Raw model (for completeness)
{
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"sha1": "8989763f314f6ecdb5876bcd776f7dc9e383fd8a",
"sha256": "c6132aacd9af3e258ee5b342979c1df79c61ccdd8695616939acc16dad85cc65",
"title": "id quallity deathmatch level",
"authors": [
"Paul Corfiatis"
],
"filenames": [
"idqualdm.wad"
],
"additional": {
"engines": [
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],
"iwad": [
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],
"filename": null,
"added": "2014-12-15 21:40:36",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "id quallity deathmatch level",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
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},
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"adult": false,
"hidden": false
},
"added": "2014-12-15 21:40:36",
"file": {
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"size": 21426,
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"content": {
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"name": null,
"contents": "==============================================================================\nTitle : id quallity deathmatch level\nFilename : idqualdm.wad\nAuthor : Paul Corfiatis\nEmail Address : pauldoom@microtech.com.au\nMisc Author info\t: Member of Team Insanity\n\n\t\t\t Very Small id Software quallity Deathmatch level for Doom2. Has\n\t\t\t all weapons in it, berserk and Partial invisibility. It is\n\t\t\t recomended you use the -altdeath option so Weapons respawn.\n\t\t\t The goal is try to get 50 Frags.\n==============================================================================\n\n* Play Information *\n\nEpisode and Level # : Map 01\nSingle Player : No\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : No\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : No\n\nNOTE: Single starts are in for looking around, like all other deathmatch levels there are no\nmonsters.\n\n==============================================================================\n\n * Construction *\n\nBase : New\nEditor(s) used : Doomcad 6.1 and BSP 3.0\nKnown Bugs : None\n\n==============================================================================\n * Copyrights, ect.*\n\nYou can do whatever you want with this level, modify it, use it in a megawad, etc. I\ndon't care because its just a fast quick release."
}
]
},
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 220,
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"vertices": 172,
"sectors": 24,
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"nodes": 91,
"textures": {
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"METAL": 38,
"EXITSIGN": 4,
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"SP_FACE1": 8,
"STARGR1": 2,
"STONE6": 67,
"BRICK7": 16,
"MFLR8_2": 13,
"DOORTRAK": 2,
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"RROCK04": 4,
"CEIL5_1": 1,
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"FLAT18": 2,
"FLAT20": 3,
"EXITDOOR": 6,
"FLOOR6_2": 2,
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"FLAT5_5": 6,
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"SW1COMM": 1,
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}
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"bfg9000": 1,
"chaingun": 1,
"chainsaw": 1,
"invisibility": 1,
"plasma_rifle": 1,
"rocket_launcher": 1,
"shotgun": 1,
"super_shotgun": 1
},
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"cells": 0,
"rockets": 0,
"shells": 0
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},
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"htr_monsters": 0,
"uv_items": 9,
"hmp_items": 9,
"htr_items": 9
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
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"source": "marker"
},
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"type": "pano"
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],
"analysis": {
"title": "id quallity deathmatch level",
"description": "A very small deathmatch arena with no monsters, designed for Doom 2's multiplayer mode. The level includes all weapons plus berserk and partial invisibility, but does not supply ammo pickups, encouraging weapon respawn play. Teleporters aid navigation in this compact, weapon-focused map suitable for quick frag contests.",
"authors": [
"Paul Corfiatis"
],
"tags": [
"ammo_tight",
"deathmatch",
"small",
"teleport_navigation",
"vanilla_compatible"
]
}
}
]
}