playgnd2.wad

PWAD 117 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things444
Linedefs985
Sectors233
Monsters177
Items205
Raw model (for completeness)
{
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    "filenames": [
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    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
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      "filename": null,
      "added": "2013-11-02 16:03:21",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 16:03:21",
    "file": {
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      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
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        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 444,
        "linedefs": 985,
        "sidedefs": 1341,
        "vertices": 808,
        "sectors": 233,
        "segs": 1390,
        "ssectors": 455,
        "nodes": 454,
        "textures": {
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          "CRATOP2": 36,
          "FLOOR4_8": 2,
          "NUKAGE3": 1,
          "SHAWN2": 3,
          "CEIL3_5": 2,
          "SW2WOOD": 2,
          "FLAT19": 89,
          "STEPTOP": 38,
          "CEIL1_2": 4,
          "FLAT5_4": 2,
          "MARBLOD1": 14,
          "DEM1_5": 51,
          "BROWN1": 17,
          "CEIL5_2": 1,
          "BIGDOOR2": 4,
          "CEIL1_3": 1,
          "DOORSTOP": 1,
          "FIRELAVA": 9,
          "SW1GRAY": 1,
          "CRATOP1": 9,
          "WOOD1": 51,
          "BROWNHUG": 112,
          "LITE5": 20,
          "SW1EXIT": 1,
          "BRNSMAL1": 12,
          "FLAT20": 31,
          "EXITDOOR": 6,
          "FLAT5_3": 12,
          "ASHWALL2": 209,
          "BROWN96": 15,
          "GSTONE1": 18,
          "DOORBLU": 4,
          "EXITSIGN": 16,
          "CEIL3_3": 20,
          "FLOOR7_2": 56,
          "FLOOR6_2": 1,
          "NUKAGE1": 2,
          "FLAT1": 8,
          "GSTVINE1": 18,
          "FLOOR5_1": 7,
          "FLAT5_2": 21,
          "FLOOR3_3": 33,
          "DOORRED": 4,
          "DOORTRAK": 8,
          "GRAY1": 26,
          "DOOR1": 2,
          "FLAT5_5": 17,
          "BIGDOOR6": 2,
          "GSTVINE2": 60,
          "BLOOD2": 8,
          "DOORYEL": 4,
          "MARBLE1": 78,
          "STONE2": 59,
          "DOOR3": 2,
          "FLAT10": 8,
          "BIGDOOR4": 4,
          "FLOOR7_1": 44
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      },
      "monsters": {
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        "by_type": {
          "archvile": 1,
          "baron": 1,
          "cacodemon": 9,
          "chaingun_guy": 14,
          "demon": 14,
          "hell_knight": 1,
          "imp": 31,
          "lost_soul": 9,
          "pain_elemental": 1,
          "shotgun_guy": 55,
          "spectre": 12,
          "zombieman": 29
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 98,
          "melee": 26,
          "projectile": 53
        }
      },
      "items": {
        "total": 205,
        "by_type": {
          "ammo_box": 11,
          "armor_bonus": 31,
          "backpack": 2,
          "berserk": 3,
          "blue_armor": 1,
          "cell": 1,
          "cell_pack": 12,
          "chaingun": 3,
          "chainsaw": 3,
          "green_armor": 3,
          "health_bonus": 51,
          "invisibility": 2,
          "invulnerability": 1,
          "medikit": 22,
          "megasphere": 1,
          "plasma_rifle": 1,
          "radiation_suit": 2,
          "rocket": 8,
          "rocket_box": 8,
          "rocket_launcher": 2,
          "shell_box": 5,
          "shells": 5,
          "soulsphere": 2,
          "stimpack": 19,
          "super_shotgun": 6
        },
        "ammo_by_category": {
          "bullets": 11,
          "cells": 13,
          "rockets": 16,
          "shells": 10
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 165,
        "hmp_monsters": 110,
        "htr_monsters": 48,
        "uv_items": 171,
        "hmp_items": 198,
        "htr_items": 192
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/f10234cec3291c4df8367f1dd7558fe0f9d82112/MAP01/images/0.webp",
          "type": null
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          "type": "pano"
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      ],
      "analysis": {
        "title": "MAP01",
        "description": "A mixed techbase-to-stone/marble map with lots of STARTAN and viney stone textures, plus some nukage and lava accents. Combat leans heavily on hitscanners (many shotgunners and chaingunners) backed by a moderate amount of imps and midtiers, with a single arch-vile and baron to spike pressure. Resources are generous for a typical UV run, with plentiful ammo, multiple SSGs, rockets/cells, and strong survivability items including a megasphere and invulnerability. Progression is mostly straightforward but gated by all three keys, with several likely ambush/trap moments rather than teleport-driven navigation.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "gothic",
          "hitscanner_heavy",
          "key_hunt",
          "linear",
          "medium_length",
          "mixed_theme",
          "moderate",
          "techbase",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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