Raw model (for completeness)
{
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"sha256": "daf0bdc5affcdcdf3abf0ac893671f91f176c6284baacacf0087d27b76abd257",
"title": "dickie09.WAD, issue 1",
"authors": [
"Richard Wiles"
],
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"added": "2014-12-18 23:02:25",
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"name": "dickie09.WAD, issue 1",
"description": "This wad is 181kb when unzipped.",
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"added": "2014-12-18 23:02:25",
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"analysis": {
"title": "dickie09.WAD, issue 1",
"description": "This WAD contains a single map, MAP09, concluding the first episode of the Dickie series. It features a classic Doom II blocky visual style with no new graphics, sounds, or music, designed for single-player only. The difficulty is balanced for experienced players to complete on Ultra-Violence without cheats, with earlier levels intended to be easier for novices. The map is built from scratch using Doomcad and DMapEdit, with a focus on detailed, compact design rather than large scale. The progression is linear with standard Doom II gameplay, compatible with the Doom II engine and IWAD. Resources and combat style are typical of vanilla Doom II levels.",
"authors": [
"Richard Wiles"
],
"tags": [
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"doom2",
"linear",
"moderate",
"single_map",
"single_player",
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"origin": "gpt-4.1-mini"
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"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : dickie09.WAD, issue 1\nDate Finished : May 98\nAuthor : Richard Wiles\nEmail Address : richardgwiles@compuserve.com\nOther Files By Author : dickie01-08 (More in the 'Dickie-Doom' series to follow)\nMisc. Author Info : 30yr old helicopter engineer, lives in Yeovil, England. Supporter of\n\t\t\t Yeovil Town FC and Brighton & Hove Albion (Well, somebody has to!!)\n\t\t\t Keen runner, curry eater, gardener and doomaholic.\n\nDescription : This wad is 181kb when unzipped.\n\n\t\t\t This map has a big, 'blocky' classic doom2 look.\n\n\t\t\t This map concludes episode 1 of my 'Dickie' series. If you've enjoyed\n\t\t\t it then why not mail me, I could do with some encouragement....\n\n\t\t\t I think the next installments of the series may consist of\n\t\t\t mini-episodes, say of 3 or 4 levels each. I am aiming for small, but\n\t\t\t detailed maps, maybe with a eye on you deathmatchers.\n\n\t\t\t I would also like to hear from volunteer play-testers. One of my big\n\t\t\t problems is that I have nobody to 'play test' my levels.\n\n\t\t\t I'm off to Italy for my summer hols now. And its my birthday soon...\n\nAdditional Credits to : My girlfriend Ness, for tolerating my obsession with this project.\n\t\t\t id for doom - best game ever!\n===========================================================================\n* Type of DOOM II file*\n\nNew level WAD : Yes\n\nMap # : Map 09\nSingle Player : Yes\nCooperative 2-4 Player : Sorry, no.\nDeathmatch 2-4 Player : Sorry, no.\nDifficulty Settings : Yes\nNew Sounds : No\nNew Music : No\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : Ages....\nEditor(s) used : Doomcad6.1, DMapEdit (for node building).\nKnown Bugs : None, though if you find any, please mail me.\nMay Not Run With... :\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: cdrom & mirrors\n\n* Waffle\n\nI design all my wads with skill levels such that I can complete it on UV without using cheat\ncodes or secrets (but only just....and I know what's coming!). Level 1 on the other hand is\neasy for the experienced player but should provide a challenge for the less talented / novices\netc..\n\nI would really like to see some .lmp's of people playing my wads. Please feel free to mail me\nyour demo recordings.\n\nAlso, any reviews are most welcome."
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