Raw model (for completeness)
{
"meta": {
"id": "8339de49-32f8-4b49-987a-9f562450c653",
"sha1": "554bf2dc1f9956bbbbcec044eb43df29b17d3666",
"sha256": "002a955fb9c92731b0491924d1a12b687495efa9a7e01505b56b824f40370a7b",
"title": "Ancient Mountain Temple",
"authors": [
"Jones Wilson"
],
"filenames": [
"amt.wad"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-09-15 19:30:48",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Ancient Mountain Temple",
"description": "Story: A few years after the events of Doom 2, the UAC, still not having learned their lesson, began experimenting with teleporter technology again. After successfully developing a functional teleporter, the UAC sent in a team of marines and scientists to explore the destination. What they found at the teleporter's destination appeared to be an ancient temple in the mountains of one section of hell. Wasting no time, the marines and scientists began to investigate the seemingly empty temple. Everything appeared to be going smoothly; that is, until the demons arrived... It's your job as the UAC's strongest marine to travel to the ancient temple, rescue any survivors, kill all demons, and close any demonic portals that could be creating new demons. There's no time to waste. WAD info: Being an experienced Doom player and the author of this wad, I have to be careful when telling others how difficult it is. After letting a few of my close friends (who are average at the game) test it, I can say that it's very difficult on ultra violence. Difficulty settings are implemented, so use those if it's too difficult for you.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-09-15 19:30:48",
"file": {
"type": "PWAD",
"size": 333264,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/554bf2dc1f9956bbbbcec044eb43df29b17d3666/554bf2dc1f9956bbbbcec044eb43df29b17d3666.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 24,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"ZDOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Ancient Mountain Temple",
"description": "This WAD contains a single, challenging map set in an ancient mountain temple within a hellish environment. It features a high difficulty level on Ultra-Violence, with implemented difficulty settings to accommodate different skill levels. The gameplay emphasizes combat against demons and closing portals, with a focus on exploration and survival. The map uses custom sounds, music, and graphics, and requires the ZDoom engine and the DOOM2 IWAD for compatibility. Progression is linear, and resources are balanced to support a tough but fair experience.",
"authors": [
"Jones Wilson"
],
"tags": [
"ammo_tight",
"doom2_iwad",
"exploration_heavy",
"hard",
"hell",
"linear",
"single_map",
"zdoom_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : ZDoom\nPrimary purpose : Single + coop play\n===========================================================================\nTitle : Ancient Mountain Temple\nFilename : AMT.zip\nRelease date : 01/10/2013\nAuthor : Jones Wilson\nEmail Address : terrywadreups@gmx.com\nOther Files By Author : None yet.\nMisc. Author Info : Doom is, without a doubt, the game I've played\n the most. I started playing Doom in 1997, and\n since then, I've been hooked. I began making wads\n in 2003, but I've never released any of them\n until now because I never thought any of them\n were worth releasing. However, after studying\n other people's work for years, I've managed to\n produce something that I believe is high quality,\n and good enough for release.\n\nDescription : Story: A few years after the events of Doom 2,\n the UAC, still not having learned their lesson,\n began experimenting with teleporter technology\n again. After successfully developing a functional\n teleporter, the UAC sent in a team of marines and\n scientists to explore the destination. What they\n found at the teleporter's destination appeared to\n be an ancient temple in the mountains of one\n section of hell. Wasting no time, the marines and\n scientists began to investigate the seemingly\n empty temple. Everything appeared to be going\n smoothly; that is, until the demons arrived...\n\n It's your job as the UAC's strongest marine to\n travel to the ancient temple, rescue any\n survivors, kill all demons, and close any demonic\n portals that could be creating new demons.\n There's no time to waste.\n\n WAD info: Being an experienced Doom player and\n the author of this wad, I have to be careful when\n telling others how difficult it is. After letting\n a few of my close friends (who are average at the\n game) test it, I can say that it's very difficult\n on ultra violence. Difficulty settings are\n implemented, so use those if it's too difficult\n for you.\n\nAdditional Credits to : Source port authors, id Software, CodeImp, any\n other WAD editing tool authors\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : Map01\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 2 1/2 months, on and off. You know how real life\n can get.\nEditor(s) used : Doombuilder, SLADE\nKnown Bugs : I've noticed no bugs, but there might be a few\n small ones that I didn't notice. If you see any,\n tell me!\nMay Not Run With... : Anything that's not ZDoom compatible.\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
}
]
},
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"nodes": 441,
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"STARTAN1": 4,
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"BFALL1": 4,
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"CEIL5_2": 2,
"MARBLE2": 24,
"BLOOD1": 2,
"RROCK09": 303,
"FLOOR7_2": 11,
"SOMEMONG": 31
}
},
"monsters": {
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"by_type": {},
"by_category": null
},
"items": {
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"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
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"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/554bf2dc1f9956bbbbcec044eb43df29b17d3666/MAP01/images/0.webp",
"type": null
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/554bf2dc1f9956bbbbcec044eb43df29b17d3666/MAP01/pano/pano_0.webp",
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