32in24-14-dusk1.wad

PWAD 274 KiB 1 map(s)

Counts

endoom0
graphics0
lumps13
maps1
palettes0

Totals (across maps)

Things240
Linedefs2125
Sectors271
Monsters113
Items78
Raw model (for completeness)
{
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      "iwad": [
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      "filename": null,
      "added": "2015-01-06 21:35:36",
      "locked": false,
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      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
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    "added": "2015-01-06 21:35:36",
    "file": {
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      "corrupt": false
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    "content": {
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        "maps": 1,
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    {
      "map": "MAP01",
      "title": "how santa claus screwed up keycard valley's water supply",
      "format": "doom",
      "stats": {
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        "linedefs": 2125,
        "sidedefs": 3153,
        "vertices": 2463,
        "sectors": 271,
        "segs": 3728,
        "ssectors": 1423,
        "nodes": 1422,
        "textures": {
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          "SW1WDMET": 1,
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          "MARBFACE": 5,
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          "RROCK03": 10,
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          "MARBLE1": 51,
          "EGYPWALB": 12,
          "MARBTAN8": 12,
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          "DOORTRAK": 6,
          "GROUND01": 12,
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          "DOORYEL": 2,
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          "SW1EXIT": 1,
          "BROWNSD1": 4,
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          "MIDGRAT3": 8,
          "SUPPORT3": 18,
          "DEM1_5": 1,
          "FWATER1": 21,
          "SFLR6_4": 10,
          "SK_LEFT": 1,
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          "SW1GSTON": 3,
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          "WOOD6": 24,
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          "MIDRAIL1": 6,
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          "SFALL1": 4,
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          "BFALL1": 4
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        "by_type": {
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          "archvile": 3,
          "cacodemon": 5,
          "chaingun_guy": 14,
          "demon": 15,
          "imp": 14,
          "lost_soul": 8,
          "mancubus": 3,
          "pain_elemental": 3,
          "shotgun_guy": 18,
          "spectre": 1,
          "zombieman": 28
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        "by_category": {
          "boss": 0,
          "hitscanner": 60,
          "melee": 16,
          "projectile": 37
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      "items": {
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        "by_type": {
          "ammo_clip": 23,
          "medikit": 2,
          "rocket": 17,
          "rocket_box": 8,
          "rocket_launcher": 1,
          "shells": 14,
          "shotgun": 1,
          "stimpack": 11,
          "super_shotgun": 1
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        "ammo_by_category": {
          "bullets": 23,
          "cells": 0,
          "rockets": 25,
          "shells": 14
        },
        "weapons_present": [
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          "shotgun",
          "super_shotgun"
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      },
      "mechanics": {
        "teleports": true,
        "keys": [
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        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 113,
        "htr_monsters": 113,
        "uv_items": 78,
        "hmp_items": 78,
        "htr_items": 78
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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      ],
      "analysis": {
        "title": "MAP01",
        "description": "A Boom-compatible Doom II map with a rocky, Egyptian-ruins vibe (lots of stone/rock and EGYP textures) and some liquid features. Combat leans hitscanner-heavy with many zombiemen and shotgunners/chaingunners, backed by a handful of mid-tiers and a few arch-viles to keep pressure on. For UV it plays around moderate difficulty with strong rocket availability and multiple weapons, encouraging aggressive clears. Progression revolves around a yellow key and uses teleports, with encounters that can feel trap-like rather than purely incidental.",
        "tags": [
          "boom_compatible",
          "doom2",
          "egyptian",
          "generous_ammo",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "rockets_plentiful",
          "rocky",
          "teleport_navigation",
          "trap_heavy"
        ]
      }
    }
  ]
}

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