Raw model (for completeness)
{
"meta": {
"id": "82f65356-aa51-4693-b0de-3cf9342c7948",
"sha1": "cf7a854d7eb8c2d4347b163ddcccda173768d20b",
"sha256": "3af200976d9e024e152eaf0bb6bcc515bc213baabac4163a63d600460ab500fb",
"filenames": [
"CWWAD.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-11-01 14:48:46",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-11-01 14:48:46",
"file": {
"type": "PWAD",
"size": 28385,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/cf7a854d7eb8c2d4347b163ddcccda173768d20b/cf7a854d7eb8c2d4347b163ddcccda173768d20b.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "CWWAD.WAD",
"description": "A single-map Doom II PWAD featuring a small-to-medium vanilla-style layout with modest complexity and no keys or teleports. Combat is light overall (34 monsters) and dominated by hitscanners (zombiemen and shotgun guys) with a smaller imp presence, making positioning and chip damage the main threat. Resources are fairly generous for the scale, including multiple armor pickups, plentiful health bonuses, and a surprisingly broad weapon set up to the plasma rifle and rocket launcher. Visuals lean toward a techbase/industrial look with STARTAN and door textures mixed with some hellish/marble accents and gore details.",
"tags": [
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"classic_style",
"doom2",
"easy",
"generous_health",
"hitscanner_heavy",
"industrial",
"linear",
"mixed_theme",
"no_keys",
"no_teleports",
"single_map",
"small_maps",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
}
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 192,
"sidedefs": 313,
"vertices": 175,
"sectors": 58,
"segs": 343,
"ssectors": 131,
"nodes": 130,
"textures": {
"FWATER2": 1,
"MARBLE3": 11,
"BIGDOOR7": 1,
"BLODRIP1": 17,
"F_SKY1": 1,
"PIPE6": 20,
"FLOOR6_1": 1,
"CEIL3_4": 15,
"FLOOR7_2": 4,
"COMPWERD": 13,
"BIGDOOR2": 3,
"BROVINE2": 18,
"SP_HOT1": 18,
"BIGDOOR1": 10,
"DOORSTOP": 3,
"FLOOR1_7": 2,
"CEIL5_1": 1,
"BRNPOIS": 21,
"SKSNAKE2": 4,
"STARTAN3": 49,
"BIGDOOR3": 2,
"DOORRED": 8,
"CEIL3_5": 36,
"BROWN1": 1,
"STEP5": 16,
"FLAT5_2": 2,
"FLOOR4_8": 50,
"CEIL1_3": 3,
"SW2DIRT": 1,
"BIGDOOR6": 8,
"SKINLOW": 7,
"COMPBLUE": 1,
"EXITSTON": 3,
"ASHWALL2": 69,
"LITE3": 10
}
},
"monsters": {
"total": 34,
"by_type": {
"imp": 9,
"shotgun_guy": 10,
"zombieman": 15
},
"by_category": {
"boss": 0,
"hitscanner": 25,
"melee": 0,
"projectile": 9
}
},
"items": {
"total": 59,
"by_type": {
"ammo_box": 3,
"armor_bonus": 7,
"backpack": 1,
"berserk": 2,
"blue_armor": 2,
"cell": 2,
"chaingun": 1,
"chainsaw": 1,
"health_bonus": 19,
"invisibility": 5,
"plasma_rifle": 1,
"rocket": 5,
"rocket_launcher": 1,
"shell_box": 2,
"shotgun": 1,
"stimpack": 6
},
"ammo_by_category": {
"bullets": 3,
"cells": 2,
"rockets": 5,
"shells": 2
},
"weapons_present": [
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"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 34,
"hmp_monsters": 34,
"htr_monsters": 34,
"uv_items": 59,
"hmp_items": 59,
"htr_items": 59
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/cf7a854d7eb8c2d4347b163ddcccda173768d20b/MAP01/images/0.webp",
"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/cf7a854d7eb8c2d4347b163ddcccda173768d20b/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A compact Doom II techbase/industrial map built from STARTAN and computer panels with some marble accents. Combat is light but very hitscanner-forward, mostly zombiemen and shotgun guys with a handful of imps. For a typical UV run it should play easy-to-moderate thanks to plentiful health bonuses and early access to multiple weapons including chaingun, rocket launcher, and plasma rifle. Progression is straightforward with no keys or teleports, making it a quick, linear opener.",
"tags": [
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"easy",
"generous_health",
"hitscanner_heavy",
"incidental_combat",
"industrial",
"linear",
"no_keys",
"short",
"small",
"techbase",
"vanilla_compatible"
]
}
}
]
}