ss-t2d.wad

PWAD 216 KiB 4 map(s)

Counts

endoom0
graphics0
lumps48
maps4
palettes0

Totals (across maps)

Things251
Linedefs524
Sectors86
Monsters12
Items193
Raw model (for completeness)
{
  "meta": {
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    "sha1": "6ca4474cb8aa7add60a30265fea3029c3a317fe5",
    "sha256": "00203c85cd1a26fc263dfa0ffd85d3ea71bcbf628e068b8bbd19b015330a2584",
    "authors": [
      "Jerms (SJ server on Dwango)"
    ],
    "filenames": [
      "ss-t2d.wad"
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    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-03 20:21:58",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-03 20:21:58",
    "file": {
      "type": "PWAD",
      "size": 221221,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/6ca4474cb8aa7add60a30265fea3029c3a317fe5/6ca4474cb8aa7add60a30265fea3029c3a317fe5.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP02",
        "MAP03",
        "MAP04",
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 48,
        "maps": 4,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
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    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "1????=                             SS-T2D!!!!!!\n:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\nFilename: SS-T2D.ZIP\nAuthor  : Jerms (SJ server on Dwango)\nE-Mail  : Jerms@aol.com\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap1      : SS-T2D\nDeathmatch: Yes\nCo-op     : No\nSingle Player: Yes, good for getting used to the wad\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap2      : Flicker\nDeathmatch: Yes\nCo-op     : Yes, but whats the point, and there aren't many monsters\nSingle Player: Haven't we gone over this before?\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap3      : Levels\nDeathmatch: Yes\nCo-op     : No\nSingle Player: I'm getting tired of telling you this\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap4      : NarrowCS (Chainsaw)\nDeathmatch: Yes\nCo-op     : Nope\nSingle Player: Yes, but if you there to explore, you should just\nhit the exit immediatly, there is nothing to explore\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMAPS: MAPS 1-4\nWADS: MADE FROM SCRATCH, EXCEPT FOR THE IDEAS OF LEMON AND CHEESE\nTHAT I USED/IMPROVED\nNEW GRAPHICS: NO\nNEW SOUNDS: NO\nNEW MUSIC: YES\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nSPECIAL THANKS TO: CHEESE+LEMON, FOR THEIR CONTRIBUTIONS TO THE WAD\nEPS, FOR SPINNING ME WHEN NEEDED\nID SOFTWARE (YOU KNOW THE REASONS)\nPEARL JAM, 2 UNLIMITED\nNINE INCH NAILS FOR CONTRIBUTING\nTHEIR GREAT MUSIC INTO MY\nDEMENTED ENVIRONMENT...\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nOK, THIS IS WHAT YOU'VE ALL BEEN WAITING FOR\n(THE GOOD PART, FOR ME)\n\nCOPRIGHTS:      NO ONE, AND I REPEAT NO ONE, MAY USE, TAUNT, OR RENAME\nTHE TEAM NAME,    Time2Die, NO WRITING IT BACKWARDS, UPSIDE-DOWN,\nOR WHATEVER WAYS YOU GUYS FEEL LIKE WRITING IT... (on Dwango)\n\nYOU MAY USE THESE WADS TO IMPROVE/MESS UP AS YOU WISH\n\nREMEMBERANCE:  PLEASE, ALWAYS REMEMBER, THAT IT COULD BE YOUR TIME2DIE, and...\n          AT THE TONE, PACIFIC DAYLIGHT TIME WILL BE, TIME2DIE, EXACTLY, BEEP!\n??_??_????_????_??_??_????????_??????_??/??????????`??B$??=w????[7e??$??[Me/??$?? ??7????[?? ??8??????0g????p????$h??????[3????h??4\n????h\\????H)\\????B??????????????????9????R????????????????????????????????_????t??????????????????????N????b????s??????????????????\n????+????<????N????????????????????'????j????????????????????????????????H????j????????????????????????????????????N????|??????????????????????\"????a????c??????????????????????<?????????H????j???????????????????????????? Humanst970 BT::::::::::::\nMap1      : SS-T2D\nDeathmatch: Yes\nCo-op     : No\nSingle Player: Yes, good for getting use"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "SS-T2D!!!!!!\n:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\nFilename: SS-T2D.ZIP\nAuthor  : Jerms (SJ server on Dwango)\nE-Mail  : Jerms@aol.com\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap1      : SS-T2D\nDeathmatch: Yes\nCo-op     : No\nSingle Player: Yes, good for getting used to the wad\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap2      : Flicker\nDeathmatch: Yes\nCo-op     : Yes, but whats the point, and there aren't many monsters\nSingle Player: Haven't we gone over this before?