Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things132
Linedefs245
Sectors50
Monsters51
Items54
Raw model (for completeness)
{
  "meta": {
    "id": "82e11583-56c0-4fe8-90ab-d2da33b2a941",
    "sha1": "7e4727123e98a00cf50632473c8657409f92dceb",
    "sha256": "8636fcf1a1362aa36dfd7a4932e9ba3a636f6d8757d899b7ff6d750be3fad5f1",
    "title": "Die Buddie Die - Doom II deathmatch PLUS",
    "filenames": [
      "diebuddi.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-03 17:44:28",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Die Buddie Die - Doom II deathmatch PLUS",
      "description": "Doom II Deathmatch level. A small(cozy not puny) level for fast furious action. All the guns for all the gore. Enough challenge for co-op and single play as well. Happy fraggin!",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-03 17:44:28",
    "file": {
      "type": "PWAD",
      "size": 31907,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/7e4727123e98a00cf50632473c8657409f92dceb/7e4727123e98a00cf50632473c8657409f92dceb.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Die Buddie Die - Doom II deathmatch PLUS",
      "description": "A single-map Doom II arena built primarily for fast 2–4 player deathmatch, but stocked to work in co-op and single-player as well. MAP01 is compact and simple in layout (50 sectors) with teleport connections and no key progression, keeping movement and re-engagement quick. Combat leans heavily on hitscanners (shotgun/chaingun guys and zombies) backed by a modest mix of melee and projectile monsters, capped by a lone cyberdemon as a high-threat centerpiece. Weapons are very generous (including BFG and plasma) with solid ammo and health, and the visuals read as a brown/stone techbase-industrial mix with some water and sky accents.",
      "tags": [
        "ammo_plentiful",
        "boss_encounter",
        "brownstone",
        "compact_layout",
        "cooperative",
        "deathmatch",
        "dm_arena",
        "doom2",
        "generous_health",
        "hitscanner_heavy",
        "industrial",
        "no_keys",
        "single_map",
        "small_map",
        "techbase",
        "teleport_navigation",
        "vanilla_compatible",
        "weapons_plentiful"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "==============================================================\nTitle                   : Die Buddie Die - Doom II deathmatch PLUS\nFilename                : DIEBUDDI.WAD\nAuthor                  : Steven Bauer\nEmail Address           : stebauer@ednet1.osl.or.gov\nMisc. Author Info       :\n\nDescription             : Doom II Deathmatch level. A small(cozy not puny)\n                          level for fast furious action. All the guns for\n                          all the gore. Enough challenge for co-op and\n                          single play as well. Happy fraggin!\n\nAdditional Credits:     : id Software(of course) also Sonic and Admiral\n                          for Deu2 v6.66 which brought this level to life.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : Doom II level 01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes but not huge difference\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : Deu2 v6.66\nKnown Bugs              : None Known\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels. Just give a little credit for the base.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nBBS numbers: Software Creations BBS\n                 508-368-4137  for 14,000 buad\n\nOther: One of your lucky friends. :-)\n\u001a"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 132,
        "linedefs": 245,
        "sidedefs": 365,
        "vertices": 257,
        "sectors": 50,
        "segs": 409,
        "ssectors": 159,
        "nodes": 158,
        "textures": {
          "BRICK3": 17,
          "BRONZE2": 13,
          "BROWN144": 6,
          "F_SKY1": 7,
          "FLAT1_1": 22,
          "BROVINE2": 4,
          "BRONZE4": 4,
          "COMPBLUE": 8,
          "DOORTRAK": 2,
          "FLAT10": 11,
          "GATE1": 2,
          "GATE2": 1,
          "ROCKRED1": 3,
          "FLAT8": 17,
          "STEP1": 6,
          "DOOR3": 1,
          "ASHWALL4": 1,
          "BLAKWAL2": 11,
          "FLAT20": 8,
          "FIREBLU2": 8,
          "BROWNGRN": 8,
          "CRACKLE4": 6,
          "CRACKLE2": 5,
          "FLAT5": 3,
          "BRONZE3": 2,
          "MFLR8_2": 1,
          "DOOR1": 1,
          "BFALL1": 1,
          "BRICK4": 3,
          "BSTONE1": 17,
          "FLOOR0_3": 2,
          "TANROCK5": 8,
          "FLAT5_5": 4,
          "TANROCK4": 1,
          "EXITDOOR": 1,
          "FLAT5_6": 2,
          "STONE": 15,
          "BRNSMAL2": 12,
          "BROWNHUG": 61,
          "ASHWALL3": 1,
          "BFALL4": 8,
          "FLOOR0_2": 11,
          "FWATER1": 9
        }
      },
      "monsters": {
        "total": 51,
        "by_type": {
          "cacodemon": 1,
          "chaingun_guy": 7,
          "cyberdemon": 1,
          "demon": 10,
          "imp": 7,
          "mancubus": 1,
          "revenant": 2,
          "shotgun_guy": 8,
          "spectre": 7,
          "zombieman": 7
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 22,
          "melee": 17,
          "projectile": 11
        }
      },
      "items": {
        "total": 54,
        "by_type": {
          "ammo_box": 5,
          "ammo_clip": 6,
          "backpack": 1,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 2,
          "chaingun": 2,
          "chainsaw": 1,
          "green_armor": 1,
          "medikit": 5,
          "plasma_rifle": 1,
          "rocket_box": 2,
          "rocket_launcher": 1,
          "shell_box": 4,
          "shells": 6,
          "shotgun": 7,
          "soulsphere": 1,
          "stimpack": 5,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 11,
          "cells": 2,
          "rockets": 2,
          "shells": 10
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 51,
        "hmp_monsters": 46,
        "htr_monsters": 44,
        "uv_items": 54,
        "hmp_items": 54,
        "htr_items": 54
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/7e4727123e98a00cf50632473c8657409f92dceb/MAP01/images/0.webp",
          "type": null
        },
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          "id": "0b58bae0-f606-4a5b-aeb3-38c69c0c606e",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/7e4727123e98a00cf50632473c8657409f92dceb/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A small, cozy-but-deadly Doom II arena-style map with a mixed brick/stone and techbase feel, plus some lava/water accents. Combat is fast and scrappy with lots of hitscanners (shotgunners and chaingunners) backed by packs of demons/spectres, and it even includes a cyberdemon for a spike in threat. With most major weapons available (including plasma and BFG) and solid health/armor, UV plays as moderate overall but can turn hard if the cyberdemon and crossfire get loose. Teleports help keep movement and engagements quick, making it well-suited to deathmatch and co-op.",
        "tags": [
          "ammo_plentiful",
          "arena_fights",
          "boss_encounter",
          "coop_supported",
          "deathmatch",
          "generous_health",
          "hitscanner_heavy",
          "linear",
          "mixed_theme",
          "small",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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