Raw model (for completeness)
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"contents": "================================================================\nTitle : FASTKILL #04\nFilename : FK04.WAD\nAuthor : Peter Ehlers\nEmail Addres : COMPUSERVE #100070,370\n================================================================\n\n26.09.95\n\n* Play Information *\n\nEpisode and Level # : Map 01 (DOOM II V1.9)\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : No\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None"
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"maps": [
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"title": "MAP01",
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"archvile": 1,
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"cacodemon": 2,
"chaingun_guy": 22,
"cyberdemon": 2,
"demon": 1,
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"lost_soul": 2,
"mancubus": 5,
"pain_elemental": 2,
"revenant": 5,
"shotgun_guy": 3,
"spectre": 10,
"zombieman": 7
},
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"hitscanner": 32,
"melee": 11,
"projectile": 91
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"ammo_clip": 2,
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"berserk": 1,
"bfg9000": 2,
"blue_armor": 3,
"cell": 5,
"cell_pack": 6,
"chaingun": 1,
"chainsaw": 2,
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"stimpack": 8,
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"cells": 11,
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"shells": 29
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"hmp_monsters": 117,
"htr_monsters": 93,
"uv_items": 152,
"hmp_items": 132,
"htr_items": 107
},
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"metadata": {
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"music": null,
"source": "marker"
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"title": "FASTKILL #04",
"description": "A Doom II map blending techbase and marble/hell textures, with a busy layout that uses all three keys and some teleporting for navigation. Combat is monster-dense and varied, featuring lots of imps and hitscanners backed by several mid-tiers plus an arch-vile and two cyberdemons. For UV, expect a hard but well-supplied run with plentiful shells/rockets/cells and strong survivability items (soulspheres, megaspheres, and an invulnerability), leaning toward setpiece fights rather than pure attrition.",
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"boss_encounter",
"generous_health",
"gothic",
"hard",
"high_tier_enemies",
"hitscanner_heavy",
"key_hunt",
"medium_length",
"mixed_theme",
"monster_dense",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}