Raw model (for completeness)
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"title": "Deimos Abandoned Base #79",
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"description": "Very large base. Mostly non-linear gameplay. You will get lost. You will have to navigate, explore and survive. You might run out of ammo. You might need to search for health. It will be tough, intimidating and overwhelming. It will feel like you are a lone Marine in a huge Mars moon base. You have maybe never played a single map this huge, detailed and lengthy. The layout is not too confusing but you'll need to check your map from time to time. If you find yourself really stuck, lost and confused than the objective is probably acquiring the Blue Key, which unlocks most of the map. There are multiple paths to acquiring the Blue Key. Difficulty is not so high and there is plenty of exploring, mystery, traps and puzzles. Completion time is around 2 - 3 hrs so be sure to save regularly. I'm going for a Doom + Doom II only style map so NO JUMPING / NO CROUCHING. A true Doom Marine could survive this in one sitting without dying. Could you?",
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"contents": "===========================================================================\nArchive Maintainer : re-upload due to bug fix. One of the secrets was\n glitched so i fixed it.\nAdvanced engine needed : GZdoom\nPrimary purpose : Single play\n===========================================================================\nTitle : Deimos Abandoned Base #79\nFilename : DAB79.wad\nRelease date : April 16 2017\nAuthor : Peter Moro\nEmail Address : [redacted]\nOther Files By Author : none\nMisc. Author Info : Australian amateur Doom mapper. This is my first\n map.\n\nDescription : Very large base. Mostly non-linear gameplay. You\n will get lost. You will have to navigate, explore\n and survive. You might run out of ammo. You might\n need to search for health. It will be tough,\n intimidating and overwhelming. It will feel like\n you are a lone Marine in a huge Mars moon base. You\n have maybe never played a single map this huge,\n detailed and lengthy.\n The layout is not too confusing but you'll need to\n check your map from time to time. If you find\n yourself really stuck, lost and confused than the\n objective is probably acquiring the Blue Key, which\n unlocks most of the map. There are multiple paths\n to acquiring the Blue Key.\n Difficulty is not so high and there is plenty of\n exploring, mystery, traps and puzzles. Completion\n time is around 2 - 3 hrs so be sure to save\n regularly.\n I'm going for a Doom + Doom II only style map so\n NO JUMPING / NO CROUCHING.\n A true Doom Marine could survive this in one\n sitting without dying. Could you?\n\nAdditional Credits to : JP LeBreton, Chubzdoomer, Andrew Hulshult\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : 1\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : About 4 (!) years, a few hours a week in my spare\n time.\nEditor(s) used : Doombuilder2, GZDoombuilder, Slade\nKnown Bugs : none\nMay Not Run With : non GZDoom\nTested With : GZDoom\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution 4.0\nInternational License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material for any purpose, even\ncommercially. If you do so, you must give appropriate credit, provide a link\nto the license, and indicate if changes were made. You may do so in any\nreasonable manner, but not in any way that suggests the licensor endorses you\nor your use.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
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