Raw model (for completeness)
{
"meta": {
"id": "8db94533-bc43-4dc5-8a74-a165f6c5793f",
"sha1": "868f7d8d74b5f78126a4b3fdeb82a972c87ea529",
"sha256": "bad900f693617b811dd99fa9c64d72f303457487744007b0785bb8516efa9e5d",
"title": "8 Pointed Star Chamber (Doom 2)",
"filenames": [
"star8.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-03 20:02:52",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "8 Pointed Star Chamber (Doom 2)",
"description": "My 3rd and most complex level so far. This is a GREAT level for Multiple players, and a bit of a challenge for a normal game. Have fun!",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-03 20:02:52",
"file": {
"type": "PWAD",
"size": 64665,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/868f7d8d74b5f78126a4b3fdeb82a972c87ea529/868f7d8d74b5f78126a4b3fdeb82a972c87ea529.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
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]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : 8 Pointed Star Chamber (Doom 2)\nFilename : STAR8.WAD\nAuthor : Bryan Murphy\nEmail Address : bf461@cleveland.freenet.edu\nMisc. Author Info : Hates Cheese\nOther PWADS by Author : CHAMBER.WAD (Doom 2) DEMON.WAD (Doom 2)\nDescription : My 3rd and most complex level so far.\n This is a GREAT level for Multiple\n players, and a bit of a challenge for\n a normal game. Have fun!\n\nAdditional Credits to : Z for egging me on. Authors of\n Doom Map Editor and Doom Construction\n Kit.\n================================================================\n\n* Play Information *\n\nEpisode and Level # : Map 03\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes (Very Few Changes)\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : Doom Map Edit v4.0 Beta\n Doom Construction Kit v2.0\n\nKnown Bugs : One (Described Below)\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels.\nJust give me credit somewhere!\n\nYou MAY distribute this WAD, as long as I get credit and/or you\nincluded STAR8.TXT with the file and distribute it unchanged.\n\n* Running this WAD *\n\n All participating players must have a registered copy of DOOM II\nand a copy of STAR8.WAD. Use the -FILE parameter with -WARP 01\nat the command line.\n\n* Bugs *\n Seems one bug crept in that I can't get rid of. In one of the\nhallways leading away from the main chamber, the cieling on the\nsouth doesn't line up right. No biggie, doesn't affect game\nplay and is hardly noticeable. If you know what is wrong, let me\nknow so I can fix it!! (bf461@cleveland.freenet.edu)\n\n* Where to get this WAD *\n\nHTTP://murphy.dorms.udayton.edu/best.htm"
}
]
},
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{
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"title": "MAP01",
"format": "doom",
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"linedefs": 528,
"sidedefs": 680,
"vertices": 511,
"sectors": 95,
"segs": 759,
"ssectors": 235,
"nodes": 234,
"textures": {
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"MODWALL3": 2,
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"SW2GRAY": 3,
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"FLOOR4_8": 43,
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"CEIL3_3": 3,
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"METAL": 2,
"STEPTOP": 23,
"CEIL4_3": 1,
"STONE4": 56,
"DOORSTOP": 24,
"FLAT5_4": 16,
"FLOOR1_6": 6,
"FLAT14": 2,
"SHAWN2": 39,
"SILVER2": 28,
"TEKWALL4": 48,
"BIGBRIK1": 56,
"COMP01": 19,
"FLOOR4_1": 13,
"GRAY1": 2,
"DOORTRAK": 56,
"BLAKWAL2": 18,
"CEIL1_3": 3,
"STONE": 10,
"BLOOD1": 2,
"COMPSTA2": 10,
"FLAT18": 2,
"STEP4": 50,
"CRATOP1": 2,
"COMPSTA1": 10,
"MFLR8_3": 4,
"STEP5": 15,
"CEIL4_2": 2,
"BIGBRIK3": 53,
"LITEBLU4": 13,
"SPACEW3": 21,
"CEIL3_5": 49,
"NUKAGE2": 2,
"SP_FACE1": 35,
"SW1GRAY1": 8
}
},
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"by_type": {
"arachnotron": 1,
"archvile": 2,
"baron": 1,
"cacodemon": 2,
"chaingun_guy": 4,
"demon": 50,
"hell_knight": 2,
"imp": 40,
"mancubus": 6,
"pain_elemental": 1,
"revenant": 2,
"shotgun_guy": 49,
"zombieman": 58
},
"by_category": {
"boss": 0,
"hitscanner": 111,
"melee": 50,
"projectile": 57
}
},
"items": {
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"by_type": {
"ammo_box": 14,
"armor_bonus": 56,
"backpack": 1,
"bfg9000": 1,
"blue_armor": 1,
"cell": 32,
"cell_pack": 8,
"invisibility": 2,
"light_amp_goggles": 10,
"plasma_rifle": 1,
"rocket": 7,
"rocket_box": 6,
"rocket_launcher": 1,
"shell_box": 21,
"stimpack": 39,
"super_shotgun": 3
},
"ammo_by_category": {
"bullets": 14,
"cells": 40,
"rockets": 13,
"shells": 21
},
"weapons_present": [
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"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
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"red"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 218,
"hmp_monsters": 204,
"htr_monsters": 197,
"uv_items": 203,
"hmp_items": 203,
"htr_items": 203
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"type": "pano"
}
],
"analysis": {
"title": "8 Pointed Star Chamber",
"description": "A Doom II techbase-style map built around a central chamber with multiple branching hallways, using lots of metal/brick textures and some nukage accents. Combat is monster-dense and notably hitscanner-heavy (many zombiemen and shotgunners) backed by packs of demons, with a few higher-tier threats like arch-viles, mancubi, and an arachnotron. For a typical UV run it plays as a moderate challenge thanks to the enemy count, but it’s well-stocked with shells, cells, rockets, and plenty of stimpacks plus late-game weapons (SSG, plasma, BFG). Progression involves blue/red keys and teleport use, and the layout is well-suited to co-op/deathmatch.",
"tags": [
"ammo_plentiful",
"demon_swarms",
"generous_health",
"hitscanner_heavy",
"key_hunt",
"medium_length",
"mixed_theme",
"moderate",
"multiplayer_friendly",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}