Raw model (for completeness)
{
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"id": "97692fdc-3338-4c89-963f-4e94b79ec894",
"sha1": "a5ae91b0a23f02dd580d938c1be6ad4b5604c236",
"sha256": "7602f7c9c4c42c4940037019327a9d191960428186597a554023d0854d516250",
"title": "DaScott v2",
"authors": [
"Darryl \"DaScott\" - Level Design, Sound Effects"
],
"filenames": [
"dascott3.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-15 21:36:49",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "DaScott v2",
"description": "An improvment of DaScott.wad.. adds more levels, spreads the weapons out more, and uses all 10 DM starts.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 21:36:49",
"file": {
"type": "PWAD",
"size": 195889,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a5ae91b0a23f02dd580d938c1be6ad4b5604c236/a5ae91b0a23f02dd580d938c1be6ad4b5604c236.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 24,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
},
"analysis": {
"title": "DaScott v2",
"description": "DaScott v2 is a single-map deathmatch-focused WAD designed for DOOM2, featuring one detailed map with 51 things and 63 sectors. It emphasizes multiplayer combat with weapon distribution across all 10 deathmatch starts and includes unique mechanics like indicator lights, instant lifts, and a BFG telefrag trap. The map uses mostly industrial and techbase textures such as METAL and DOORTRAK, with some slime and rock elements. Difficulty is tuned for multiplayer with plasma rifle appearing only on higher skill levels, supporting 2-4 players best at 3 or 4. The layout is linear and compact, optimized for fast-paced deathmatch gameplay. The WAD is Boom-compatible and includes new music tracks but no new graphics.",
"authors": [
"Darryl \"DaScott\" - Level Design, Sound Effects"
],
"tags": [
"ammo_plentiful",
"boom_compatible",
"deathmatch",
"doom2",
"industrial",
"linear",
"medium_maps",
"moderate",
"single_map",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "Title : DaScott v2\nFilename : dascott3.wad\nAuthor : Darryl \"DaScott\" - Level Design, Sound Effects\n\nEmail Address : DaScott2@vt.edu / DaScott2@aol.com\n\nMisc. Author Info : Author of DaScott.wad, and editor of several\n\t\t\t deathmatch wad collections.\n\n\t\t\t Not to mention a damn good deathmatcher ;>\n\nDescription : An improvment of DaScott.wad.. adds more\n\t\t\t levels, spreads the weapons out more,\n\t\t\t and uses all 10 DM starts.\n\n\t\t\t Includes fun things like indicator lights,\n\t\t\t instant lifts, and of course the nasty BFG\n\t\t\t telefrag trap.\n\nAdditional Credits to : J. Doyle, for making the coolest midi's\n\t\t\t I've ever heard.\n\nSpecial Thanks to : Dweller and Strag for the awesome DM levels\n\t\t\t The #deathmatch gang\n\n***************************************************************************\n\n* Play Information *\n\nEpisode and Level # : Map01\nSingle Player : Take a look. Nice eh? ;>\nDeathmatch 2-4 Player : Yes. The more the merrier.\n\t\t\t Best with 3 or 4\nDifficulty Settings : The Plasma only appears on skill 4 & 5\nNew Sounds : Yes\nNew Graphics : No\nNew Music : Yes - \"Rawk\" by J. Doyle\n\t\t\t\t(http://www.mindport.net/~jdoyle)\n\t\t\t\t\"Tom Sawyer\" by Rush\nDemos : No. Send me anything you make\n\n* Construction *\n\nBase : DaScott.wad\nEditor(s) used : Deth 3.0, BSP12x, NWT, Midi2mus\n\nBuild Time : A day or two plus the original build time\nKnown Bugs : None.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nYou MAY use this file in any \"wad compilation\", as long as\nonly the map number is changed and I receive the proper credit.\n\n* Where to get this WAD *\n\nFTP sites: Ftp.Cdrom.Com and Mirrors.\n\nAlso on IRC #deathmatch"
}
]
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"title": "MAP01",
"format": "doom",
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"sectors": 63,
"segs": 465,
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"nodes": 193,
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"METAL5": 8,
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"GATE4": 10,
"EXITSIGN": 4,
"F_SKY1": 1,
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"SW1MET2": 1,
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"SHAWN2": 6,
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"FLAT1": 49,
"SPCDOOR2": 1,
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"BIGBRIK1": 14,
"NUKAGE1": 2,
"METAL4": 26
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"imp": 1,
"shotgun_guy": 1
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"hitscanner": 2,
"melee": 0,
"projectile": 1
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"blue_armor": 2,
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"medikit": 4,
"plasma_rifle": 1,
"rocket_box": 5,
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"shell_box": 2,
"shotgun": 2,
"super_shotgun": 4
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"cells": 0,
"rockets": 5,
"shells": 2
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},
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"keys": [],
"secret_exit": false
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"uv_monsters": 3,
"hmp_monsters": 3,
"htr_monsters": 3,
"uv_items": 25,
"hmp_items": 25,
"htr_items": 25
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
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