Raw model (for completeness)
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"title": "Death Awaits",
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"name": "Death Awaits",
"description": "A good size deathmatch level for Hexen. There are five rooms, four on the outside and a wide open room in the middle. Each room has special effects and phased lighting that makes it more fun and dangerous. Also, I put in a few monsters to make things more fun, but not so many that they get in the way.",
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"contents": "Title : Death Awaits\nFile Name : await.wad\nAuthor : Robert Eckhardt\nEmail : beans@visi.net\nDescription : A good size deathmatch level for Hexen. There are five rooms,\n four on the outside and a wide open room in the middle. Each\n room has special effects and phased lighting that makes it\n more fun and dangerous. Also, I put in a few monsters to make\n things more fun, but not so many that they get in the way.\n\nMap : Level 01\nSingle Player : Only for exploring\nMultiplayer : It's possible, but you will run out of things eventually\nDeathmatch : That's what it was designed for\nDifficulty : No\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nNew Demos : No\n\nBase : From scratch\nEditors Used : DCK 3.2 for the level\n WARM for the nodes and reject (72% efficiency by the way)\n Wintex 4.3 for the mapinfo\nBuilding Time : About a week and a half\nFlaws : A bizarre flaw in the Hexen game itself. If there is a Death\n Wyvern active and you use a porkelator on another monster,\n including the Maulotaur and maybe another player,it destroys\n all mapspots in the level. If the Death Wyvern is dormant, it\n does not occur. Even killing it first before using the porkelator\n will have the same effect. Try using the warp code to go to\n map 12 (I think) or the Hypostyle and then use the all artifact\n code to get 25 porkelators, as well as everything else. After\n you have activated the Death Wyvern by crossing a certain line,\n use the porkelator on one of the brown Chaos Serpents also there.\n You will find that the Death Wyvern ceases to fly to any of its\n assigned mapspots and into the wall because the mapspots simply\n vanish. The upgrade to version 1.1 does NOT solve this problem.\n I put in a Death Wyvern in the level before I discovered this\n anomaly, but I took it out and put an enemy cleric in its place, so\n there should not be any problems.\n\nYou may distribute this level this as long as you do not change anything\nabout it. (Imagine a deathmatch level that cannot be distributed...) If you\ndo change it, do not distribute it, unless you give me credit, you change\nthe name, and you let me know about it. Otherwise, it tends to cause\nconsistency errors when one player has the original version and another one\nhas an edited version."
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