Bastard! for DOOM ][ Deathmatch

PWAD 104 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things149
Linedefs743
Sectors185
Monsters1
Items87
Raw model (for completeness)
{
  "meta": {
    "id": "85b00596-f39f-4797-9610-bdcbe765ecdc",
    "sha1": "5ed9f99f6e1e92ebe95cc9763ea06a9ac3ff66fa",
    "sha256": "709e8f9490f1885ec39269b2598474f095894d447d2677c5c9cf951d52522929",
    "title": "Bastard! for DOOM ][ Deathmatch",
    "filenames": [
      "bastard.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-06 22:38:08",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Bastard! for DOOM ][ Deathmatch",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-06 22:38:08",
    "file": {
      "type": "PWAD",
      "size": 106185,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5ed9f99f6e1e92ebe95cc9763ea06a9ac3ff66fa/5ed9f99f6e1e92ebe95cc9763ea06a9ac3ff66fa.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Bastard! for DOOM ][ Deathmatch",
      "description": "This WAD contains a single deathmatch map designed for DOOM II, featuring a compact but densely packed layout with numerous secrets, traps, and an Arch-Vile enemy. The map emphasizes intense combat with a high monster count (149 things) and a variety of textures blending stone, metal, and hellish elements, suggesting a mixed theme with industrial and hell influences. Resource distribution is challenging, with traps and ambushes making survival difficult, fitting a hard difficulty profile. The level is linear in progression but packed with teleportation and tricky encounters, tailored specifically for multiplayer deathmatch rather than single-player or cooperative play. It is compatible with vanilla DOOM II engines and uses no new graphics or sounds.",
      "authors": [
        "Sean Crystal"
      ],
      "tags": [
        "archvile",
        "deathmatch",
        "hard",
        "linear",
        "mixed_theme",
        "single_map",
        "trap_heavy",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "=============================================================================\nTitle                   : Bastard! for DOOM ][ Deathmatch\nFilename                : bastard.wad\nAuthor                  : Sean Crystal\nEmail Address           : ackers@wpi.edu\nMisc. Author Info       : First completed WAD.  What do you think?\nDescription             : Bastard! is exactly what you will be calling me\n                        : after playing this level.  The most secrets,\n                        : tricks, and traps that could be crammed into a\n                        : little this big.  And an Arch-Ville to boot.\n                        : Watch your back.  I mean it.\nAdditional Credits to   : id Software\n=============================================================================\n\n* Play Information *\n\nMap #                   : Map1\nSingle Player           : No\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : YES!!!\nDifficulty Settings     : Not Implemented\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : DCK 2.2\nKnown Bugs              : None so far.  Report any to ackers@wpi.edu\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this PWAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nYou may do whatever you want with this file, as long as you distribute\nyour modified file under a name OTHER than \"bastard\".\n\n* Where to get this PWAD *\n\nFTP sites:  wcarchive.cdrom.com\n\n* Comments from Beta Testers *\n\n\"No fair!  I'm caught in the jail!\"\n\"God dammit, I fell in a hole.\"\n\"Damn Arch-Ville.\"\n\"Where the hell did you kill me from?\"\n\"AAARGH!\"\n\"Damn holes!\"\n\nIf you play this WAD in a 4 person deathmatch, record and LMP and send it to\nme!  I'd love to see how others do in this level!  Also, please send any\ncomments/suggestions/gripes/praises that you have.  Happy hunting!"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 743,
        "sidedefs": 1199,
        "vertices": 698,
        "sectors": 185,
        "segs": 1315,
        "ssectors": 613,
        "nodes": 612,
        "textures": {
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          "ROCK2": 104,
          "BRICK6": 68,
          "STEP6": 19,
          "DOORTRAK": 2,
          "RROCK09": 2,
          "BROWN96": 80,
          "FLAT5_4": 1,
          "RROCK13": 40,
          "CEIL1_1": 22,
          "STONE3": 47,
          "SW1ROCK": 4,
          "ASHWALL2": 40,
          "DEM1_5": 8,
          "NUKAGE1": 14,
          "BIGDOOR7": 22,
          "BLOOD2": 2,
          "FLAT5_2": 85,
          "FLOOR0_1": 15,
          "MARBLOD1": 18,
          "WOODMET1": 114,
          "BLOOD3": 4,
          "CEIL5_2": 17,
          "FLAT5_1": 65,
          "GSTONE1": 60,
          "RROCK03": 6,
          "DEM1_6": 22,
          "WOOD1": 74,
          "METAL": 7,
          "MIDBARS1": 8,
          "EXITSIGN": 2,
          "MARBFAC2": 1,
          "MARBLE1": 47,
          "RROCK12": 2,
          "SLIME09": 2,
          "BIGDOOR4": 8,
          "FLAT5_5": 20,
          "MARBFAC3": 4,
          "BIGDOOR6": 15,
          "MFLR8_1": 25,
          "ROCK1": 56,
          "STEP2": 14,
          "SUPPORT3": 141,
          "BFALL1": 16,
          "SW1STARG": 1,
          "MFLR8_2": 18,
          "SW1WOOD": 4
        }
      },
      "monsters": {
        "total": 1,
        "by_type": {
          "archvile": 1
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 1
        }
      },
      "items": {
        "total": 87,
        "by_type": {
          "ammo_box": 1,
          "backpack": 2,
          "berserk": 2,
          "bfg9000": 1,
          "blue_armor": 4,
          "chaingun": 3,
          "chainsaw": 2,
          "green_armor": 1,
          "health_bonus": 8,
          "invisibility": 2,
          "invulnerability": 1,
          "light_amp_goggles": 2,
          "medikit": 13,
          "megasphere": 2,
          "plasma_rifle": 3,
          "rocket_launcher": 3,
          "shell_box": 6,
          "shells": 4,
          "shotgun": 4,
          "soulsphere": 3,
          "stimpack": 12,
          "super_shotgun": 8
        },
        "ammo_by_category": {
          "bullets": 1,
          "cells": 0,
          "rockets": 0,
          "shells": 10
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 1,
        "hmp_monsters": 1,
        "htr_monsters": 1,
        "uv_items": 87,
        "hmp_items": 87,
        "htr_items": 87
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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}

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