Antaresia

PWAD 13 MiB 22 map(s)

Counts

endoom0
graphics4
lumps745
maps22
palettes0

Totals (across maps)

Things5218
Linedefs68455
Sectors6131
Monsters4
Items1369
Raw model (for completeness)
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    "title": "Antaresia",
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      "antares031"
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        "MAP18": "MAP18.png",
        "MAP19": "MAP19.png",
        "MAP20": "MAP20.png",
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        "contents": "===========================================================================\nPrimary purpose         : Deathmatch\n===========================================================================\nTitle                   : Antaresia\nFilename                : ANTR.wad\nAuthor                  : antares031\nEmail Address           : antares031@naver.com\n\nDescription             : After scrapping my first single-player megawad\n                          project, Catastrophe, I decided to create\n                          deathmatch wad with 20 maps, using the resources\n                          made for Catastrophe. This map contains lots of\n                          blue texture, so it's not recommended to player who\n                          has cyanophobia.\n\n===========================================================================\n* What is included *\n\nNew levels              : 20 +1 bonus SP level(MAP30)\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : 20, designed for Deathmatch\nSingle Player           : No, except MAP30\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Designed for\n\n* Construction *\n\nBase                    : Check the author's comment\nBuild Time              : 5 months (including break time)\nEditor(s) used          : Doom Builder 2, XWE, Adobe Photoshop CS3\nKnown Bugs              : Possible HOM effect (no HOM effect with GZDoom,\n                          ZDaemon, though.)\n\n* Credits *\n\nTexture: Alien Vendetta\n(edited with Photoshop)  Plutonia 2\n  Heretic\n  Hexen\n\nMusic: Fortress 2+\n  Fortress 2 Blue\n  Digimon Online (All of them are made by by X2Games)\n\nSound Effect: Quake 3 Arena\n  Dwango 5\n\n- Dual Wielding K2: My trusty K2 rifle itself\n\n* Maps *\n\nMAP01\nMapname: Scarp\nInspiration: Map with the same name I created 8 years ago\nMusic : Fortress 2 Blue \"There's something about supertank\"\nFinished Date: Nov. 19. 2014\nAuthor's Comment: Simple, coastal themed map for duel match with one easter egg.\n\nMAP02\nMapname: Center\nInspiration: Judas23\nMusic : Fortress 2 Blue \"I know what you did last stage\"\nFinished Date: Nov. 21. 2014\nAuthor's Comment: Even simpler square map. Still good for duel, but inferior to original Judas23, imho.\n\nMAP03\nMapname: Spirals\nInspiration: Map with the same name I created 8 years ago\nMusic : Digimon Online - Stage07\nFinished Date: Nov. 23. 2014\nAuthor's Comment: Lots of things are changed from the original one, including climbable waterfall.\n\nMAP04\nMapname: Sunrise\nInspiration: Scarp, UniDoom3 MAP04\nMusic : Fortress 2+ \"The Garden\"\nFinished Date: Nov. 29. 2014\nAuthor's Comment: Another coastal themed map with simple circulation.\n\nMAP05\nMapname: Waterfall\nInspiration: Small waterfall near my house.\nMusic : Digimon Online - Stage10\nFinished Date: Dec. 5. 2014\nAuthor's Comment: First symmetric map for deathmatch I created. (with no flip edit. I'm serious.)\n\nMAP06\nMapname: Fortress\nInspiration: de_dust2 from Counter-Strike, I guess?\nMusic : Fortress 2 Blue \"Welcome to Skull's Hell\"\nFinished Date: Dec. 25. 2014\nAuthor's Comment: Finished at the night of christmas after dinner.