Raw model (for completeness)
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"contents": "=================================================================\n===============\nTitle : Dead on the Run, DOOM ][\nFilename : DEADRUN1.WAD\nAuthor : Greg Springer\nEmail Address : springgs@vax1.acs.jmu.edu\nMisc. Author Info : A fellow whoes Master's thesis was\n delayed many months by Doom I and\n associated editors. Now spending still\n more time on the sequel. Plays with\n rocks, eats lot'so potato chips and\n therefore has a very sticky keyboard.\nMajor Credits to : Id Software, James Kaiser, and Scott\n Morgan. They are to blame for my\n addiction and attainment of PWADs,\n etc...\n Maker of DooMed.\nAdditional Credits to : My wife for not lynching me or del *.*ing\n my Doom directories.\n\n=================================================================\n===============\n\n* Play Information *\n\nEpisode and Level # : MAP 1 (doom2 -file deadrun1.wad)\nSingle Player : YES\nCooperative 2-4 Player : YES (untried, would ease the pain)\nDeathmatch 2-4 Player : YES (untried)\nDifficulty Settings : YES, but very few differences.\nNew Sounds : no\nNew Graphics : no\nNew Music : no\nDemos Replaced : no\n_________________________________________________________________\n_______________\n\n* Description *\n\n. Designed specifically for Doom ][. Started out small, latter grew\n as I got bored with the old version.\n. You are teleporting into a small, recreational area.\n Army intelligence believes the rec area and associated\n structures will soon be accepting vacationing monster\n VIM's. Your job is to plant explosives in sensitive areas\n to be detonated when the first VIM's arrive. Unknown to intelligence\n is the impending arrival of a big green wig. Security at the site\n is now beefed up. Too bad, guess you get to die. Ahh, go out in style.\n Choose that first shot carefully and run. Being cute gets you killed.\n. Don't cheat and this is a fun level. Cheat and it is boring.\n. Most of the action involves wimpy bad guys in large numbers.\n Unfortunately, ammo is a bit scarce and saving is a real\n necessity.\n. The real challenge is in avoiding a quick death. After that it\n gets much easier. Survive the early rooms and critters and\n you will be awarded with a neat landing pad and associated\n security and tech buildings.\n_________________________________________________________________\n_______________\n\n* Important Hints *\n\n. Run, run, run. Find cover. Stay out of the pits (getting in is\n easy, getting out gets you shot up).\n. Don't expect mommy or big weapons to save you. They aren't\n here.\n. Remember when you're waving that chain gun to plaster\n moving baddies that they can do the same.\n. Do not waste ammo. Early on its like money, scarce.\n_________________________________________________________________\n_______________\n\n* Construction *\n\nBase : New level from scratch.\nBuild time : One week, off and on.\nEditor(s) used : DooMed 4.2\nKnown Bugs : None\n_________________________________________________________________\n_______________\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels,\njust please give me credit.\n\n(Be nice e-mail me if you do, and give credit where credit is due\n:)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n_________________________________________________________________\n_______________\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com"
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