town2.wad

PWAD 76 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things366
Linedefs600
Sectors126
Monsters105
Items119
Raw model (for completeness)
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      "filename": null,
      "added": "2013-11-02 15:49:53",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
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        "MAP01": "MAP01.png"
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    "added": "2013-11-02 15:49:53",
    "file": {
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      "corrupt": false
    },
    "content": {
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        "MAP01"
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        "maps": 1,
        "palettes": 0
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  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 600,
        "sidedefs": 792,
        "vertices": 579,
        "sectors": 126,
        "segs": 902,
        "ssectors": 331,
        "nodes": 330,
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          "archvile": 1,
          "baron": 6,
          "cacodemon": 13,
          "chaingun_guy": 5,
          "cyberdemon": 1,
          "demon": 16,
          "hell_knight": 4,
          "imp": 18,
          "lost_soul": 16,
          "pain_elemental": 1,
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          "shotgun_guy": 8,
          "spectre": 12,
          "zombieman": 2
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          "hitscanner": 15,
          "melee": 28,
          "projectile": 61
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      },
      "items": {
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        "by_type": {
          "ammo_box": 3,
          "ammo_clip": 13,
          "armor_bonus": 9,
          "backpack": 3,
          "berserk": 2,
          "bfg9000": 1,
          "blue_armor": 2,
          "cell": 5,
          "cell_pack": 2,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 2,
          "health_bonus": 8,
          "invisibility": 2,
          "invulnerability": 1,
          "medikit": 17,
          "megasphere": 1,
          "plasma_rifle": 1,
          "radiation_suit": 3,
          "rocket": 5,
          "rocket_box": 7,
          "rocket_launcher": 1,
          "shell_box": 6,
          "shells": 11,
          "soulsphere": 2,
          "stimpack": 7,
          "super_shotgun": 3
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        "ammo_by_category": {
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          "cells": 7,
          "rockets": 12,
          "shells": 17
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 103,
        "htr_monsters": 103,
        "uv_items": 119,
        "hmp_items": 119,
        "htr_items": 119
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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      "images": [
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          "type": null
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      ],
      "analysis": {
        "title": "MAP01",
        "description": "A medium-sized Doom II map with a mixed tech/stone/hell look, featuring lots of rock/stone textures alongside base elements and some lava/nukage. Combat is fairly monster-dense with many melee threats (demons/spectres) backed by plenty of projectile enemies (imps, cacos, lost souls) and a small hitscanner presence, capped by a cyberdemon encounter. With a full weapon set including plasma and a BFG plus ample ammo and healing, it plays as a moderate UV map despite the high-tier enemies. Progression revolves around collecting all three skull keys with some teleport-driven movement between areas.",
        "tags": [
          "ammo_plentiful",
          "boss_encounter",
          "doom2",
          "generous_health",
          "key_hunt",
          "medium_length",
          "melee_heavy",
          "mixed_theme",
          "moderate",
          "monster_dense",
          "projectile_heavy",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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