Raw model (for completeness)
{
"meta": {
"id": "926e8297-5d0e-4034-8345-ca6e46d8674d",
"sha1": "6f0858ac2afaffbc58659b3d58d89081c62cfa72",
"sha256": "bc67a468e884af68971b39d3791d71caddc1542b5e92fd8003b92f4a47b947ad",
"title": "Whare15.wad",
"filenames": [
"whare15.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"TNT"
],
"filename": null,
"added": "2014-01-04 11:55:46",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Whare15.wad",
"description": "You've recently been sent to work as a temp in a wharehouse. The address is a bit strange... Its in Hell! You discover that a new shipment of demon-spawn has just arrived, you decide to take it upon yourself to make sure they never leave the trailer alive....improvise.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-01-04 11:55:46",
"file": {
"type": "PWAD",
"size": 128662,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/6f0858ac2afaffbc58659b3d58d89081c62cfa72/6f0858ac2afaffbc58659b3d58d89081c62cfa72.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
"TNT"
]
},
"analysis": {
"title": "Whare15.wad",
"description": "Whare15.wad is a single-map Doom 2 PWAD set in a hellish warehouse environment featuring 549 things and 116 sectors. The monster population is moderate with a total of 120 enemies, heavily weighted towards hitscanners such as shotgun guys and zombiemen, alongside demons and lost souls, but no bosses. Resources are balanced with a fair amount of ammo pickups including ammo boxes and backpacks, and some power-ups like berserk and invisibility. The map uses a mix of industrial and hell-themed textures, emphasizing crates, metal, and lava floors. The layout appears linear with a focus on combat against swarms of hitscanners and melee foes. It is designed for the TNT IWAD and is compatible with vanilla Doom 2 engines.",
"tags": [
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"hell",
"hitscanner_heavy",
"industrial",
"linear",
"moderate",
"monster_swarms",
"short_maps",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
}
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
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"linedefs": 720,
"sidedefs": 1209,
"vertices": 776,
"sectors": 116,
"segs": 1304,
"ssectors": 425,
"nodes": 424,
"textures": {
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"COMPWERD": 36,
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"imp": 18,
"lost_soul": 11,
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"zombieman": 37
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"melee": 20,
"projectile": 30
}
},
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"backpack": 1,
"berserk": 1,
"cell_pack": 2,
"chaingun": 1,
"health_bonus": 1,
"invisibility": 1,
"invulnerability": 1,
"light_amp_goggles": 2,
"medikit": 3,
"plasma_rifle": 1,
"rocket_box": 63,
"rocket_launcher": 1,
"shell_box": 23,
"shotgun": 1,
"soulsphere": 2,
"stimpack": 3
},
"ammo_by_category": {
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"rockets": 63,
"shells": 23
},
"weapons_present": [
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]
},
"mechanics": {
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"keys": [
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"red_skull",
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],
"secret_exit": false
},
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"hmp_monsters": 100,
"htr_monsters": 62,
"uv_items": 119,
"hmp_items": 119,
"htr_items": 122
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
},
"images": [
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{
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]
}