try4b.wad

PWAD 19 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things13
Linedefs166
Sectors42
Monsters0
Items7
Raw model (for completeness)
{
  "meta": {
    "id": "86bea7ea-efef-45f2-9d46-6f249508191c",
    "sha1": "78b4c5568f0d88f0f65a92ef5eaf2bf028fec2e8",
    "sha256": "257565c37a9320fd4cb4c1c04e734b9a5797915668b0966934ff793a0f368e5a",
    "filenames": [
      "try4b.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-19 03:05:48",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.jpg"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-19 03:05:48",
    "file": {
      "type": "PWAD",
      "size": 19507,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/78b4c5568f0d88f0f65a92ef5eaf2bf028fec2e8/78b4c5568f0d88f0f65a92ef5eaf2bf028fec2e8.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 13,
        "linedefs": 166,
        "sidedefs": 253,
        "vertices": 134,
        "sectors": 42,
        "segs": 267,
        "ssectors": 101,
        "nodes": 100,
        "textures": {
          "CEIL5_2": 42,
          "FLAT1": 2,
          "F_SKY1": 9,
          "BIGDOOR2": 4,
          "CEIL5_1": 31,
          "GRAYBIG": 177,
          "DOORTRAK": 4
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 7,
        "by_type": {
          "bfg9000": 1,
          "cell_pack": 2,
          "chaingun": 1,
          "rocket_launcher": 1,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 2,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 7,
        "hmp_items": 7,
        "htr_items": 7
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "1b110921-80bd-45a7-bdac-3e45503e5096",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/78b4c5568f0d88f0f65a92ef5eaf2bf028fec2e8/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "df0729ff-c08e-409f-82a9-1f074b51b12a",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/78b4c5568f0d88f0f65a92ef5eaf2bf028fec2e8/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A small Doom II map built mostly from gray techbase textures with simple rooms and corridors. There are no monsters at all, making it more of a sandbox/test map than a combat level. Progression appears to rely on teleports rather than keys, and it hands out high-tier weapons (including a BFG) with plenty of cells. Difficulty is effectively trivial on UV due to the lack of enemies.",
        "tags": [
          "ammo_plentiful",
          "doom2",
          "exploration_light",
          "gray_stone",
          "no_monsters",
          "small",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible",
          "weapon_cache"
        ]
      }
    }
  ]
}

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