Raw model (for completeness)
{
"meta": {
"id": "82a5363a-b953-4a4c-a97f-4776de3c5f67",
"sha1": "d111a3db4c006724d87f9809bffba742aa60a481",
"sha256": "acca418322e78fa4ff6b34b88aadfa61b84779769114d4483b669d667533ba00",
"title": "Station Alpha Omega",
"authors": [
"Giac Veltri"
],
"filenames": [
"station3.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-01-14 14:32:33",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Station Alpha Omega",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-01-14 14:32:33",
"file": {
"type": "PWAD",
"size": 829869,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d111a3db4c006724d87f9809bffba742aa60a481/d111a3db4c006724d87f9809bffba742aa60a481.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 4,
"lumps": 34,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Station Alpha Omega",
"description": "Station Alpha Omega is a single-map Doom II PWAD featuring a techbase-themed environment. The map is designed for moderate difficulty, with a balanced mix of monsters and resource availability, though the included demo suggests Ultra-Violence play requires cautious saving. The level progression is linear with key hunts and teleportation elements, supported by DeHackEd patch compatibility for vanilla Doom II and popular source ports like Boom and PrBoom. The WAD includes custom graphics such as a level name and menu screens, enhancing presentation without altering core gameplay. Tested extensively on multiple engines, it maintains vanilla compatibility with some source port enhancements.",
"authors": [
"Giac Veltri",
"Sparky of KISS Software"
],
"tags": [
"boom_compatible",
"key_hunt",
"linear",
"moderate",
"single_map",
"techbase",
"teleport_navigation",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "STATION3.ZIP - Station Alpha Omega - for Doom II v1.9\n\nThis is an updated version of STATION2.ZIP\n\nThe main reason for this update was to convert the .pat patch file to\nan equivalent DeHackEd patch to allow 'Station Alpha Omega' to be\nplayed with many popular Doom Source Ports (see list below).\n\nOriginal Author: Giac Veltri sveltri@scvnet.com\nStation3 Update: Sparky of KISS Software kelm@eisa.net.au\n\nMods made by Sparky of KISS Software:\n- converted the .pat patch to an equivalent DeHackEd patch (compatible\n with Doom II v1.9, DeHackEd v3.1 & many popular Source Ports).\n- added the level name to the DeHackEd patch.\n- combined the original text files station.txt and station.doc;\n so now there's only 3 files: station3.deh station3.wad station3.txt\n- made the main teleporter hum louder and removed the annoying clicks.\n- added a level name graphic and \"New Game\" menu graphic.\n- added game screens - title, intermission and help screens.\n- rebuilt the wad and sorted the resources.\n- created an external lmp demo just to show where all the keys are.\n It's only on skill 2 (Hey, not too rough) but I can't play it on\n Ultra-Violence without saving the game :(\n\nPlay the game:\n-------------\n\nTo play STATION3 with 'Plain Vanilla' Doom II:\na) create a replacement exe (doomhack.exe) using DeHackEd v3.1 and\n station3.deh. For example: dehacked -load station3.deh\nb) To play the game: doomhack -file station3.wad\n\nAlternatively, use a Source Port which can import DeHackEd patches,\nsuch as: Boom, PrBoom, MBF, SMMU, PrjDoom, etc.\nPatching is not required with these ports. Just use the command:\n -deh station3 -file station3\n\nView the demo:\n-------------\n\nTo view the external lmp demo (single-player, skill 2, 23min 17sec):\n doomhack -file station3.wad -playdemo station3\n\nThe demo also tested okay with Boom, PrBoom and PrjDoom:\n -deh station3 -file station3 -playdemo station3\n\nNote, PrBoom v2.02 defaults to 320x200 resolution so use the command:\n -width 800 -height 600 -deh station3 -file station3 -playdemo station3\n\nNotes:\n-----\n\na) STATION3 has been FULLY tested with:\n 'Plain Vanilla' Doom II v1.9\n Boom v2.02 PrBoom v2.02 MBF v2.03 PrjDoom v0.1 SMMU v3.21\n\n - with MBF and SMMU the demo goes out of synch after 20 minutes\n - check out the demo with PrjDoom's chase-cam - it's much better\n than actually playing the game in 3rd person perspective.\n - SMMU v3.21 has a mouse-look feature which is useful in places.\n\n Recommended:\n Play the game - SMMU v3.21 or PrBoom v2.02 - high resolution video\n View the demo - PrBoom v2.02 - high resolution demo playback\n\n Not recommended:\n ZDoom v1.22 - it's very easy to get stuck in the special doors;\n and it only plays lmp demos recorded with ZDoom\n Legacy v1.30 - there's a rendering problem with the handrails\n (even in software mode).