Kalrac's House

PWAD 116 KiB 1 map(s)

Counts

endoom0
graphics0
lumps13
maps1
palettes0

Totals (across maps)

Things284
Linedefs653
Sectors153
Monsters71
Items80
Raw model (for completeness)
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    "sha256": "5214a6342aff4fb49e6bae88186178b88bbb4c12f8a69c52a7a4690af9c8f8bb",
    "title": "Kalrac's House",
    "authors": [
      "Thomas Schrantz"
    ],
    "filenames": [
      "kalrac4.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
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      "filename": null,
      "added": "2014-12-27 12:14:32",
      "locked": false,
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      "adult": false,
      "hidden": false,
      "name": "Kalrac's House",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
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      "categories": null
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    "added": "2014-12-27 12:14:32",
    "file": {
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      "size": 118400,
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      "corrupt": true,
      "corruptMessage": "1 lump(s) are corrupt"
    },
    "content": {
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      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 13,
        "maps": 1,
        "palettes": 0
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      "engines_guess": [
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Kalrac's House\nFilename                : KALRAC4.WAD\nAuthor                  : Thomas Schrantz\nEmail Address           : KALRAC@PALACE.ORG  GEKF30C@PRODIGY.COM\nMisc. Author Info       : Nothing that would interest you.  I'm a\n                          very boring person, I live in a boring\n                          town, go to a boring school, talk to my\n                          boring friends, etc.  The only exciting\n                          things I do are make Doom levels, and\n                          write stories.\nDescription             : It is, as the title states, Kalrac's\n                          house.  The item placement is crappy\n                          because I did not design it around that\n                          it was designed for the house part, and\n                          nothing else.  The glass doors are\n                          neat (You'll know them when you see them.)\n\nAdditional Credits to   : Erasure:  For the music.  (\"I Love\n                          Saturday\" from I Say, I Say, I Say. I\n                          don't remeber who made the Midi file\n                          of it though, but I'd like to thank\n                          them, too.)\n                          Shanna Roberts: Just cause I wanted\n                          to mention her.\n                          Whoever designed my house: For the\n                          layout idea.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : Doom II,  Map 1\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : Yes\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : DMAPEDIT 4.0.11 á\nKnown Bugs              : Outside \"Leaks\" into garage when door\n                          is opened.  Texture on one wall extends\n                          below floor level.\n                          Design bugs: House too wide, wall should\n                          extend about three feet beyond where it\n                          does in one place, furniture doesn't look\n                          like the furniture in house does, paint\n                          and coloring does not match, there are\n                          not guns and demons around my house, no\n                          driveway or patio area...\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels, as long as they give me credit.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nWhat are you doing with this information file, but not the WAD itself?\nDid you think this file was the WAD or something?"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 653,
        "sidedefs": 1051,
        "vertices": 615,
        "sectors": 153,
        "segs": 1154,
        "ssectors": 343,
        "nodes": 342,
        "textures": {
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          "FWATER4": 1,
          "BROWNHUG": 3,
          "FIREWALA": 9,
          "FLAT5_5": 16,
          "STARTAN3": 15,
          "FLAT22": 1,
          "CEIL3_5": 22,
          "FLAT9": 1,
          "GRAY5": 21,
          "WOOD3": 6,
          "WOOD1": 2,
          "GRASS2": 1,
          "SPCDOOR1": 1,
          "WOODVERT": 4,
          "BIGDOOR5": 41,
          "DOORYEL": 5,
          "FLAT5_4": 4,
          "COMPSPAN": 21,
          "FLAT10": 30,
          "FLOOR6_1": 2,
          "F_SKY1": 4,
          "MFLR8_4": 1,
          "ZZWOLF9": 51,
          "DOORSTOP": 4,
          "RROCK19": 1,
          "GSTVINE1": 8,
          "ASHWALL4": 1,
          "DOORBLU": 5,
          "EXITSTON": 1,
          "FLAT5_2": 1,
          "RROCK03": 4,
          "SILVER1": 8,
          "FLOOR4_6": 5,
          "SLIME01": 1,
          "FLAT8": 1,
          "FLAT20": 1,
          "RROCK09": 2,
          "CEMENT9": 6,
          "ZIMMER1": 6,
          "DOOR3": 1,
          "BLAKWAL2": 23,
          "CEIL3_1": 12,
          "CRATE1": 2,
          "DOORTRAK": 47,
          "SLOPPY1": 4,
          "MARBLE1": 18,
          "BROWNGRN": 6,
          "CRATE3": 2,
          "CEMENT1": 24,
          "COMP01": 6,
          "FLOOR4_1": 1,
          "MFLR8_3": 89,
          "NUKAGE1": 1,
          "WOOD10": 3,
          "WOOD9": 3,
          "ZIMMER7": 2,
          "FLOOR7_1": 10,
          "FLAT23": 8,
          "REDWALL": 16,
          "CRATOP1": 5,
          "SLIME16": 2,
          "CEIL4_2": 8,
          "FLOOR1_6": 4,
          "CEIL5_2": 1,
          "FLOOR4_8": 20,
          "MODWALL3": 1,
          "FLAT4": 1,
          "CEIL1_2": 6,
          "PANBOOK": 5,
          "TANROCK3": 15,
          "TANROCK7": 15,
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          "PANEL2": 32,
          "LAVA1": 2,
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          "STARGR1": 22,
          "METAL2": 3,
          "FLOOR0_7": 4,
          "SLIME13": 2,
          "FLOOR4_5": 3,
          "PANBORD1": 2,
          "FLAT5_1": 3,
          "STUCCO": 22,
          "COMPBLUE": 53,
          "CRATOP2": 2,
          "CEIL5_1": 7,
          "LITE5": 2,
          "BRICK11": 30,
          "ASHWALL7": 14,
          "PANCASE2": 34,
          "DOORRED": 5,
          "SHAWN2": 83,
          "TANROCK8": 54
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        "by_type": {
          "arachnotron": 7,
          "chaingun_guy": 4,
          "demon": 23,
          "hell_knight": 1,
          "imp": 8,
          "mancubus": 7,
          "revenant": 14,
          "shotgun_guy": 1,
          "zombieman": 6
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 11,
          "melee": 23,
          "projectile": 37
        }
      },
      "items": {
        "total": 80,
        "by_type": {
          "ammo_box": 3,
          "ammo_clip": 3,
          "backpack": 1,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 16,
          "cell_pack": 9,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "invulnerability": 1,
          "medikit": 1,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket_box": 4,
          "rocket_launcher": 1,
          "shell_box": 4,
          "shells": 3,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 24,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 6,
          "cells": 25,
          "rockets": 4,
          "shells": 7
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
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        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
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        "uv_monsters": 71,
        "hmp_monsters": 59,
        "htr_monsters": 59,
        "uv_items": 80,
        "hmp_items": 80,
        "htr_items": 80
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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      "analysis": {
        "title": "Kalrac's House",
        "description": "This map recreates a residential house environment with a focus on architectural detail rather than combat intensity. Combat is incidental and light, with a modest number of monsters and plentiful resources, making it accessible for typical players. The layout is mostly linear, reflecting the house's floor plan, and the map is designed for Doom II with vanilla compatibility.",
        "authors": [
          "Thomas Schrantz"
        ],
        "tags": [
          "ammo_plentiful",
          "easy",
          "incidental_combat",
          "linear",
          "medium_length",
          "techbase",
          "vanilla_compatible"
        ]
      }
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  ]
}

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