Raw model (for completeness)
{
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"sha1": "fadd402095526dbddc1e4c7c9934695523951300",
"sha256": "a706f3e5b9c7af910f3888d717735913c72b69c61d4113219fab02d444689156",
"title": "House.wad",
"authors": [
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],
"filenames": [
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],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2014-12-15 21:33:24",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "House.wad",
"description": "Well, this level is my house. Nuff Said. :)",
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 21:33:24",
"file": {
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"size": 91203,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/fadd402095526dbddc1e4c7c9934695523951300/fadd402095526dbddc1e4c7c9934695523951300.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : House.wad\nAuthor : Neil Berg\nEmail Address : viper@cnw.com\nInternet Home Page : http://www.cnw.com/~viper/\nMisc. Author Info : Name: Neil Berg\n\t\t\t Age : 16\n\t\t\t Started programming Doom levels in about 3/25/95.\n\nDescription : Well, this level is my house. Nuff Said. :)\n\n================================================================\n\n* Play Information *\n\nDoom 2 Level : Mission 1\nSingle Player : No\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Doesn't Matter\n\n* Construction *\n\nBase : From scratch\nBuild Time : Around 2 days\nEditor(s) used : Dmapedit 4.0.11\nKnown Bugs : None, as in there a no bugs period! :)\n\n* Copyright / Permissions *\n\nAuthors (May) use this level as a base to build additional\nlevels under the understanding that they are REQUIRED to give\ncredit to me for making the level. Thanks for downloading it!"
}
]
},
"maps": [
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 721,
"sidedefs": 1174,
"vertices": 729,
"sectors": 167,
"segs": 1339,
"ssectors": 442,
"nodes": 441,
"textures": {
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"RROCK20": 2,
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"STUCCO": 4,
"GRASS2": 40,
"BRICK4": 29,
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"BIGDOOR6": 2,
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"WOOD6": 5,
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"SPACEW2": 55,
"ZIMMER2": 107,
"ASHWALL4": 8
}
},
"monsters": {
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"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
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"blue_armor": 2,
"cell_pack": 6,
"chainsaw": 1,
"light_amp_goggles": 1,
"medikit": 6,
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"rocket_box": 6,
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"cells": 6,
"rockets": 6,
"shells": 0
},
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]
},
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},
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"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 33,
"hmp_items": 33,
"htr_items": 33
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/fadd402095526dbddc1e4c7c9934695523951300/MAP01/images/0.webp",
"type": null
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"type": "pano"
}
],
"analysis": {
"title": "House",
"description": "A compact, real-world “house” layout built for Doom II, using mostly tech/urban textures and lots of interior detailing. There are no monsters at all, so gameplay is exploration-focused and best suited to deathmatch rather than single-player progression. Weapons and supplies are abundant (including high-tier gear like the BFG and plasma rifle), with no keys or teleport-driven flow.",
"tags": [
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"deathmatch",
"doom2",
"exploration",
"generous_health",
"modern_weapons",
"no_monsters",
"nonlinear",
"small",
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]
}
}
]
}