\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap3      : Levels\nDeathmatch: Yes\nCo-op     : No\nSingle Player: I'm getting tired of telling you this\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap4      : NarrowCS\nDeathmatch: Yes\nCo-op     : Nope\nSingle Player: Yes, but if you there to explore, you should just\nhit the exit immediatly, there is nothing to explore\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMap5      : 6-Pack\nDeathmatch: Yes\nCo-op     : No\nSingle Player: Yes, if you feel the need, or are just plain out bored\n\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nMAPS: MAPS 1-5\nWADS: MADE FROM SCRATCH, EXCEPT FOR THE IDEAS OF LEMON AND CHEESE\nTHAT I USED/IMPROVED\nNEW GRAPHICS: NO\nNEW SOUNDS: NO\nNEW MUSIC: YES\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nSPECIAL THANKS TO: CHEESE+LEMON, FOR THEIR CONTRIBUTIONS TO THE WAD\nEPS, FOR SPINNING ME WHEN NEEDED\nID SOFTWARE (YOU KNOW THE REASONS)\nPEARL JAM, THE CREATORS OF THE SONG FRANKENSTIEN, 2 UNLIMITED\nNINE INCH NAILS FOR CONTRIBUTING THEIR GREAT MUSIC INTO MY\nDEMENTED ENVIRONMENT...\n:::::::::::::::::::::::::::::Time2Die::::::::::::::::::::::::::::::::::::::::::\nOK, THIS IS WHAT YOU'VE ALL BEEN WAITING FOR\n(THE GOOD PART, FOR ME)\n\nCOPRIGHTS:      NO ONE, AND I REPEAT NO ONE, MAY USE, TAUNT, OR RENAME\nTHE TEAM NAME,    Time2Die, NO WRITING IT BACKWARDS, UPSIDE-DOWN,\nOR WHATEVER WAYS YOU GUYS FEEL LIKE WRITING IT... (on Dwango)\n\nYOU MAY USE THESE WADS TO IMPROVE/MESS UP AS YOU WISH\n\nREMEMBERANCE:  PLEASE, ALWAYS REMEMBER, THAT IT COULD BE YOUR TIME2DIE, and...\n          AT THE TONE, PACIFIC DAYLIGHT TIME WILL BE, TIME2DIE, EXACTLY, BEEP!\n\u001a"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 101,
        "linedefs": 227,
        "sidedefs": 368,
        "vertices": 244,
        "sectors": 25,
        "segs": 404,
        "ssectors": 167,
        "nodes": 166,
        "textures": {
          "MODWALL4": 32,
          "PLAT1": 8,
          "RROCK13": 25,
          "CRATOP2": 25,
          "REDWALL": 54,
          "DOORTRAK": 8,
          "MODWALL3": 71,
          "SW1DIRT": 1,
          "ROCK3": 38,
          "BROWN96": 8,
          "STONE2": 24,
          "EXITDOOR": 2,
          "EXITSIGN": 4
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 81,
        "by_type": {
          "ammo_box": 3,
          "armor_bonus": 40,
          "chaingun": 1,
          "rocket": 11,
          "rocket_box": 1,
          "rocket_launcher": 2,
          "shell_box": 2,
          "shells": 2,
          "stimpack": 10,
          "super_shotgun": 9
        },
        "ammo_by_category": {
          "bullets": 3,
          "cells": 0,
          "rockets": 12,
          "shells": 4
        },
        "weapons_present": [
          "chaingun",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 81,
        "hmp_items": 81,
        "htr_items": 81
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": null
        },
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/6ca4474cb8aa7add60a30265fea3029c3a317fe5/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "SS-T2D",
        "description": "A compact, tech/industrial-themed map built around simple rooms and corridors with teleports and classic Doom II textures. There are no monsters at all, so gameplay is essentially non-combat and reads more like a deathmatch arena or a warm-up map. Weapons and ammo (including SSG and rocket launchers) are plentiful alongside lots of small health/armor pickups, making it very forgiving for single-player exploration.",
        "tags": [
          "ammo_plentiful",
          "deathmatch_focused",
          "easy",
          "generous_health",
          "industrial",
          "no_monsters",
          "small",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
        "things": 92,
        "linedefs": 215,
        "sidedefs": 326,
        "vertices": 193,
        "sectors": 48,
        "segs": 351,
        "ssectors": 131,
        "nodes": 130,
        "textures": {
          "DEM1_5": 9,
          "NUKAGE3": 1,
          "GRAY1": 36,
          "FLOOR1_1": 29,
          "RROCK03": 9,
          "SW2MET2": 1,
          "FLAT18": 38,
          "DOORTRAK": 2,
          "PLAT1": 3,
          "EXITDOOR": 2,
          "CRATOP1": 2,
          "SPCDOOR2": 2,
          "LAVA4": 1,
          "GRAY4": 201,
          "GSTONE1": 9,
          "METAL": 6,
          "SW1GRAY1": 2,
          "ICKWALL7": 2,
          "CEIL4_2": 7
        }
      },
      "monsters": {
        "total": 12,
        "by_type": {
          "archvile": 1,
          "hell_knight": 2,
          "zombieman": 9
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 9,
          "melee": 0,
          "projectile": 3
        }
      },
      "items": {
        "total": 70,
        "by_type": {
          "ammo_box": 1,
          "armor_bonus": 16,
          "cell": 3,
          "chaingun": 1,
          "green_armor": 1,
          "health_bonus": 21,
          "plasma_rifle": 1,
          "rocket_box": 3,
          "rocket_launcher": 2,
          "shell_box": 2,
          "stimpack": 10,
          "super_shotgun": 9
        },
        "ammo_by_category": {
          "bullets": 1,
          "cells": 3,
          "rockets": 3,
          "shells": 2
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 12,