\n\nMAP07\nMapname: Simple\nInspiration: Doom 2 MAP07\nMusic : Fortress 2 Blue - Waiting room music\nFinished Date: Dec. 8. 2014\nAuthor's Comment: It was finished earlier cause this kind of map is easy to design :3\n\nMAP08\nMapname: BFG Exit\nInspiration: From the sketch\nMusic : Fortress 2+ System music no.?\nFinished Date: Dec. 30. 2014\nAuthor's Comment: Nothing much to say. I'll pass.\n\nMAP09\nMapname: Pit\nInspiration: UniDoom3 MAP15\nMusic : Fortress 2+ \"The Fantastic Island\"\nFinished Date: Jan. 2. 2015\nAuthor's Comment: After I got pwned by someone from UDM3 MAP15.\n\nMAP10\nMapname: Sunset\nInspiration: MAP04 \"Sunrise\", MAP05 \"Waterfall\"\nMusic : Digimon Online - Stage01\nFinished Date: Jan. 5. 2015\nAuthor's Comment: Out of motivation after finished this one. I don't know why.\n\nMAP11\nMapname: Monument\nInspiration: Dweller2 MAP11\nMusic : Digimon Online - Stage09\nFinished Date: Apr. 3. 2015\nAuthor's Comment: After long days(three months, actually) of breaktime.\n\nMAP12\nMapname: Duel\nInspiration: SSL2\nMusic : Fortress 2+ \"The Hidden Stage\"\nFinished Date: Apr. 5. 2015\nAuthor's Comment: Obviously this map is based on SSL2. Still, it's tricky to get the BFG.\n\nMAP13\nMapname: Gateway\nInspiration: From the sketch\nMusic : Fortress 2 Blue \"Culture Shock\"\nFinished Date: Apr. 11. 2015\nAuthor's Comment: The one and only map which has a room with \"normal\" textures. Also equires precise SR40 jump for BFG.\n\nMAP14\nMapname: Beacons\nInspiration: Dwango5 MAP01\nMusic : Fortress 2+ \"The Artificial Satellite\"\nFinished Date: Apr. 14. 2015\nAuthor's Comment: The last coastal themed map, based on the yard of D5M1.\n\nMAP15\nMapname: Valley of City\nInspiration: The valley of city from Fortress 2+\nMusic : Digimon Online - Stage05\nFinished Date: Apr. 15. 2015\nAuthor's Comment: Six buildings are based on the real-life buildings. Find them if you want.\n\nMAP16\nMapname: Dust\nInspiration: Five Night's at Freddy's 3\nMusic : Fortress 2+ \"The Yamato Ship\"\nFinished Date: Apr. 19. 2015\nAuthor's Comment: The plan of this map is identical to the map of FNaF 3. One scary easter egg to tribute that. I mean, \"scary\".\n\nMAP17\nMapname: Simpler\nInspiration: Doom 2 MAP07\nMusic : Fortress 2 Blue - Waiting room music version 2\nFinished Date: Apr. 20. 2015\nAuthor's Comment: Google Sketchup was used in order to simulate the shadow of map. This map also has Dual Wielding K2.\n\nMAP18\nMapname: Mt. Afriest\nInspiration: Doom E3M6, Catastrophe MAP25\nMusic : Fortress 2 Blue \"The Invincible\"\nFinished Date: Apr. 21. 2015\nAuthor's Comment: Highlt based on the design of Catastrophe MAP25. Although it was scrapped, sadly.\n\nMAP19\nMapname: Antarople\nInspiration: Catastrophe MAP15, St. Peter's Basilica\nMusic : Fortress 2 Blue \"The Profound\"\nFinished Date: Apr. 23. 2015\nAuthor's Comment: This soundtrack is also used for my silly \"killing 3000 cyberdemons\" video.\n\nMAP20\nMapname: Void\nInspiration: Catastrophe MAP30\nMusic : Fortress 2 Blue \"Tank Slayer\"\nFinished Date: Apr. 26. 2015\nAuthor's Comment: Thanks for playing :)\n\nMAP30 *Bonus Single Player Map*\nMapname: Center of Catastrophe\nInspiration: From the sketch\nMusic : Fortress 2 Blue \"Tank Slayer\"\nFinished Date: Dec. 30. 2013\nAuthor's Comment: I added it as a bonus map. It's the final level of Catastrophe. It's not for deathmatch, of course.\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have received\npermission from the original authors of any modified or included content in\nthis file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
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