Raw model (for completeness)
{
"meta": {
"id": "92dd1218-9d8f-4789-b6be-068807dc90fe",
"sha1": "c58fee8585d5256a14b7906ab2236c243720f8ed",
"sha256": "b53156e4e1a74b47736b9a8e2c8ced5966a98c881c3e20906ccf7f19b75a8d54",
"filenames": [
"weird.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-01-07 22:04:49",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-01-07 22:04:49",
"file": {
"type": "PWAD",
"size": 1456,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c58fee8585d5256a14b7906ab2236c243720f8ed/c58fee8585d5256a14b7906ab2236c243720f8ed.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "weird.wad",
"description": "A tiny single-map DOOM II PWAD created as a quick experiment rather than a full level. MAP01 is extremely minimal (only a few sectors and linedefs), contains no monsters, and provides just a couple of shotguns plus a box of shells. There are no keys, teleports, secrets, or notable progression mechanics, making it more of a test/demo map than a gameplay-focused release. Visuals are sparse and rocky/stone-leaning, and it should run in vanilla-compatible ports.",
"tags": [
"ammo_sparse",
"boom_compatible",
"doom2",
"experimental",
"linear",
"micro_map",
"minimalist",
"no_monsters",
"non_combat",
"single_map",
"stone_theme",
"test_map",
"vanilla_compatible",
"weapons_provided"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "While fooling around with RMB to try to make a sector where\na player can't see another player, I came across something odd.\nAs you see in this .LMP I'm supposed to be dead after I hit the\nguy in the distance. Maybe it has something to do with distance.\nBug??? I don't know and I don't care, just thought you'd like\nto see it.\n\n -Erwen Tang\n etang@pen.k12.va.us"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 6,
"linedefs": 10,
"sidedefs": 12,
"vertices": 8,
"sectors": 3,
"segs": 12,
"ssectors": 3,
"nodes": 2,
"textures": {
"DEM1_5": 2,
"RROCK03": 3,
"FLAT1_2": 1,
"GSTONE1": 8
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 3,
"by_type": {
"shell_box": 1,
"shotgun": 1,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 1
},
"weapons_present": [
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 3,
"hmp_items": 3,
"htr_items": 3
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "132a36ad-54c8-4c96-b58e-61647f5012bb",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/c58fee8585d5256a14b7906ab2236c243720f8ed/MAP01/images/0.webp",
"type": null
}
],
"analysis": {
"title": "MAP01",
"description": "An extremely small, barebones Doom II map with a simple tech/stone texture mix and only a handful of sectors. There are no monsters at all, and the only notable pickups are a shotgun, super shotgun, and a box of shells. Progression is straightforward with no keys, teleports, or secrets, making it more of an experimental/test map than a combat encounter.",
"tags": [
"ammo_plentiful",
"boom_compatible",
"easy",
"experimental",
"linear",
"micro_map",
"no_monsters",
"techbase",
"vanilla_compatible",
"very_short"
]
}
}
]
}