Raw model (for completeness)
{
"meta": {
"id": "8e5540f5-6ec2-4c6b-9e7c-5683a899984a",
"sha1": "46c216963d87aaaddf9cf0863f350884d692545e",
"sha256": "845ff13f73ef03661f7a8547e3c8c7c76d8060db116175255947fc75ca819881",
"title": "Blitz Of Pain",
"authors": [
"Michael White aka. OSAKA!!"
],
"filenames": [
"blitz.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-01-07 21:44:38",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Blitz Of Pain",
"description": "Get ready to move once you leave the first room. Lots of action. Good luck on the final blitz. This level is best with single player but is set up to be played with multiple players. Tough to play on less than 486.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-01-07 21:44:38",
"file": {
"type": "PWAD",
"size": 667205,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/46c216963d87aaaddf9cf0863f350884d692545e/46c216963d87aaaddf9cf0863f350884d692545e.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 292,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Blitz Of Pain",
"description": "This WAD contains a single, action-packed map designed primarily for deathmatch gameplay, replacing DOOM II's first level. It features new graphics, sounds, and music, including a NIN track, with a focus on fast-paced combat and player movement. The map includes all standard weapons except the BFG and introduces visual enhancements like rocket smiles and opponent back targets. The environment uses a mix of custom textures and classic DOOM II elements, supporting DOOM II (v1.9 preferred) compatibility. Resource balance and monster presence are minimal, emphasizing player-versus-player combat rather than traditional single-player progression. The layout is linear and compact, optimized for multiplayer deathmatch rather than exploration or key hunting.",
"authors": [
"Michael White aka. OSAKA!!"
],
"tags": [
"deathmatch",
"doom2",
"fast_paced",
"linear",
"new_graphics",
"new_sounds",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "=====================================================================\nTitle : BLITZ!!!\nFilename : BLITZ.WAD\nAuthor : Michael White aka. OSAKA!!\nEmail Address : dont have one yet. look for me at the bbs's\n listed later.\nMisc. Author Info : 18 Years Old (When this was made)\n Lives in Houston, Tx\n Likes Rock Climbing, Doom, Girls, Music,\n RACING CARS!!, and alot of other stuff.\n\nDescription : This is a new level i made specificaly for\n deathmatch. It all the gun except BFG. It also\n has all new sounds and a NIN song. I also spent\n alot of time on new graphics. There is now a\n target on your opponents back. The rockets have\n smiles on the tip. the plasma shot is now green\n And there is a new chaingun.\n\nAdditional Credits to : Id Software (ftp.idsoftware.com) of course\n Multi Mike: for help with the textures and sound\n choices.\n Vengence: thanx for the editing programs and the\n help. I could have never done the graphic without\n his help. look for his wads poping up everywhere.\n He also made the rockets!\n Tazman: for helpin thest the in the early stages\n Chancellors: For helpin me test the wad\n=====================================================================\n\n* Play Information *\n\nGame : DOOM II (V1.9 Preferred)\nEpisode and Level # : Replaces Level 1\nSingle Player : There is nothing to kill so dont waste ur time\nCooperative 2-4 Player : it would be a waste of ur time\nDeathmatch 2-4 Player : AAAAHHHHHHHHH!!! YYYEEEEAAAAAAA!!!\nDifficulty Settings : No\nNew Sounds : Yes\nNew Graphics : YES!!!\nNew Music : Yes!! NIN\nDemos Replaced : None\n\n=====================================================================\n\n* Construction *\n\nBase : The Level was made from scratch. The sounds\n came from old wav files and other wads\nEditor(s) used : DOOM CAD, NWT, and DWANGO! for testin 3 player\n\nKnown Bugs : None\n\n* Copyright / Permissions *\n\nAuthors may NOT!! use this level as a base to build additional unles they get\n my permission.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD and other cool ones like it*\n\nOlympus BBS 713-726-0160\nEternal BBS 713-361-3169\nDarknite BBS 713-996-8175"
}
]
},
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 181,
"sidedefs": 257,
"vertices": 156,
"sectors": 43,
"segs": 248,
"ssectors": 52,
"nodes": 51,
"textures": {
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"FLOOR7_2": 2,
"CEIL5_1": 15,
"MARBLE2": 26,
"DEM1_2": 1,
"CEIL1_1": 18,
"DOORTRAK": 2,
"FLAT1_1": 1,
"SP_DUDE2": 1,
"ASHWALL3": 33,
"DEM1_3": 1,
"MARBFACE": 1,
"STARTAN3": 61,
"SW1SKULL": 1,
"SILVER2": 32,
"SP_DUDE1": 1,
"CEIL3_1": 1,
"FLOOR4_8": 15,
"FLAT1_2": 3,
"FLAT18": 14,
"DEM1_1": 1,
"RROCK13": 2,
"STONE6": 33,
"MARBLE1": 12,
"ASHWALL2": 18,
"MODWALL3": 13,
"FLAT14": 3,
"DEM1_6": 7,
"BIGDOOR7": 1,
"DEM1_5": 1,
"PANCASE2": 10
}
},
"monsters": {
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"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
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"by_type": {
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"backpack": 1,
"berserk": 1,
"cell": 1,
"cell_pack": 3,
"chaingun": 4,
"green_armor": 1,
"plasma_rifle": 1,
"rocket": 10,
"rocket_box": 10,
"rocket_launcher": 1,
"shell_box": 6,
"shotgun": 2,
"super_shotgun": 8
},
"ammo_by_category": {
"bullets": 4,
"cells": 4,
"rockets": 20,
"shells": 6
},
"weapons_present": [
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"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 53,
"hmp_items": 53,
"htr_items": 53
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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"type": null
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}