CWWAD.WAD

PWAD 28 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things144
Linedefs192
Sectors58
Monsters34
Items59
Raw model (for completeness)
{
  "meta": {
    "id": "82f65356-aa51-4693-b0de-3cf9342c7948",
    "sha1": "cf7a854d7eb8c2d4347b163ddcccda173768d20b",
    "sha256": "3af200976d9e024e152eaf0bb6bcc515bc213baabac4163a63d600460ab500fb",
    "filenames": [
      "CWWAD.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-11-01 14:48:46",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-11-01 14:48:46",
    "file": {
      "type": "PWAD",
      "size": 28385,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/cf7a854d7eb8c2d4347b163ddcccda173768d20b/cf7a854d7eb8c2d4347b163ddcccda173768d20b.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "CWWAD.WAD",
      "description": "A single-map Doom II PWAD featuring a small-to-medium vanilla-style layout with modest complexity and no keys or teleports. Combat is light overall (34 monsters) and dominated by hitscanners (zombiemen and shotgun guys) with a smaller imp presence, making positioning and chip damage the main threat. Resources are fairly generous for the scale, including multiple armor pickups, plentiful health bonuses, and a surprisingly broad weapon set up to the plasma rifle and rocket launcher. Visuals lean toward a techbase/industrial look with STARTAN and door textures mixed with some hellish/marble accents and gore details.",
      "tags": [
        "ammo_plentiful",
        "classic_style",
        "doom2",
        "easy",
        "generous_health",
        "hitscanner_heavy",
        "industrial",
        "linear",
        "mixed_theme",
        "no_keys",
        "no_teleports",
        "single_map",
        "small_maps",
        "techbase",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 144,
        "linedefs": 192,
        "sidedefs": 313,
        "vertices": 175,
        "sectors": 58,
        "segs": 343,
        "ssectors": 131,
        "nodes": 130,
        "textures": {
          "FWATER2": 1,
          "MARBLE3": 11,
          "BIGDOOR7": 1,
          "BLODRIP1": 17,
          "F_SKY1": 1,
          "PIPE6": 20,
          "FLOOR6_1": 1,
          "CEIL3_4": 15,
          "FLOOR7_2": 4,
          "COMPWERD": 13,
          "BIGDOOR2": 3,
          "BROVINE2": 18,
          "SP_HOT1": 18,
          "BIGDOOR1": 10,
          "DOORSTOP": 3,
          "FLOOR1_7": 2,
          "CEIL5_1": 1,
          "BRNPOIS": 21,
          "SKSNAKE2": 4,
          "STARTAN3": 49,
          "BIGDOOR3": 2,
          "DOORRED": 8,
          "CEIL3_5": 36,
          "BROWN1": 1,
          "STEP5": 16,
          "FLAT5_2": 2,
          "FLOOR4_8": 50,
          "CEIL1_3": 3,
          "SW2DIRT": 1,
          "BIGDOOR6": 8,
          "SKINLOW": 7,
          "COMPBLUE": 1,
          "EXITSTON": 3,
          "ASHWALL2": 69,
          "LITE3": 10
        }
      },
      "monsters": {
        "total": 34,
        "by_type": {
          "imp": 9,
          "shotgun_guy": 10,
          "zombieman": 15
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 25,
          "melee": 0,
          "projectile": 9
        }
      },
      "items": {
        "total": 59,
        "by_type": {
          "ammo_box": 3,
          "armor_bonus": 7,
          "backpack": 1,
          "berserk": 2,
          "blue_armor": 2,
          "cell": 2,
          "chaingun": 1,
          "chainsaw": 1,
          "health_bonus": 19,
          "invisibility": 5,
          "plasma_rifle": 1,
          "rocket": 5,
          "rocket_launcher": 1,
          "shell_box": 2,
          "shotgun": 1,
          "stimpack": 6
        },
        "ammo_by_category": {
          "bullets": 3,
          "cells": 2,
          "rockets": 5,
          "shells": 2
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 34,
        "hmp_monsters": 34,
        "htr_monsters": 34,
        "uv_items": 59,
        "hmp_items": 59,
        "htr_items": 59
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "bc9cc025-2857-4a73-90ea-f9275aa05b0c",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cf7a854d7eb8c2d4347b163ddcccda173768d20b/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "a8f2d9aa-9de5-4e90-bc1b-933ab9d2598a",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/cf7a854d7eb8c2d4347b163ddcccda173768d20b/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A compact Doom II techbase/industrial map built from STARTAN and computer panels with some marble accents. Combat is light but very hitscanner-forward, mostly zombiemen and shotgun guys with a handful of imps. For a typical UV run it should play easy-to-moderate thanks to plentiful health bonuses and early access to multiple weapons including chaingun, rocket launcher, and plasma rifle. Progression is straightforward with no keys or teleports, making it a quick, linear opener.",
        "tags": [
          "ammo_plentiful",
          "easy",
          "generous_health",
          "hitscanner_heavy",
          "incidental_combat",
          "industrial",
          "linear",
          "no_keys",
          "short",
          "small",
          "techbase",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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