Blitz 2

PWAD 1.5 MiB 1 map(s)

Counts

endoom0
graphics0
lumps39
maps1
palettes0

Totals (across maps)

Things1128
Linedefs8082
Sectors1625
Monsters281
Items217
Raw model (for completeness)
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    "sha256": "ece28f0dfea34e75ff3d81f9967cf90efc9ca00d90796a0aa2e6e3c54465e5c4",
    "title": "Blitz 2",
    "authors": [
      "Ismaele (Alberto Sposito)"
    ],
    "filenames": [
      "blitz2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
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        "DOOM2"
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      "filename": null,
      "added": "2014-12-15 21:40:59",
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      "name": "Blitz 2",
      "description": null,
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    "added": "2014-12-15 21:40:59",
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      {
        "source": "idgames",
        "name": null,
        "contents": "Date Completed         : 4th September 2003\nDate Updated       : 6th September 2003 (2nd update)\nTitle                  : Blitz 2\nFilename               : blitz2.wad\nOther Works            : Alien.wad (Alien Invasion);\n Alien2.wad (Alien 2 - The Revenge);\n Alien3.wad (Alien 3 - The last challenge);\n Outposth.wad (Outpost of Hell),\n Outpost2.wad (Outpost of Hell 2 - The fortress);\n Runkill.wad (Run & Kill);\n Blitz.wad, Ghosts.wad and some other WADs.\nAuthor                 : Ismaele (Alberto Sposito)\n\nEmail Address          : sposito.lag@tin.it\n\nStory                  : This time you have to explore an old abandoned\n UAC Base, which is reported invaded by aliens,\n who exploited the technologies and teleports\n present in it. Since sending a UAC army could\n alarm our enemy, UAC decided to send only his\n best trooper, to exploit the surprising effect!\n We know that near the Entryway of the old base\n there is a warehouse full of dynamite; gain\n the access to that area and explode the barrels\n of dynamite, so that our old base is destroyed;\n but be quick or you will be involved in the\n explosion.\n We also know that the monsters produced some\n new powerful weapons: a flamethrower and a\n more powerful chaingun than ours!\n Prepare your weapons and get ready!!\n\nDescription       : At the beginning, when I started working on\n this level, I thought to create a \"small\"\n level, where I would have focused my attention\n more on gameplay and difficulty than on\n graphics, architecture and detail, as I usually\n do in my levels. But as I went on working on my\n level, I focused my attention more and more on\n graphics, without disregarding gameplay and\n difficulty. So expect for a good-looking level\n and also for a nice and fast-paced challenge!\n The level isn't to difficult, but the last areas\n and challenges are very hard... you are warned!\n The two new fast weapons make the level more\n fast-paced, just because of their high\n fire-rate.\n As I did in its prequel, I inserted the starts\n for 3 players and I tried to create a level\n suited for the cooperative mode... and I think\n that this map is really nice to play it with\n the cooperative mode (though I couldn't test\n it!). Weapons, ammo, health (and also monsters)\n are balanced and suited for a cooperative game!\n The .WAD doesn't contain any ZDoom effects and\n it should work with vanilla Doom 2; but I tested\n my level only with ZDoom (2.0 beta 38). If you\n find home-effects or if visplane errors occur,\n just try to play the level with a good source-\n port (I suggest ZDoom: it's the best!).\n\nWhat's new (ver. 2.0)  : Fixed a problem with the lower textures in the\n four \"old\" teleports.\n\nAdditional Credits to  : Id Software, for making Doom;\n Markus Heikinipalo, for the new Chaingun;\n Scuba Steve, for the Flamethrower and the new\n pistol (the Beretta 9mm);\n You, for downloading this .WAD. Thank you!\n\n      ===============================================================\n\n* Play Information *\n\nGame                    : Doom 2 (But tested with ZDoom)\nLevel #                 : map1\nSingle Player           : Yes\nCooperative 2-3 Player  : Yes, but not tested\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : Yes\n\nNew Sounds              : Only those necessary for the new weapons!\n\nNew Graphics            : Yes\n\nNew Music               : Yes: Doom 1 E1M1 music!\n\nDemos Replaced          : No. I'm waiting for your demos!\n\n* Construction *\n\nBase                    : Completely new level from scratch.\n\nEditor(s) used          : WadAuthor;\n  DeHackEd;\n  Wad eXtendable.\n\nBuild time              : 32 hours\n\nKnown Bugs              : Some HOM effects near little polygonal sectors.\n  Should you find\n  other errors please send me an e-mail!\n\n * Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\n\nYou may distrubute this file in any format(CD ROM, BBS, whatever)provided\nthat you include all files included in your distribution.\n\nP.S.: I am an Italian student. If you find an error in these files written in\n      English, send me an e-mail. Thank you!\nP.P.S.: I like reading comments on my work. So send me e-mails with comments\non my levels!"
      }
    ]
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