epic2a.wad

PWAD 512 KiB 2 map(s)

Counts

endoom0
graphics0
lumps22
maps2
palettes0

Totals (across maps)

Things1110
Linedefs4041
Sectors969
Monsters405
Items357
Raw model (for completeness)
{
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    "sha1": "8ced6d543846ac177f515cfdf6b0155b4a2204a4",
    "sha256": "d3fb28bb710a2685652b9b4a0b4287ddeb54a65ab56c2f423fe5f94581ded8ca",
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    ],
    "additional": {
      "engines": [],
      "iwad": [],
      "filename": null,
      "added": "2013-11-02 16:39:18",
      "locked": false,
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      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
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      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
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    "added": "2013-11-02 16:39:18",
    "file": {
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      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02"
      ],
      "counts": {
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        "graphics": 0,
        "lumps": 22,
        "maps": 2,
        "palettes": 0
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    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "*** BUG FIX ***\n\nNote:  Despite several hours of testing, I just found a small but\ndeadly bug in the revised version of epic being distributed with\nepic2.wad.  The problem was a small segment of a larger line chain\nwasn't linked to a sector.  The result is that the action defaults to\na local sector, creating an undesirable effect.  This bug occurs in\nthe left side of the ledge behind the \"dead boss brain\" wall in the\nroom off the elevator on the secret staircase (NW room of MAP01).\nOnly the area closest to the ledge is affected (thus the reason it\nwasn't noticed during testing).  Epic2a.wad has a fixed version of\nepic.  Please download epic2a instead of epic2.\n\n                                   EPIC 2\n\n                              by Matt Williams\n\n*** General Info ***\n\nEPIC2.WAD for DOOM2 is a sequel to the popular EPIC.WAD.  Like the original,\nit was designed for single player mode.  Nonetheless, all levels of\ndifficulty, and all modes are supported.  This release of EPIC2.WAD also\nincludes the latest revision of the original EPIC.WAD.  Enhancements to\nEPIC.WAD include better deathmatch and cooperative support, all levels of\ndifficulty, more beasties, and more surprises.  If you liked EPIC.WAD, then\nyou'll want to download this just for the revisions, but you'll probably\nenjoy the sequel as well.\n\n*** Storyline ***\n\nYou roam around a bunch of rooms, passages, and landforms.  Things try to\nkill you.  Kill them first.  The End!\n\n*** Play Info ***\n\nMap:                             01 (EPIC1), 02 (EPIC2)\nSingle Player:                  *YES* (recommended)\nCo-op:                           Yes (thoroughly tested)\nDeathmatch:                      Yes (thoroughly tested)\nSkill levels:                    All\nNew gfx,sfx,mus:                 No\nDemos replaced:                  No\nReal Par (at UV, 100/100/100):   MAP01 - 30:00, MAP02 - 25:00\n\n*** Technical Info ***\n\nEditors:                  Waded 1.83, DMapEdit\nBase:                     New levels from scratch\nBuild Time:               Time Sucks!\nKnown Bugs:               None that haven't been accounted for (you'll\n                          experience the mother of all HOM's if you clip to\n                          the \"restricted\" areas around the Mayan temple in\n                          EPIC2 - it's a very complex structure).  If you\n                          don't clip, you won't see it, so don't clip!\n                          There's nothing out there but trees anyway.  There\n                          are several lines in EPIC2 which I have purposely\n                          left off the map.  This is for effect, and is\n                          intentional.\n\n*** Copyright / Permissions ***\n\nYou may use EPIC.WAD or EPIC2.WAD as a base to build other levels provided\nyou give credit to the original author, though it is more rewarding to\nbuild your own levels from scratch.  You are encouraged to distribute\nEPIC2.WAD provided you include this file (EPIC2.TXT) with no modifications.\n\n*** Acknowledgements ***\n\nBeta Boys and Stolen Ideas:     Danny Johns and Scott Appleton\nEPIC.WAD Revision Suggestions:  Adam Thrasher\nStupid Comments:                Kyle Woodson\nNever played DOOM2 Before:      Lauren Sullivan\n\n*** Author Contact ***\n\nNeed a hint, find a bug, have a comment or flame?  You can reach me at:\n        idig@utxvms.cc.utexas.edu"
      }
    ]
  },
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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        "linedefs": 1873,
        "sidedefs": 2569,
        "vertices": 1622,
        "sectors": 469,
        "segs": 2804,
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        "nodes": 801,
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          "EXITSIGN": 2,
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          "imp": 42,
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          "pain_elemental": 4,
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          "shotgun_guy": 42,
          "spectre": 10,
          "spider_mastermind": 1,
          "zombieman": 9
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          "hitscanner": 75,
          "melee": 38,
          "projectile": 109
        }
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        "by_type": {
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          "ammo_clip": 2,
          "armor_bonus": 6,
          "backpack": 8,
          "berserk": 3,
          "bfg9000": 1,
          "blue_armor": 8,
          "cell_pack": 9,
          "chaingun": 6,
          "chainsaw": 2,
          "computer_area_map": 1,
          "green_armor": 3,
          "health_bonus": 19,
          "invisibility": 2,
          "invulnerability": 1,
