Raw model (for completeness)
{
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"contents": "1????= SS-T2D!!!!!!\n:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\nFilename: SS-T2D.ZIP\nAuthor : Jerms (SJ server on Dwango)\nE-Mail : Jerms@aol.com\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap1 : SS-T2D\nDeathmatch: Yes\nCo-op : No\nSingle Player: Yes, good for getting used to the wad\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap2 : Flicker\nDeathmatch: Yes\nCo-op : Yes, but whats the point, and there aren't many monsters\nSingle Player: Haven't we gone over this before?\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap3 : Levels\nDeathmatch: Yes\nCo-op : No\nSingle Player: I'm getting tired of telling you this\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap4 : NarrowCS (Chainsaw)\nDeathmatch: Yes\nCo-op : Nope\nSingle Player: Yes, but if you there to explore, you should just\nhit the exit immediatly, there is nothing to explore\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMAPS: MAPS 1-4\nWADS: MADE FROM SCRATCH, EXCEPT FOR THE IDEAS OF LEMON AND CHEESE\nTHAT I USED/IMPROVED\nNEW GRAPHICS: NO\nNEW SOUNDS: NO\nNEW MUSIC: YES\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nSPECIAL THANKS TO: CHEESE+LEMON, FOR THEIR CONTRIBUTIONS TO THE WAD\nEPS, FOR SPINNING ME WHEN NEEDED\nID SOFTWARE (YOU KNOW THE REASONS)\nPEARL JAM, 2 UNLIMITED\nNINE INCH NAILS FOR CONTRIBUTING\nTHEIR GREAT MUSIC INTO MY\nDEMENTED ENVIRONMENT...\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nOK, THIS IS WHAT YOU'VE ALL BEEN WAITING FOR\n(THE GOOD PART, FOR ME)\n\nCOPRIGHTS: NO ONE, AND I REPEAT NO ONE, MAY USE, TAUNT, OR RENAME\nTHE TEAM NAME, Time2Die, NO WRITING IT BACKWARDS, UPSIDE-DOWN,\nOR WHATEVER WAYS YOU GUYS FEEL LIKE WRITING IT... (on Dwango)\n\nYOU MAY USE THESE WADS TO IMPROVE/MESS UP AS YOU WISH\n\nREMEMBERANCE: PLEASE, ALWAYS REMEMBER, THAT IT COULD BE YOUR TIME2DIE, and...\n AT THE TONE, PACIFIC DAYLIGHT TIME WILL BE, TIME2DIE, EXACTLY, BEEP!\n??_??_????_????_??_??_????????_??????_??/??????????`??B$??=w????[7e??$??[Me/??$?? ??7????[?? ??8??????0g????p????$h??????[3????h??4\n????h\\????H)\\????B??????????????????9????R????????????????????????????????_????t??????????????????????N????b????s??????????????????\n????+????<????N????????????????????'????j????????????????????????????????H????j????????????????????????????????????N????|??????????????????????\"????a????c??????????????????????<?????????H????j???????????????????????????? Humanst970 BT::::::::::::\nMap1 : SS-T2D\nDeathmatch: Yes\nCo-op : No\nSingle Player: Yes, good for getting use"
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"contents": "SS-T2D!!!!!!\n:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\nFilename: SS-T2D.ZIP\nAuthor : Jerms (SJ server on Dwango)\nE-Mail : Jerms@aol.com\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap1 : SS-T2D\nDeathmatch: Yes\nCo-op : No\nSingle Player: Yes, good for getting used to the wad\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap2 : Flicker\nDeathmatch: Yes\nCo-op : Yes, but whats the point, and there aren't many monsters\nSingle Player: Haven't we gone over this before?\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap3 : Levels\nDeathmatch: Yes\nCo-op : No\nSingle Player: I'm getting tired of telling you this\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap4 : NarrowCS\nDeathmatch: Yes\nCo-op : Nope\nSingle Player: Yes, but if you there to explore, you should just\nhit the exit immediatly, there is nothing to explore\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap5 : 6-Pack\nDeathmatch: Yes\nCo-op : No\nSingle Player: Yes, if you feel the need, or are just plain out bored\n\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMAPS: MAPS 1-5\nWADS: MADE FROM SCRATCH, EXCEPT FOR THE IDEAS OF LEMON AND CHEESE\nTHAT I USED/IMPROVED\nNEW GRAPHICS: NO\nNEW SOUNDS: NO\nNEW MUSIC: YES\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nSPECIAL THANKS TO: CHEESE+LEMON, FOR THEIR CONTRIBUTIONS TO THE WAD\nEPS, FOR SPINNING ME WHEN NEEDED\nID SOFTWARE (YOU KNOW THE REASONS)\nPEARL JAM, THE CREATORS OF THE SONG FRANKENSTIEN, 2 UNLIMITED\nNINE INCH NAILS FOR CONTRIBUTING THEIR GREAT MUSIC INTO MY\nDEMENTED ENVIRONMENT...\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nOK, THIS IS WHAT YOU'VE ALL BEEN WAITING FOR\n(THE GOOD PART, FOR ME)\n\nCOPRIGHTS: NO ONE, AND I REPEAT NO ONE, MAY USE, TAUNT, OR RENAME\nTHE TEAM NAME, Time2Die, NO WRITING IT BACKWARDS, UPSIDE-DOWN,\nOR WHATEVER WAYS YOU GUYS FEEL LIKE WRITING IT... (on Dwango)\n\nYOU MAY USE THESE WADS TO IMPROVE/MESS UP AS YOU WISH\n\nREMEMBERANCE: PLEASE, ALWAYS REMEMBER, THAT IT COULD BE YOUR TIME2DIE, and...\n AT THE TONE, PACIFIC DAYLIGHT TIME WILL BE, TIME2DIE, EXACTLY, BEEP!\n\u001a"
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"maps": [
{
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"title": "MAP01",
"format": "doom",
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"title": "SS-T2D",
"description": "A compact, tech/industrial-themed map built around simple rooms and corridors with teleports and classic Doom II textures. There are no monsters at all, so gameplay is essentially non-combat and reads more like a deathmatch arena or a warm-up map. Weapons and ammo (including SSG and rocket launchers) are plentiful alongside lots of small health/armor pickups, making it very forgiving for single-player exploration.",
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"deathmatch_focused",
"easy",
"generous_health",
"industrial",
"no_monsters",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
},
{
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"title": "MAP02",
