Raw model (for completeness)
{
"meta": {
"id": "997b8b4b-ef94-4ab9-b46a-a577f8e22160",
"sha1": "b30880b3f2080ec9f869ecc9f090619c4b6f5e2c",
"sha256": "41be3740a76217e20bc48890236327869e3c2a59c53fc02a963dad008b851075",
"filenames": [
"e1m7bce.wad"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2013-11-02 15:52:13",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP07": "MAP07.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 15:52:13",
"file": {
"type": "PWAD",
"size": 14730,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b30880b3f2080ec9f869ecc9f090619c4b6f5e2c/b30880b3f2080ec9f869ecc9f090619c4b6f5e2c.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP07"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
}
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "Totaly NEW level for DOOM. Used DEU v5 Beta4 to remap!\nThis level is not finished yet, but feel free to look\naround. There is no end-level switch, so you'll have\nto use IDCLEV to pass. This level took about 4 hours\nto build so far, and it is not _near_ done. When its\ndone, it'll be good for both multi- and single-player\nmodes. Any comments or suggestions are welcome. Have\nfun!\n\nBrendy Ebel (jebel@spu1.uwsp.edu)"
}
]
},
"maps": [
{
"map": "MAP07",
"title": "MAP07",
"format": "doom",
"stats": {
"things": 76,
"linedefs": 113,
"sidedefs": 150,
"vertices": 95,
"sectors": 29,
"segs": 158,
"ssectors": 40,
"nodes": 39,
"textures": {
"SKINCUT": 2,
"BIGDOOR2": 1,
"FLAT1": 1,
"DOORTRAK": 8,
"FLOOR7_2": 6,
"FLOOR0_6": 2,
"MARBLE3": 11,
"FWATER3": 1,
"SKINMET1": 1,
"SKINMET2": 1,
"STARTAN3": 20,
"FLOOR5_4": 1,
"STONE3": 8,
"MFLR8_4": 4,
"TLITE6_5": 2,
"TLITE6_6": 1,
"F_SKY1": 1,
"ICKWALL2": 2,
"STARTAN2": 4,
"STEPTOP": 4,
"BIGDOOR1": 1,
"GRAY1": 4,
"GATE1": 4,
"ASHWALL2": 17,
"BIGDOOR4": 2,
"FLAT5_4": 1,
"FLOOR6_2": 2,
"CEIL1_3": 1,
"DOOR1": 2,
"STEP4": 4,
"FLOOR0_5": 2,
"MARBLE1": 3,
"MFLR8_1": 3,
"FLAT5_2": 2,
"SUPPORT2": 1,
"STEPLAD1": 8,
"SHAWN2": 3,
"FLOOR4_1": 1,
"STONE": 5,
"SW1STRTN": 1,
"SW1LION": 1,
"FLAT5_5": 4,
"STEP1": 1,
"TLITE6_4": 1,
"FLOOR0_3": 3,
"FLAT5_1": 3,
"DOORSTOP": 2,
"FLOOR7_1": 4,
"FLAT4": 4,
"FLAT2": 1,
"GRAYBIG": 6,
"FLOOR3_3": 2,
"MIDGRATE": 2
}
},
"monsters": {
"total": 22,
"by_type": {
"cacodemon": 1,
"demon": 2,
"imp": 8,
"lost_soul": 8,
"shotgun_guy": 1,
"spectre": 2
},
"by_category": {
"boss": 0,
"hitscanner": 1,
"melee": 4,
"projectile": 17
}
},
"items": {
"total": 25,
"by_type": {
"ammo_box": 2,
"ammo_clip": 3,
"cell": 1,
"chaingun": 1,
"chainsaw": 1,
"invisibility": 3,
"medikit": 1,
"plasma_rifle": 1,
"rocket_launcher": 1,
"shells": 7,
"shotgun": 2,
"stimpack": 2
},
"ammo_by_category": {
"bullets": 5,
"cells": 1,
"rockets": 0,
"shells": 7
},
"weapons_present": [
"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"red",
"yellow_skull"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 16,
"hmp_monsters": 16,
"htr_monsters": 15,
"uv_items": 24,
"hmp_items": 24,
"htr_items": 24
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "3cd2ba97-49a7-400f-a17a-3ff642f32d5b",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/b30880b3f2080ec9f869ecc9f090619c4b6f5e2c/MAP07/images/0.webp",
"type": null
},
{
"id": "82ab9370-4049-4667-9309-a2cc6640518a",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/b30880b3f2080ec9f869ecc9f090619c4b6f5e2c/MAP07/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP07",
"description": "A small, unfinished-looking techbase-and-marble map with simple geometry and a couple of key gates (red and yellow skull), plus some teleport-driven movement. Combat is fairly light overall but leans toward projectile enemies, with lots of lost souls and imps and very few hitscanners. Weapons include shotgun, chaingun, rocket launcher, and plasma rifle, so firepower is strong for the monster count, making UV feel moderate rather than punishing. Expect a straightforward, compact layout rather than big setpiece arenas, and note there is no normal exit.",
"tags": [
"ammo_plentiful",
"keys",
"light_hitscanners",
"lost_souls",
"marble",
"mixed_theme",
"moderate",
"projectile_heavy",
"short",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}