Raw model (for completeness)
{
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"sha256": "9a35994ab6d775daa097867a868903b88148b9c48f60f33e4ab4b9a30e26a31b",
"title": "ISKP, Institut fuer Strahlen- & Kernphysik",
"authors": [
"Goetz Ruprecht, Arnulf Guenther"
],
"filenames": [
"iskp.wad"
],
"additional": {
"engines": [
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],
"iwad": [
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],
"filename": null,
"added": "2013-11-04 19:21:45",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "ISKP, Institut fuer Strahlen- & Kernphysik",
"description": "Monsters invaded our peaceful institute! Kill'em and search the exit! (What more do you want to know?)",
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-04 19:21:45",
"file": {
"type": "PWAD",
"size": 147794,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/4c35e7e0ade2ec511b31faab62d261453f2942ba/4c35e7e0ade2ec511b31faab62d261453f2942ba.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
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"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : ISKP, Institut fuer Strahlen- & Kernphysik\n\t\t\t der TU Berlin\nFilename : ISKP.WAD\nAuthors : Goetz Ruprecht, Arnulf Guenther\nEmail Address : ruprecht@quark.physik.tu-berlin.de,\n\t\t\t arnulf@arnulf.dialup.fu-berlin.de\nMisc. Author Info : Should've better things to do than this...\n\nDescription : Monsters invaded our peaceful institute!\n\t\t\t Kill'em and search the exit!\n\t\t\t (What more do you want to know?)\n\nAdditional Credits to : iD, for their great games!!\n================================================================\n\n* Play Information *\n\nEpisode and Level # : Doom II/MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes (untested)\nDeathmatch 2-4 Player : Yes, should work\nDifficulty Settings : Yes, sort of... (Hehe)\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : WinDEU 5.24 32S\nKnown Bugs : Don't know\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 1325,
"sidedefs": 1819,
"vertices": 1135,
"sectors": 299,
"segs": 1939,
"ssectors": 543,
"nodes": 542,
"textures": {
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"BIGDOOR3": 1,
"LITE3": 2,
"FLAT3": 2,
"GATE3": 2,
"SPACEW3": 2,
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"METAL4": 3,
"STEP3": 18,
"FWATER1": 1,
"DOOR1": 18,
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"SHAWN2": 2,
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"CRATOP2": 1,
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"SLIME01": 1,
"SHAWN1": 4,
"GRAY1": 22,
"SW1COMM": 4,
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"PIPEWAL2": 16,
"WOOD12": 2,
"BIGDOOR2": 12,
"COMPBLUE": 53,
"STEP1": 20,
"CONS1_1": 1,
"ZZWOLF3": 1,
"DOORSTOP": 84,
"SPACEW4": 4,
"MIDBARS1": 4,
"DOOR3": 3,
"SUPPORT2": 2,
"F_SKY1": 26,
"CRATE1": 3,
"FLOOR7_2": 185,
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"FLOOR1_6": 1,
"GRAYBIG": 339,
"LITEBLU1": 4,
"BROWN96": 3,
"CRATELIT": 14,
"COMPSTA1": 1,
"ZZWOLF1": 13,
"STARTAN3": 6,
"FLOOR4_8": 3,
"COMPSPAN": 3,
"ASHWALL6": 48,
"CRATOP1": 3,
"FLOOR0_3": 53,
"GRAY2": 3,
"FLAT20": 3,
"GRAYTALL": 14,
"METAL5": 16,
"DOORTRAK": 80,
"BROWNHUG": 129,
"PIPEWAL1": 1,
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"STONE5": 5,
"TLITE6_5": 1,
"CRATINY": 3,
"ZZWOLF4": 1,
"STARG2": 18,
"FLAT8": 36,
"SLIME15": 254,
"CEIL5_2": 9
}
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"by_type": {
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"archvile": 1,
"baron": 3,
"cacodemon": 5,
"chaingun_guy": 2,
"demon": 2,
"hell_knight": 4,
"imp": 9,
"mancubus": 2,
"pain_elemental": 1,
"shotgun_guy": 16,
"spectre": 3,
"zombieman": 29
},
"by_category": {
"boss": 0,
"hitscanner": 47,
"melee": 5,
"projectile": 27
}
},
"items": {
"total": 59,
"by_type": {
"ammo_box": 1,
"armor_bonus": 4,
"backpack": 2,
"berserk": 1,
"blue_armor": 1,
"cell_pack": 1,
"chaingun": 1,
"chainsaw": 1,
"green_armor": 2,
"health_bonus": 7,
"invulnerability": 2,
"light_amp_goggles": 2,
"medikit": 2,
"megasphere": 1,
"plasma_rifle": 1,
"radiation_suit": 1,
"rocket": 6,
"rocket_launcher": 1,
"shell_box": 4,
"shells": 4,
"shotgun": 4,
"soulsphere": 3,
"stimpack": 4,
"super_shotgun": 3
},
"ammo_by_category": {
"bullets": 1,
"cells": 1,
"rockets": 6,
"shells": 8
},
"weapons_present": [
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"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
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"red",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 70,
"hmp_monsters": 60,
"htr_monsters": 29,
"uv_items": 56,
"hmp_items": 56,
"htr_items": 50
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"type": null
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"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A Doom II techbase/industrial map styled as a real-world institute, built from lots of gray metal, STARTAN panels, doors, and slime/water flats. Combat leans hitscanner-heavy (many zombiemen and shotgunners) with a handful of mid-to-high threats including barons, hell knights, arachnotrons, and a lone arch-vile. For a typical UV run it plays around moderate difficulty thanks to strong item support (soulspheres, a megasphere, and even invulnerability) and access to major weapons including SSG, rockets, and plasma. Progression uses all three keys and some teleporting, suggesting a somewhat segmented/key-hunt layout rather than a straight line.",
"tags": [
"ammo_plentiful",
"generous_health",
"hitscanner_heavy",
"industrial",
"key_hunt",
"medium_length",
"mixed_monsters",
"moderate",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}