"format": "doom",
"stats": {
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"linedefs": 215,
"sidedefs": 326,
"vertices": 193,
"sectors": 48,
"segs": 351,
"ssectors": 131,
"nodes": 130,
"textures": {
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"NUKAGE3": 1,
"GRAY1": 36,
"FLOOR1_1": 29,
"RROCK03": 9,
"SW2MET2": 1,
"FLAT18": 38,
"DOORTRAK": 2,
"PLAT1": 3,
"EXITDOOR": 2,
"CRATOP1": 2,
"SPCDOOR2": 2,
"LAVA4": 1,
"GRAY4": 201,
"GSTONE1": 9,
"METAL": 6,
"SW1GRAY1": 2,
"ICKWALL7": 2,
"CEIL4_2": 7
}
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"hell_knight": 2,
"zombieman": 9
},
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"hitscanner": 9,
"melee": 0,
"projectile": 3
}
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"armor_bonus": 16,
"cell": 3,
"chaingun": 1,
"green_armor": 1,
"health_bonus": 21,
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]
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"keys": [],
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"uv_items": 70,
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},
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"metadata": {
"title": null,
"music": null,
"source": "marker"
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"type": "pano"
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],
"analysis": {
"title": "Flicker",
"description": "A compact Doom II techbase-style map dominated by gray metal and computer textures, with a bit of lava/nukage dressing. Combat is light and mostly incidental, featuring mainly zombiemen with a couple of hell knights and a single arch-vile as the main spike. For a typical UV run it should play easy overall thanks to abundant health/bonuses and multiple strong weapons (SSG, rockets, plasma), with teleports helping move the action along.",
"tags": [
"ammo_plentiful",
"deathmatch_ready",
"easy",
"generous_health",
"hitscanner_heavy",
"incidental_combat",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible"
]
}
},
{
"map": "MAP03",
"title": "MAP03",
"format": "doom",
"stats": {
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"linedefs": 46,
"sidedefs": 66,
"vertices": 40,
"sectors": 9,
"segs": 68,
"ssectors": 28,
"nodes": 27,
"textures": {
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"SW2EXIT": 1,
"PIPES": 55,
"RROCK03": 9,
"EXITSIGN": 4,
"SW1DIRT": 4
}
},
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"by_type": {},
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"melee": 0,
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"rocket_launcher": 2,
"shell_box": 2,
"super_shotgun": 12
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"shells": 2
},
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]
},
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"keys": [],
"secret_exit": false
},
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"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 18,
"hmp_items": 18,
"htr_items": 18
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/6ca4474cb8aa7add60a30265fea3029c3a317fe5/MAP03/pano/pano_0.webp",
"type": "pano"
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],
"analysis": {
"title": "Levels",
"description": "A very small, simple industrial-style map built around pipes and basic switch/exit signage. It contains no monsters at any difficulty, instead stocking the level with multiple super shotguns and rocket launchers plus ammo, suggesting a deathmatch-focused layout. For UV single-player it plays as an easy, quick run with essentially no combat pressure and a straightforward route to the exit.",
"tags": [
"ammo_plentiful",
"arena_fights",
"deathmatch",
"doom2",
"incidental_combat",
"industrial",
"linear",
"no_monsters",
"small",
"vanilla_compatible",
"weapons_heavy"
]
}
},
{
"map": "MAP04",
"title": "MAP04",
"format": "doom",
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"linedefs": 36,
"sidedefs": 52,
"vertices": 48,
"sectors": 4,
"segs": 64,
"ssectors": 24,
"nodes": 23,
"textures": {
"EXITSIGN": 16,
"GRAY4": 16,
"RROCK03": 4,
"DEM1_5": 4,
"EXITDOOR": 4
}
},
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"by_type": {},
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"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 24,
"by_type": {
"chainsaw": 24
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": [
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]
},
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"keys": [],
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},
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"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 24,
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"htr_items": 24
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
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"images": [
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/6ca4474cb8aa7add60a30265fea3029c3a317fe5/MAP04/pano/pano_0.webp",
"type": "pano"
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"analysis": {
"title": "NarrowCS (Chainsaw)",
"description": "A tiny, minimalist industrial/rock room built around a chainsaw gimmick, with no monsters at all. Progression is straightforward and more suited to deathmatch than exploration, with the map essentially functioning as a quick in-and-out layout. Difficulty is trivial for single-player due to the complete lack of combat and the abundance of chainsaws.",
"tags": [
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"deathmatch_focused",
"easy",
"gimmick_map",
"industrial",
"linear",
"melee_only",
"no_monsters",
"small",
"vanilla_compatible"
]
}
}
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