\n\nb) The following Source Ports cannot be used:\n Vavoom v1.5 - only partial DeHackEd support\n JDoom v0.81, DosDoom v0.653b and Edge v1.24 - no DeHackEd support\n\nc) only the single-player game has been tested, although Multiplayer\n Cooperative and Deathmatch are also supported.\n\nd) Here's a few hints and suggestions before you get started:\n - read the Background Story and Mission Briefing below.\n - save the game before you pick up the Blue Keycard ;)\n - don't even think about going through the Blue Security Door before\n you've found the armory.\n - the Former Human carrying the Yellow Keycard is in a different\n location for each skill setting.\n - once you've disabled the Main Teleport Chamber head back to your\n docked spaceship - once again... read the story ;)\n\nThe original text files follow:\n station.txt the author's wad description\n station.doc the background story and mission description\n\nSTATION.TXT\n-----------\n\n================================================================\nTitle : Station Alpha Omega\nFilename : STATION.WAD\nAuthor : Giac Veltri\nEmail Address : sveltri@scvnet.com E-mail me if you like\n this .wad file. (or if you dislike it, I\n\t\t\t just want to know.)\nMisc. Author Info : This is the second wad file I have put on\n the net. I hope you enjoy it.\nDescription : Just run the Station.bat file and a full\n description will be available.\nAdditional Credits to : Nate Makaryk for additional testing.\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01 (It's for DOOM II)\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : Yes\nNew Graphics : Yes, a couple of textures here and there.\nNew Music : Actually, D_RUNNIN has been silenced. . .\nDemos Replaced : 0\nEXE Replaced : Yes, you must run the STATION.PAT made with\n D2. That is the only Doom II EXE Editor I\n have. Sorry, but if you don't, this will\n happen:\n * Wolfenstein SS's in weird places\n * Hanging Commander Keen somewhere.\n * You can't get the yellow key.\n * A Hell Knight is placed in a sector too\n small for him.\n Also, you should run the patch on a copy of\n your Doom II EXE named ST.EXE. The batch\n file will look for ST.EXE\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : WinTex, DoomCAD 6.1, BSP12\nKnown Bugs : None, I think.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\n(KNOWN) FTP sites:\nftp.cdrom.com/pub/idgames\n\nBBS numbers:\n\nOther:\n\n=======================================================================\n\nSTATION.DOC\n-----------\n\n------------------------------------------------------------------------------\n||||||||||||||||||||||||||| STATION ALPHA OMEGA ||||||||||||||||||||||||||||\n------------------------------------------------------------------------------\n\nBACKGROUND:\n\n It happened on Phobos. It happened on Earth. And now, it's\nhappening again. Scientists on the research space station Alpha Omega\nhave been trying to discover how to make a teleporter device without\nactually having the creatures from another dimension take over. What\nmade them think it could actually work?\n For the first six months, the station had nothing but success.\nThey made the teleporter by using different matter frequencies than those\non Phobos and Deimos, and thus, the monsters would not be able to use it.\nThe theory seemed to work, for a while. After six months of vigorous testing,\nan accident occured on the station. Two monsters came through the teleport.\nThe station claims that they handled the situation and that both monsters\nwere contained. They changed frequencies again and continued testing.\n The next time, the monsters were not as dumb. Instead of sending\ntwo through the teleporter, they sent an armada. The station was not the\nleast bit prepared for this sort of large scale attack. Security guards\nwere slaughtered as they tried to repel the forces. Nearly all members of\nthe ship were killed, or so we thought, when we received a communication\nfrom the station.\n\n \"They keep on coming through the teleport! There is no way to stop\n them. I am the only survivor. In order to prevent any more of them\n from gaining access to the ship, I have activated all the security\n doors. I do not have the red or yellow keycards, but I do have the\n blue one. The blue one controls access into and out of the main\n teleport chamber. I will hide it somewhere on the station. If a\n rescue is attempted, you must find the blue keycard. I can't say\n where I will hide it because the transmissions are monitered. I\n can only tell you that . . . Oh my god! . . .