        "hmp_monsters": 12,
        "htr_monsters": 12,
        "uv_items": 70,
        "hmp_items": 70,
        "htr_items": 70
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/6ca4474cb8aa7add60a30265fea3029c3a317fe5/MAP02/images/0.webp",
          "type": null
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          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Flicker",
        "description": "A compact Doom II techbase-style map dominated by gray metal and computer textures, with a bit of lava/nukage dressing. Combat is light and mostly incidental, featuring mainly zombiemen with a couple of hell knights and a single arch-vile as the main spike. For a typical UV run it should play easy overall thanks to abundant health/bonuses and multiple strong weapons (SSG, rockets, plasma), with teleports helping move the action along.",
        "tags": [
          "ammo_plentiful",
          "deathmatch_ready",
          "easy",
          "generous_health",
          "hitscanner_heavy",
          "incidental_combat",
          "small",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP03",
      "title": "MAP03",
      "format": "doom",
      "stats": {
        "things": 26,
        "linedefs": 46,
        "sidedefs": 66,
        "vertices": 40,
        "sectors": 9,
        "segs": 68,
        "ssectors": 28,
        "nodes": 27,
        "textures": {
          "DEM1_5": 9,
          "SW2EXIT": 1,
          "PIPES": 55,
          "RROCK03": 9,
          "EXITSIGN": 4,
          "SW1DIRT": 4
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 18,
        "by_type": {
          "rocket_box": 2,
          "rocket_launcher": 2,
          "shell_box": 2,
          "super_shotgun": 12
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 2,
          "shells": 2
        },
        "weapons_present": [
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 18,
        "hmp_items": 18,
        "htr_items": 18
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/6ca4474cb8aa7add60a30265fea3029c3a317fe5/MAP03/images/0.webp",
          "type": null
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          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Levels",
        "description": "A very small, simple industrial-style map built around pipes and basic switch/exit signage. It contains no monsters at any difficulty, instead stocking the level with multiple super shotguns and rocket launchers plus ammo, suggesting a deathmatch-focused layout. For UV single-player it plays as an easy, quick run with essentially no combat pressure and a straightforward route to the exit.",
        "tags": [
          "ammo_plentiful",
          "arena_fights",
          "deathmatch",
          "doom2",
          "incidental_combat",
          "industrial",
          "linear",
          "no_monsters",
          "small",
          "vanilla_compatible",
          "weapons_heavy"
        ]
      }
    },
    {
      "map": "MAP04",
      "title": "MAP04",
      "format": "doom",
      "stats": {
        "things": 32,
        "linedefs": 36,
        "sidedefs": 52,
        "vertices": 48,
        "sectors": 4,
        "segs": 64,
        "ssectors": 24,
        "nodes": 23,
        "textures": {
          "EXITSIGN": 16,
          "GRAY4": 16,
          "RROCK03": 4,
          "DEM1_5": 4,
          "EXITDOOR": 4
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 24,
        "by_type": {
          "chainsaw": 24
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "chainsaw"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 24,
        "hmp_items": 24,
        "htr_items": 24
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "id": "7b2c9180-4f55-40ea-98e5-6d0dd3c1dde0",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/6ca4474cb8aa7add60a30265fea3029c3a317fe5/MAP04/images/0.webp",
          "type": null
        },
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          "id": "d2a5cf7e-cdd4-4fde-bae4-946832b36331",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/6ca4474cb8aa7add60a30265fea3029c3a317fe5/MAP04/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "NarrowCS (Chainsaw)",
        "description": "A tiny, minimalist industrial/rock room built around a chainsaw gimmick, with no monsters at all. Progression is straightforward and more suited to deathmatch than exploration, with the map essentially functioning as a quick in-and-out layout. Difficulty is trivial for single-player due to the complete lack of combat and the abundance of chainsaws.",
        "tags": [
          "chainsaw_start",
          "deathmatch_focused",
          "easy",
          "gimmick_map",
          "industrial",
          "linear",
          "melee_only",
          "no_monsters",
          "small",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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