HADES LAIR

PWAD 289 KiB 1 map(s)

Counts

endoom0
graphics1
lumps12
maps1
palettes0

Totals (across maps)

Things193
Linedefs1780
Sectors420
Monsters64
Items57
Raw model (for completeness)
{
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    "id": "944c8614-a1c3-4c76-a03e-cd9472ea9b92",
    "sha1": "dac0069af4b2e2642c5486ea83b5c76e3489c2c7",
    "sha256": "1dbe3748347567e9136f491e056580bce2d912b015dae29ba24b2a16e3452c20",
    "title": "HADES LAIR",
    "filenames": [
      "hades.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2018-05-28 21:39:34",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "HADES LAIR",
      "description": "A cold breeze blows against the back of your neck. Goosebumps ripple up your flesh, leaving a sick feeling in your stomach. You stand before the holy teleporter and the gates to Hades. A life long search is finally over. Legend says, \"To enter is to never leave...\"",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
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      "palettes": null,
      "categories": null
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    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2018-05-28 21:39:34",
    "file": {
      "type": "PWAD",
      "size": 296315,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/dac0069af4b2e2642c5486ea83b5c76e3489c2c7/dac0069af4b2e2642c5486ea83b5c76e3489c2c7.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
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      "counts": {
        "endoom": 0,
        "graphics": 1,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
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      "iwads_guess": [
        "DOOM2"
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    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : HADES LAIR\nFilename                : Hades.WAD\nAuthor                  : Gary Atkinson\nEmail Address           : 102700,1024\nMisc. Author Info       : Doom wannabe hacker\n\nDescription             : A cold breeze blows against the back of your neck.\n                          Goosebumps ripple up your flesh, leaving a sick\n                          feeling in your stomach. You stand before the\n                          holy teleporter and the gates to Hades. A life long\n                          search is finally over.\n                          Legend says, \"To enter is to never leave...\"\n\nAdditional Credits to   : Matt Bollier and the brilliant guys at Id\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : Doom II Level 1\nSingle Player           : Yea\nCooperative 2-4 Player  : Yessiree\nDeathmatch 2-4 Player   : You betcha\nDifficulty Settings     : Too lazy to implement\nNew Sounds              : Nah\nNew Graphics            : Just a new titlepic\nNew Music               : Nope\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : Oh Geez, this took a good 3 months. (Off and on)\nEditor(s) used          : DCK2.2\nKnown Bugs              : none to my knowledge.\n\n* Copyright / Permissions *\n\nI dont care what you do with my .wad"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 1780,
        "sidedefs": 2653,
        "vertices": 1535,
        "sectors": 420,
        "segs": 2844,
        "ssectors": 1174,
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          "WOODMET1": 2,
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          "LITE3": 3,
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          "STEP6": 18,
          "FWATER1": 38,
          "GRNROCK": 4,
          "MFLR8_2": 2,
          "ZIMMER1": 87,
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          "STEP5": 15,
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          "EXITSIGN": 4,
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          "FLOOR0_5": 4,
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          "FLAT19": 6,
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          "WOOD12": 10,
          "MARBGRAY": 90,
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          "BRICK3": 2,
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          "cacodemon": 2,
          "chaingun_guy": 8,
          "demon": 4,
          "imp": 14,
          "revenant": 2,
          "shotgun_guy": 18,
          "spectre": 9,
          "zombieman": 7
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 33,
          "melee": 13,
          "projectile": 18
        }
      },
      "items": {
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        "by_type": {
          "ammo_box": 4,
          "armor_bonus": 3,
          "backpack": 1,
          "blue_armor": 1,
          "chaingun": 1,
          "green_armor": 1,
          "health_bonus": 5,
          "invisibility": 1,
          "medikit": 5,
          "radiation_suit": 2,
          "rocket_box": 3,
          "rocket_launcher": 1,
          "shell_box": 6,
          "shells": 4,
          "shotgun": 1,
          "stimpack": 15,
          "super_shotgun": 3
        },
        "ammo_by_category": {
          "bullets": 4,
          "cells": 0,
          "rockets": 3,
          "shells": 10
        },
        "weapons_present": [
          "chaingun",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "yellow"
        ],
        "secret_exit": false
      },
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        "uv_monsters": 64,
        "hmp_monsters": 64,
        "htr_monsters": 64,
        "uv_items": 57,
        "hmp_items": 57,
        "htr_items": 57
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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          "type": "pano"
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      ],
      "analysis": {
        "title": "Hades Lair",
        "description": "A Doom II-style base that blends tech panels and metal with rocky/marble hellish sections, plus slime/water accents and a good amount of sky exposure. Combat leans hitscanner-heavy (lots of shotgunners and chaingunners) with supporting mid-tiers like imps, spectres, and a couple of revenants/cacodemons, making positioning and cover important. For a typical UV run it plays around moderate difficulty thanks to solid weapon access (SSG, chaingun, rocket launcher) and plenty of stims/medikits, though ambushy moments and close-range spectres can spike danger. Progression uses teleports and a small key hunt (blue and yellow) through a fairly detailed, sector-dense layout.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hell",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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