DEVIL.WAD

PWAD 128 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things307
Linedefs352
Sectors61
Monsters187
Items47
Raw model (for completeness)
{
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    "id": "8adab90d-d11b-4230-b10f-7264f0b0aa38",
    "sha1": "ecc76c03ecfb247858864aa673efac49996928e5",
    "sha256": "9b927fc1b53b14fa39c27a212c5563ed04fbb06e3da92e77a01661d8337d67a6",
    "title": "DEVIL.WAD",
    "filenames": [
      "devil.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-12-07 09:37:00",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "DEVIL.WAD",
      "description": "This WAD should be used with ANNEX.WAD by Ryan McGrail. We designed them together.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP20": "MAP20.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-12-07 09:37:00",
    "file": {
      "type": "PWAD",
      "size": 130854,
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      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP20"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
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  },
  "maps": [
    {
      "map": "MAP20",
      "title": "MAP20",
      "format": "doom",
      "stats": {
        "things": 307,
        "linedefs": 352,
        "sidedefs": 469,
        "vertices": 347,
        "sectors": 61,
        "segs": 525,
        "ssectors": 162,
        "nodes": 161,
        "textures": {
          "COMPWERD": 3,
          "FLOOR4_8": 51,
          "MARBFAC2": 2,
          "BIGDOOR4": 2,
          "FWATER1": 3,
          "GSTGARG": 2,
          "CEIL4_3": 4,
          "GSTONE1": 54,
          "CRATE1": 1,
          "BIGDOOR6": 1,
          "STARTAN3": 61,
          "DOORYEL2": 2,
          "STONE2": 16,
          "BROWNGRN": 3,
          "GSTONE2": 2,
          "BIGDOOR5": 2,
          "CEMENT5": 2,
          "STARG3": 11,
          "DOORTRAK": 32,
          "CEMENT1": 2,
          "F_SKY1": 1,
          "STARTAN2": 10,
          "STEP3": 1,
          "SW1STRTN": 4,
          "BLOOD1": 1,
          "NUKE24": 1,
          "STARG1": 1,
          "SW1CMT": 1,
          "TEKWALL4": 6,
          "COMPTALL": 1,
          "DOORRED": 2,
          "CEMENT6": 1,
          "SW1GSTON": 2,
          "SW1WOOD": 2,
          "STEP5": 1,
          "SKSPINE1": 8,
          "LITE5": 2,
          "TEKBRON2": 1,
          "STEP2": 2,
          "LITEBLU1": 1,
          "CEMENT2": 2,
          "CEMENT4": 2,
          "MARBLE3": 11,
          "DOORBLU2": 2,
          "METAL": 1,
          "ASHWALL2": 10,
          "FLAT5": 4,
          "SHAWN1": 1,
          "FLAT5_6": 4,
          "FLAT20": 2,
          "TLITE6_5": 2,
          "WOOD1": 20,
          "BIGDOOR1": 3,
          "DOOR1": 2,
          "SP_FACE1": 11,
          "BIGDOOR7": 2,
          "CEMENT3": 2,
          "MARBLE2": 3,
          "MFLR8_3": 1,
          "SHAWN2": 8,
          "STEP1": 1,
          "PLAT1": 1,
          "BROWN144": 6,
          "NUKAGE1": 2,
          "BIGDOOR2": 6,
          "CEIL1_3": 1,
          "CEIL3_5": 46,
          "NUKEDGE1": 9
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      },
      "monsters": {
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        "by_type": {
          "archvile": 1,
          "baron": 1,
          "cacodemon": 3,
          "chaingun_guy": 9,
          "demon": 12,
          "hell_knight": 1,
          "imp": 31,
          "lost_soul": 99,
          "shotgun_guy": 21,
          "spectre": 5,
          "zombieman": 4
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 34,
          "melee": 17,
          "projectile": 136
        }
      },
      "items": {
        "total": 47,
        "by_type": {
          "ammo_box": 5,
          "ammo_clip": 1,
          "armor_bonus": 3,
          "backpack": 1,
          "berserk": 1,
          "bfg9000": 1,
          "cell": 2,
          "cell_pack": 3,
          "chaingun": 1,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 1,
          "health_bonus": 3,
          "invisibility": 1,
          "medikit": 5,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket_box": 2,
          "rocket_launcher": 1,
          "shell_box": 3,
          "shells": 3,
          "soulsphere": 1,
          "stimpack": 2,
          "super_shotgun": 3
        },
        "ammo_by_category": {
          "bullets": 6,
          "cells": 5,
          "rockets": 2,
          "shells": 6
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 187,
        "hmp_monsters": 110,
        "htr_monsters": 41,
        "uv_items": 47,
        "hmp_items": 44,
        "htr_items": 42
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": null
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          "type": "pano"
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      ],
      "analysis": {
        "title": "MAP20",
        "description": "A mixed techbase-to-gothic map built around STARTAN and marble/stone textures, with nukage and blood accents. Combat is dominated by large swarms of lost souls backed up by scattered hitscanners, with only a few heavier threats (including a lone arch-vile and baron). For UV, difficulty trends moderate: you’re well-armed (SSG, plasma, rockets, and even a BFG) with solid health/armor, but the sheer airborne pressure can get hectic. Progression uses all three skull keys and includes teleport-driven movement between areas rather than a purely straight line.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "gothic",
          "hitscanner_support",
          "key_hunt",
          "lost_soul_swarms",
          "medium_length",
          "mixed_theme",
          "moderate",
          "projectile_heavy",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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