weird.wad

PWAD 1.4 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things6
Linedefs10
Sectors3
Monsters0
Items3
Raw model (for completeness)
{
  "meta": {
    "id": "92dd1218-9d8f-4789-b6be-068807dc90fe",
    "sha1": "c58fee8585d5256a14b7906ab2236c243720f8ed",
    "sha256": "b53156e4e1a74b47736b9a8e2c8ced5966a98c881c3e20906ccf7f19b75a8d54",
    "filenames": [
      "weird.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 22:04:49",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-07 22:04:49",
    "file": {
      "type": "PWAD",
      "size": 1456,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c58fee8585d5256a14b7906ab2236c243720f8ed/c58fee8585d5256a14b7906ab2236c243720f8ed.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "weird.wad",
      "description": "A tiny single-map DOOM II PWAD created as a quick experiment rather than a full level. MAP01 is extremely minimal (only a few sectors and linedefs), contains no monsters, and provides just a couple of shotguns plus a box of shells. There are no keys, teleports, secrets, or notable progression mechanics, making it more of a test/demo map than a gameplay-focused release. Visuals are sparse and rocky/stone-leaning, and it should run in vanilla-compatible ports.",
      "tags": [
        "ammo_sparse",
        "boom_compatible",
        "doom2",
        "experimental",
        "linear",
        "micro_map",
        "minimalist",
        "no_monsters",
        "non_combat",
        "single_map",
        "stone_theme",
        "test_map",
        "vanilla_compatible",
        "weapons_provided"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "While fooling around with RMB to try to make a sector where\na player can't see another player, I came across something odd.\nAs you see in this .LMP I'm supposed to be dead after I hit the\nguy in the distance.  Maybe it has something to do with distance.\nBug???  I don't know and I don't care, just thought you'd like\nto see it.\n\n                                        -Erwen Tang\n                                         etang@pen.k12.va.us"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 6,
        "linedefs": 10,
        "sidedefs": 12,
        "vertices": 8,
        "sectors": 3,
        "segs": 12,
        "ssectors": 3,
        "nodes": 2,
        "textures": {
          "DEM1_5": 2,
          "RROCK03": 3,
          "FLAT1_2": 1,
          "GSTONE1": 8
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 3,
        "by_type": {
          "shell_box": 1,
          "shotgun": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 1
        },
        "weapons_present": [
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 3,
        "hmp_items": 3,
        "htr_items": 3
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "132a36ad-54c8-4c96-b58e-61647f5012bb",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c58fee8585d5256a14b7906ab2236c243720f8ed/MAP01/images/0.webp",
          "type": null
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "An extremely small, barebones Doom II map with a simple tech/stone texture mix and only a handful of sectors. There are no monsters at all, and the only notable pickups are a shotgun, super shotgun, and a box of shells. Progression is straightforward with no keys, teleports, or secrets, making it more of an experimental/test map than a combat encounter.",
        "tags": [
          "ammo_plentiful",
          "boom_compatible",
          "easy",
          "experimental",
          "linear",
          "micro_map",
          "no_monsters",
          "techbase",
          "vanilla_compatible",
          "very_short"
        ]
      }
    }
  ]
}

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