n* Play Information *\n\nGame                    : DOOM II\nMap                     : 1\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes (see above)\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : DEU2 and DCK and DEU and WADCONVRT\nKnown Bugs              : none really\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional\nlevels.\n\n(One of the following)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nBBS numbers: ALTER EGO (703-931-6500)\n\nOther: AMERICA ONLINE"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 892,
        "linedefs": 573,
        "sidedefs": 844,
        "vertices": 597,
        "sectors": 97,
        "segs": 970,
        "ssectors": 334,
        "nodes": 333,
        "textures": {
          "FLAT5_1": 4,
          "FLAT1_1": 7,
          "GSTONE1": 22,
          "SP_DUDE4": 35,
          "DOORTRAK": 16,
          "MARBLE2": 1,
          "SP_DUDE2": 6,
          "GATE1": 1,
          "LITEBLU1": 2,
          "SW2GSTON": 1,
          "BIGDOOR2": 6,
          "BFALL1": 14,
          "BLOOD2": 9,
          "DOORYEL": 2,
          "BSTONE1": 22,
          "FLAT5_3": 3,
          "SW1MARB": 1,
          "SP_HOT1": 24,
          "BFALL2": 4,
          "FLAT5_2": 67,
          "SW1GSTON": 2,
          "F_SKY1": 11,
          "EXITSTON": 2,
          "BLOOD1": 17,
          "CEIL1_1": 74,
          "GATE2": 1,
          "MARBLE1": 516,
          "REDWALL": 1,
          "MARBLOD1": 1,
          "DOORSTOP": 3,
          "SP_DUDE1": 7,
          "SP_DUDE5": 9
        }
      },
      "monsters": {
        "total": 318,
        "by_type": {
          "archvile": 1,
          "baron": 8,
          "cacodemon": 4,
          "chaingun_guy": 12,
          "demon": 3,
          "hell_knight": 2,
          "imp": 119,
          "lost_soul": 1,
          "mancubus": 1,
          "revenant": 4,
          "shotgun_guy": 155,
          "zombieman": 8
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 175,
          "melee": 3,
          "projectile": 140
        }
      },
      "items": {
        "total": 67,
        "by_type": {
          "ammo_box": 8,
          "armor_bonus": 6,
          "backpack": 1,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 3,
          "chaingun": 2,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 2,
          "health_bonus": 10,
          "invisibility": 1,
          "invulnerability": 1,
          "medikit": 16,
          "plasma_rifle": 2,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shells": 1,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 5,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 8,
          "cells": 0,
          "rockets": 1,
          "shells": 1
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 318,
        "hmp_monsters": 314,
        "htr_monsters": 318,
        "uv_items": 66,
        "hmp_items": 66,
        "htr_items": 67
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c49089c4b166dbc599b548f32b83c0284c06511f/MAP01/images/0.webp",
          "type": null
        },
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          "id": "7d6f5647-fcfc-4338-8faf-374c0976e4a7",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c49089c4b166dbc599b548f32b83c0284c06511f/MAP01/pano/pano_0.webp",
          "type": "pano"
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    }
  ]
}

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