Raw model (for completeness)
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"title": "DooM 2 MooD",
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"description": "The Mood is like Doom spelled backwards. Currently just 2 levels complete. Plan is for it to be 32 level megawad. There are some \"new\" textures, from Doom1, and one from Plutonia and some edits. Initially I intended there just to be the \"missing\" liquid fall textures, but couldn't resist adding my Tekwall modifications. There are some that aren't used yet, but I'll most likely use them later.",
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"contents": "===========================================================================\nAdvanced engine needed : Not really, play with whatever you want\nPrimary purpose : Single+Coop play\n===========================================================================\nTitle : DooM 2 MooD\nFilename : d2m.wad\nRelease date : 2013.06.09\nAuthor : Jimi/JCA\nEmail Address : greyjimi@hotmail.com\nOther Files By Author :\nMisc. Author Info :\n\nDescription : The Mood is like Doom spelled backwards.\n\n\t\t\t Currently just 2 levels complete. Plan is for it to be 32 level megawad.\n\n\t\t\t There are some \"new\" textures, from Doom1, and one from Plutonia and some edits.\n\t\t\t Initially I intended there just to be the \"missing\" liquid fall textures,\n\t\t\t but couldn't resist adding my Tekwall modifications.\n\t\t\t There are some that aren't used yet, but I'll most likely use them later.\n\nAdditional Credits to : id Software\n===========================================================================\n* What is included *\n\nNew levels : 2\nSounds : No\nMusic : No\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : use -merge d2m.wad in the commandline with Chocolate-Doom (there are some Flat replacements)\nOther files required : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01-02\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for / Player starts only\nDeathmatch 2-4 Player : No Player starts, but otherwise it could work... since the level are small and open up in a circular fashion\nOther game styles : No\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : Levels: New from scratch. Textures: based on the various Doom textures\nBuild Time : 2 weeks\nEditor(s) used : Doom Builder 2, Slade 3\nKnown Bugs : Shoot them with rocket launcher if you see any\nMay Not Run With : Should work in anything\nTested With : Chocolate-Doom, Doomsday\n\n* Copyright / Permissions *\n\nYOU SHALL NOT PASS! Balrogs will get you if you read beyond this.\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
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