          "medikit": 33,
          "megasphere": 1,
          "plasma_rifle": 2,
          "radiation_suit": 4,
          "rocket": 7,
          "rocket_box": 9,
          "rocket_launcher": 2,
          "shell_box": 23,
          "shells": 14,
          "shotgun": 7,
          "soulsphere": 3,
          "stimpack": 16,
          "super_shotgun": 3
        },
        "ammo_by_category": {
          "bullets": 12,
          "cells": 9,
          "rockets": 16,
          "shells": 37
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
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        "keys": [
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          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 192,
        "htr_monsters": 131,
        "uv_items": 205,
        "hmp_items": 199,
        "htr_items": 199
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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      ],
      "analysis": {
        "title": "EPIC2 MAP01",
        "description": "This large-scale Doom map features a complex layout of rooms, passages, and varied landforms, centered around a Mayan temple theme with some intentionally missing lines for atmospheric effect. Combat is monster-heavy with a diverse mix of enemies that challenges a typical player, leaning toward a moderate to hard difficulty due to enemy density and map size. Progression is mostly linear, with carefully tested single-player and multiplayer support, and resource balance supports extended fights without severe scarcity.",
        "authors": [
          "Matt Williams"
        ],
        "tags": [
          "doom",
          "large_scale",
          "linear",
          "medium_length",
          "monster_heavy",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
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        "linedefs": 2168,
        "sidedefs": 3194,
        "vertices": 1984,
        "sectors": 500,
        "segs": 3510,
        "ssectors": 1126,
        "nodes": 1125,
        "textures": {
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          "METAL": 32,
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          "STONE4": 404,
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          "SP_DUDE5": 1,
          "GATE1": 4,
          "RROCK16": 10,
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          "SKINSYMB": 2,
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          "BIGDOOR7": 12,
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          "GSTLION": 1,
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          "STARTAN3": 98,
          "MARBFAC4": 24,
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          "WOODMET2": 2,
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          "SKINSCAB": 4,
          "MFLR8_3": 240,
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          "DBRAIN1": 5,
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          "WOOD5": 1,
          "SHAWN2": 2,
          "FWATER1": 3,
          "SUPPORT3": 32,
          "SW1ROCK": 1
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      },
      "monsters": {
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        "by_type": {
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          "archvile": 2,
          "baron": 8,
          "cacodemon": 6,
          "chaingun_guy": 19,
          "cyberdemon": 1,
          "demon": 9,
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          "imp": 38,
          "lost_soul": 15,
          "mancubus": 3,
          "pain_elemental": 2,
          "revenant": 9,
          "shotgun_guy": 35,
          "spectre": 7,
          "spider_mastermind": 1,
          "zombieman": 9
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 63,
          "melee": 16,
          "projectile": 100
        }
      },
      "items": {
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          "armor_bonus": 4,
          "backpack": 5,
          "berserk": 3,
          "bfg9000": 1,
          "blue_armor": 5,
          "cell": 1,
          "cell_pack": 10,
          "chaingun": 1,
          "computer_area_map": 1,
          "green_armor": 6,
          "health_bonus": 25,
          "invisibility": 2,
          "invulnerability": 1,
          "medikit": 22,
          "megasphere": 1,
          "plasma_rifle": 1,
          "radiation_suit": 5,
          "rocket": 1,
          "rocket_box": 11,
          "rocket_launcher": 1,
          "shell_box": 25,
          "soulsphere": 2,
          "stimpack": 4,
          "super_shotgun": 4
        },
        "ammo_by_category": {
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          "cells": 11,
          "rockets": 12,
          "shells": 25
        },
        "weapons_present": [
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          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
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        "keys": [
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          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 149,
        "htr_monsters": 103,
        "uv_items": 152,
        "hmp_items": 152,
        "htr_items": 152
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
      },
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      ],
      "analysis": {
        "title": "EPIC2 MAP02",
        "description": "A large-scale, complex level themed around expansive rooms and intricate architecture, featuring 500 sectors and over 490 monsters. Combat involves diverse enemy encounters with a moderate difficulty typical for UV skill. The map is primarily linear, guiding players through passages and landforms with occasional surprises and traps, designed for single-player with good deathmatch support.",
        "authors": [
          "Matt Williams"
        ],
        "tags": [
          "large_scale",
          "linear",
          "moderate",
          "techbase",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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