house56.wad

PWAD 31 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things99
Linedefs265
Sectors63
Monsters35
Items36
Raw model (for completeness)
{
  "meta": {
    "id": "8af766a9-da37-4a14-8c70-8c9acbf11c77",
    "sha1": "e0c5e2edfe5e1c28460cd1e8b1672663b0ab31be",
    "sha256": "301b2b7ede5620490676f29944e41e1f9c3409dd0880c479400a46ff594db7b0",
    "filenames": [
      "house56.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-03 17:46:15",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-03 17:46:15",
    "file": {
      "type": "PWAD",
      "size": 31636,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e0c5e2edfe5e1c28460cd1e8b1672663b0ab31be/e0c5e2edfe5e1c28460cd1e8b1672663b0ab31be.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "house56.wad",
      "description": "A single-map Doom II PWAD featuring a compact, vanilla-style layout with modest complexity and a straightforward key progression using blue and yellow keys. Combat is light-to-moderate with 35 monsters, leaning slightly toward projectile enemies but backed by a noticeable hitscanner presence and a lone arch-vile as the main spike threat. Weapon and ammo variety is high for the map’s size (including plasma and BFG), and health is generous with multiple spheres and a megasphere, making the overall experience more forgiving than the monster count suggests. Visuals mix techbase/industrial elements with stone and marble accents, without teleport-driven navigation or a secret exit.",
      "tags": [
        "ammo_plentiful",
        "archvile",
        "boom_compatible",
        "doom2",
        "generous_health",
        "hitscanner_heavy",
        "industrial",
        "key_hunt",
        "linear",
        "mixed_theme",
        "moderate",
        "short_map",
        "single_map",
        "techbase",
        "vanilla_compatible",
        "weapon_rich"
      ],
      "origin": "gpt-4.1-mini"
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 99,
        "linedefs": 265,
        "sidedefs": 351,
        "vertices": 232,
        "sectors": 63,
        "segs": 350,
        "ssectors": 96,
        "nodes": 95,
        "textures": {
          "STEP4": 17,
          "SW1GSTON": 1,
          "METAL2": 16,
          "STEP1": 4,
          "MARBLE3": 4,
          "STONE2": 151,
          "BLOOD3": 2,
          "BFALL4": 1,
          "COMPWERD": 2,
          "SW1METAL": 1,
          "AASHITTY": 1,
          "BRICK3": 7,
          "BROWNGRN": 34,
          "COMPTALL": 6,
          "BIGDOOR2": 50,
          "DOORTRAK": 25,
          "FLOOR4_8": 59,
          "LAVA1": 2,
          "PANEL3": 18,
          "STARTAN3": 4,
          "CEIL3_5": 63
        }
      },
      "monsters": {
        "total": 35,
        "by_type": {
          "archvile": 1,
          "cacodemon": 1,
          "chaingun_guy": 4,
          "demon": 1,
          "imp": 12,
          "mancubus": 1,
          "shotgun_guy": 7,
          "spectre": 5,
          "zombieman": 3
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 14,
          "melee": 6,
          "projectile": 15
        }
      },
      "items": {
        "total": 36,
        "by_type": {
          "ammo_box": 2,
          "ammo_clip": 1,
          "backpack": 2,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell_pack": 1,
          "chaingun": 2,
          "chainsaw": 1,
          "green_armor": 1,
          "health_bonus": 4,
          "invisibility": 1,
          "medikit": 4,
          "megasphere": 1,
          "plasma_rifle": 2,
          "rocket_box": 4,
          "rocket_launcher": 3,
          "shell_box": 2,
          "shotgun": 1,
          "soulsphere": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 3,
          "cells": 1,
          "rockets": 4,
          "shells": 2
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "blue",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 35,
        "hmp_monsters": 35,
        "htr_monsters": 35,
        "uv_items": 36,
        "hmp_items": 36,
        "htr_items": 36
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "b08bc6ba-8a1e-4f7a-a218-4b2022cf4b08",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/e0c5e2edfe5e1c28460cd1e8b1672663b0ab31be/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "be4deb7a-53e0-492b-9bce-2bd38128c67b",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/e0c5e2edfe5e1c28460cd1e8b1672663b0ab31be/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A compact Doom II map with a mixed tech/stone look (lots of STARTAN/COMP panels alongside heavy STONE2 and some lava/blood accents). Combat is fairly light but leans hitscanner-heavy, backed by imps and a few mid-tiers, with a single arch-vile as the main spike. With many weapons available (including plasma and BFG) plus strong healing/armor, it should play as moderate on UV. Progression is straightforward and key-driven, requiring blue and yellow keys with no teleport navigation.",
        "tags": [
          "ammo_plentiful",
          "doom2",
          "generous_health",
          "hitscanner_heavy",
          "incidental_combat",
          "key_hunt",
          "mixed_theme",
          "moderate",
          "small",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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