\"\n\n The monsters have taken control of the bridge and have activated the\nmain thrusters, thus propelling it towards Earth. If the monsters already on\nthe station find the blue keycard, they will open the blue security door and\nlaunch a full scale attack on Earth . . . again. If they cannot find the blue\nkeycard, it is assumed that the station's course will remain the same and\nit will collide with Earth. An impact between Earth and the space station\nwill cause severe damage and possibly a nuclear winter. At the very least,\nmillions of tons of dust will be released into the atmosphere and not allow\nsunlight into the atmosphere. We would die just like the dinosaurs.\n\nYOUR MISSION:\n\n 1) You will board the space station by docking with it. The monsters\n will know you are there, so they will be heavily armed and prepared.\n You can take up to a maximum of four people on your transport ship.\n\n 2) Penetrate the base and find the blue keycard. Make your way to the\n main teleport chamber and find a way to shut it off or prevent the\n attack.\n\n 3) Now, you have been given a Sig-Cow Military Pistol along with 200\n bullets. Your transport ship has been equipped with three Medikits.\n Use these Medikits wisely, because we do not know if any are located\n on the station. Assume there are not. Any weapons you find inside the\n station are yours, so try to find the armory. We believe it needs a red\n security keycard.\n\n 4) Once you have defeated all of the bestiary and prevented the rest of\n monsters from entering the station, we can then take control of the\n space station and stop it's collision course with Earth. All you have\n to do is return to your ship and head back to our military base. Press\n the release airlock switch in the rear of the ship and the automatic\n flight will take over.\n\nGOOD LUCK"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 618,
"linedefs": 2889,
"sidedefs": 4347,
"vertices": 2463,
"sectors": 668,
"segs": 4541,
"ssectors": 1603,
"nodes": 1602,
"textures": {
"ZZWOLF10": 40,
"BLOOD1": 3,
"CEIL4_2": 22,
"SILVER2": 14,
"TEKBRON2": 44,
"CRATWIDE": 8,
"BIGDOOR2": 6,
"NUKAGE1": 17,
"PLAT1": 8,
"CEIL3_5": 14,
"LITE3": 14,
"COMPBLUE": 32,
"SLIME15": 41,
"STARTAN3": 3,
"ICKWALL3": 181,
"CRATE2": 25,
"FLOOR3_3": 2,
"COMPWERD": 26,
"F_SKY1": 16,
"METAL2": 63,
"ZZWOLF13": 2,
"COMPSTA1": 1,
"FLOOR4_8": 51,
"GATE1": 6,
"CRATOP2": 12,
"GRAY5": 8,
"FLOOR0_2": 11,
"TLITE6_5": 20,
"ICKWALL7": 25,
"FLAT23": 312,
"COMPTALL": 5,
"CRATELIT": 10,
"DOORSTOP": 266,
"LITEBLU1": 120,
"SHAWN1": 2,
"CEMENT6": 40,
"SKY1": 45,
"SW2PIPE": 4,
"SPCDOOR4": 12,
"SPCDOOR3": 4,
"SILVER1": 197,
"DOORTRAK": 124,
"FLOOR0_3": 70,
"METAL6": 4,
"SW1COMP": 6,
"FLAT1": 200,
"COMPSTA2": 1,
"CRATE3": 16,
"LITE5": 302,
"CONS1_5": 7,
"COMPSPAN": 498,
"CEIL1_1": 6,
"PIPE6": 27,
"STEP1": 6,
"GATE2": 8,
"ZZWOLF2": 492,
"DOOR3": 58,
"METAL4": 10,
"PIPE4": 50,
"SHAWN2": 210,
"DOORYEL": 16,
"DOORBLU": 4,
"PIPE1": 14,
"ZZWOLF11": 36,
"SW1CMT": 2,
"FLAT19": 48,
"TLITE6_1": 1,
"CONS1_1": 7,
"CRATOP1": 15,
"GRAY1": 76,
"SILVER3": 1,
"SW1GRAY": 8,
"ZZWOLF1": 40,
"SUPPORT3": 2,
"FLOOR0_1": 218,
"BLODRIP1": 2,
"DOORRED": 8,
"FLAT3": 18,
"ICKWALL1": 32,
"CEIL5_1": 192,
"TEKLITE": 22,
"SW1COMM": 9,
"SLIME14": 5,
"GRAY7": 50,
"PIPE2": 82,
"GATE3": 8,
"SHAWN3": 6,
"CRATE1": 41,
"ZZWOLF12": 2,
"DOOR1": 8
}
},
"monsters": {
"total": 235,
"by_type": {
"arachnotron": 2,
"baron": 11,
"cacodemon": 10,
"chaingun_guy": 21,
"demon": 12,
"hell_knight": 1,
"imp": 73,
"mancubus": 7,
"revenant": 8,
"shotgun_guy": 86,
"spider_mastermind": 1,
"zombieman": 3
},
"by_category": {
"boss": 1,
"hitscanner": 110,
"melee": 12,
"projectile": 112
}
},
"items": {
"total": 154,
"by_type": {
"ammo_box": 12,
"backpack": 2,
"berserk": 2,
"blue_armor": 1,
"cell_pack": 38,
"chaingun": 1,
"green_armor": 1,
"invisibility": 1,
"invulnerability": 2,
"medikit": 15,
"plasma_rifle": 1,
"rocket_box": 36,
"rocket_launcher": 1,
"shell_box": 32,
"soulsphere": 1,
"stimpack": 7,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 12,
"cells": 38,
"rockets": 36,
"shells": 32
},
"weapons_present": [
"chaingun",
"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue",
"red"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 224,
"hmp_monsters": 191,
"htr_monsters": 136,
"uv_items": 143,
"hmp_items": 148,
"htr_items": 154
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "8553471e-41cc-4598-bca5-727aee9da64f",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/d111a3db4c006724d87f9809bffba742aa60a481/MAP01/images/0.webp",
"type": null
},
{
"id": "d2965345-90d3-4e12-b449-429ffbe8fe1c",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/d111a3db4c006724d87f9809bffba742aa60a481/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}