Raw model (for completeness)
{
"meta": {
"id": "933a7c64-a116-40bf-82f7-bf0d1eace029",
"sha1": "84c71f716222277f93a175ee2559ce215f170b1b",
"sha256": "e760f02aba612b428f9f5bdeae7052b1cad68c759dd25055b64178fd7dce8572",
"title": "PEACE-D2.WAD (Peace for Doom 2)",
"filenames": [
"peace_d2.wad",
"peace_d2.zip",
"peace-d2.wad",
"PEACE-D2.WAD",
"peace-d2.zip"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-02 17:00:43",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "PEACE-D2.WAD (Peace for Doom 2)",
"description": "This is the DOOM ][ release of peace.wad. If you like fast gameplay with big weapons (like MAP 7) you will enjoy this pwad.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 17:00:43",
"file": {
"type": "PWAD",
"size": 66027,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/84c71f716222277f93a175ee2559ce215f170b1b/84c71f716222277f93a175ee2559ce215f170b1b.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : PEACE-D2.WAD (Peace for Doom 2)\nAuthors : Wolfgang Grassl\n Christian Hellmann\nEmail Address : grassl@mailer.uni-marburg.de\n=================================================================\n\nDescription : This is the DOOM ][ release of peace.wad.\n If you like fast gameplay with big weapons\n (like MAP 7) you will enjoy this pwad.\n\nAdditional Credits to : Sergey Ishchenko and\n Ivan Samarin\n - the authors of shadows2\n\n===============================================================\n\n* Play Information *\n\nDoom Version : DOOM II\nLevel : MAP01\nSingle Player : (yes)\nCooperative 2-4 Player : (yes)\nDeathmatch 2-4 Player : YES ! (you should use -altdeath)\nDifficulty Settings : skill 1 - 2 : BFG included\n skill 3 - 5 : no BFG (i prefer this)\nNew Sounds : No\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : peace-d2 <- peace_20 <- peace <- shadows2\nEditor(s) used : DEU 5.21 gcc and BSP12x\nKnown Bugs : no known bugs\n\n* Copyright / Permissions *\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.\n\n* Where to get this WAD *\n\nFTP sites:\n infant2.sphs.indiana.edu (peace_d2.zip)"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 102,
"linedefs": 585,
"sidedefs": 818,
"vertices": 619,
"sectors": 106,
"segs": 940,
"ssectors": 347,
"nodes": 346,
"textures": {
"METAL1": 3,
"MFLR8_2": 27,
"BRONZE4": 28,
"ZIMMER3": 50,
"F_SKY1": 9,
"MFLR8_3": 7,
"ASHWALL4": 16,
"FLAT22": 1,
"GATE2": 2,
"BIGDOOR2": 2,
"DOORTRAK": 2,
"GRAY1": 22,
"GRAYBIG": 5,
"FIRELAVA": 7,
"FLAT10": 11,
"CEIL5_2": 49,
"METAL7": 7,
"LITE5": 6,
"FLAT5_3": 5,
"EXITSIGN": 1,
"CEIL3_5": 2,
"CRACKLE4": 14,
"FLAT23": 4,
"FLAT5_4": 60,
"BRONZE1": 5,
"BLOOD1": 8,
"CEMENT7": 8,
"COMPSPAN": 24,
"FWATER1": 1,
"GATE3": 3,
"METAL": 44,
"REDWALL": 4,
"CEIL4_3": 14,
"SHAWN1": 2,
"STEP4": 200,
"STONE": 54,
"GRAY7": 23,
"CRATOP1": 1,
"COMPBLUE": 10,
"CRACKLE2": 73,
"FLAT1": 1,
"FLOOR6_1": 2,
"STONE6": 31,
"BRONZE2": 3,
"SUPPORT2": 4,
"GATE1": 3,
"SW1GRAY": 1,
"SP_HOT1": 5,
"WOODMET1": 1,
"BSTONE2": 13,
"FLOOR1_6": 2,
"SHAWN2": 31,
"SW1BLUE": 1,
"MARBFAC3": 1
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 86,
"by_type": {
"backpack": 10,
"berserk": 1,
"bfg9000": 1,
"cell_pack": 1,
"chaingun": 1,
"chainsaw": 1,
"green_armor": 2,
"health_bonus": 39,
"medikit": 4,
"megasphere": 1,
"plasma_rifle": 1,
"rocket_box": 1,
"rocket_launcher": 2,
"shell_box": 7,
"shotgun": 9,
"soulsphere": 1,
"stimpack": 2,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 0,
"cells": 1,
"rockets": 1,
"shells": 7
},
"weapons_present": [
"bfg9000",
"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 83,
"hmp_items": 83,
"htr_items": 84
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "fef3d11a-66bf-4a9f-8b0a-4324d733e78d",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/84c71f716222277f93a175ee2559ce215f170b1b/MAP01/images/0.webp",
"type": null
},
{
"id": "7579000a-3a6a-436e-a644-48d69118f2a1",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/84c71f716222277f93a175ee2559ce215f170b1b/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A compact Doom II map with a mixed tech/stone-hell look (metal panels, bronze/stone, and lava/fire flats) and some teleport-driven movement. As indexed here it contains no placed monsters, so in single-player it plays more like a weapon-and-item sandbox than a fight-focused level. Resources are very generous (multiple major weapons, lots of health bonuses, and powerups), making it easy for a typical UV run. There are no keys, so progression is straightforward and more about moving through the spaces than solving a key hunt.",
"tags": [
"ammo_plentiful",
"deathmatch_ready",
"easy",
"generous_health",
"hell",
"incidental_combat",
"mixed_theme",
"no_keys",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}