Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things47
Linedefs634
Sectors126
Monsters0
Items19
Raw model (for completeness)
{
  "meta": {
    "id": "8144a210-518e-4c0e-8b03-3ca4a36f7f69",
    "sha1": "52b514bda223dc115e980222697862a8b69ff900",
    "sha256": "54ebd98ff2226aec12882e171598b3131560d35c93f0d745fa662403550b676b",
    "title": "THE SQUARE 1.2, 1st Level in The UNHOLY DM Series",
    "authors": [
      "John Walker IV for DOOM II"
    ],
    "filenames": [
      "unholyd1.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 22:10:41",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "THE SQUARE 1.2, 1st Level in The UNHOLY DM Series",
      "description": "Does it really need one? Come on, this is a DeathMatch level, we don't need no stinkin' storyline...",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-07 22:10:41",
    "file": {
      "type": "PWAD",
      "size": 72582,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/52b514bda223dc115e980222697862a8b69ff900/52b514bda223dc115e980222697862a8b69ff900.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "THE SQUARE 1.2, 1st Level in The UNHOLY DM Series",
      "description": "This WAD contains a single deathmatch-focused map designed for DOOM II. It emphasizes multiplayer combat rather than single-player progression, featuring a compact arena-style layout typical of deathmatch levels. The monster and resource data are minimal or absent, reflecting its PvP orientation rather than traditional monster encounters. The theme and textures are not detailed, but the level is intended for straightforward, fast-paced player-versus-player action. The structure is linear and arena-like, with no key hunts or complex navigation. It is compatible with DOOM II and designed for use with deathmatch utilities like DeathManager.",
      "authors": [
        "John Walker IV"
      ],
      "tags": [
        "arena",
        "deathmatch",
        "doom2",
        "linear",
        "multiplayer",
        "single_map",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "08/14/95\n=============================================================================\n\nTitle                   : THE SQUARE 1.2, 1st Level in The UNHOLY DM Series\n\t\t\t  Copyright @1995 by John Walker IV\n\nAuthor                  : John Walker IV for DOOM II\n\nE-mail Address          : unholy@primenet.com\n\nOther Files by Author   : UNHOLY01.WAD\n\t\t\t: UNHOLY02.WAD\n\t\t\t: 31 levels left to come in this Series (hopefully).\n\nMisc Author Info        : DOOM fanatic...\n\t\t\t  SPC in the US Army (92y) Unit Supply Specialist\n\nAdditional Credits      : My wife for her patience.\n\t\t\t: All the authors for all the editors and other\n\t\t\t  utilities I used for creation.\n\t\t\t: Everyone at Id Software for allowing people like\n\t\t\t  me to create my own world!  Not to mention a great\n\t\t\t  game!  Hip Hip ...\n\t\t\t: Special thanks to American McGee for IDMAP01.WAD\n\t\t\t  It was this wad that gave me the idea for the\n\t\t\t  setting of this level, and the motif.\n\t\t\t: Paul Sterud for finally playing against me again.\n\t\t\t: Scott Smith for putting my level on his page, makes\n\t\t\t  me feel good to know someone noticed :)\n\nDescription             : Does it really need one?  Come on, this is a\n\t\t\t  DeathMatch level, we don't need no stinkin'\n\t\t\t  storyline...\n\nInstructions            : Put UNHOLYD1.WAD in your DOOM 2 directory,\n\t\t\t  You and the person you are playing against, must\n\t\t\t  both have this file.  I suggest you use a front\n\t\t\t  loading program such as DeathManager to play this\n\t\t\t  level.\n\nDisclaimer              : I assume no responsibility for anything of any sort\n\t\t\t  in any way, shape, or form--now, then, henceforeward\n\t\t\t  in this life (or the next several) for any screw-ups\n\t\t\t  or even minor inconveniences this PWAD causes you,\n\t\t\t  your family, your relatives, friends, ancestors,\n\t\t\t  associates, employers, pets, neighbors, lovers,\n\t\t\t  congressional representatives, nor any other person--\n\t\t\t  living, dead, or undead -- that you have or will ever\n\t\t\t  have any contact with in even the slightest form.\n\t\t\t  This PWAD has been tested and tested ad infinitum, so\n\t\t\t  it shouldn't mess with your computer or anything else\n\t\t\t  remotely associated with it.  But if it DOES, then\n\t\t\t  too damn bad. Don't come cryin' to me.\n\n=============================================================================\n\n* Play Information *\n\nEpisode and Level #     : Map01\nSingle Player           : Yes          : To explore.\nCooperative 2-4 Player  : Yes          : To keep the weapons where they are\n\t\t\t\t\t and eliminate the need of respawn.\nDeathmatch 2-4 Player   : Yes          : Recommended.\nDifficulty Settings     : All\nNew Sounds              : No           : Look for some in future levels\nNew Graphics            : Yes          : A wall with \"Unholy was here\"\n\t\t\t\t\t written in blood will be put in very\n\t\t\t\t\t soon.  Look for it.  It is my\n\t\t\t\t\t my trademark and a secret bonus\n\t\t\t\t\t in all my levels.\nDemos Replaced          : No           : Maybe later.\n\n* Construction *\n\nBase                    : New level from scratch.\nBuild Time              : A full day, on and off.\nEditor(s) used          : WADED 1.83 by Matthew Ayres;\nOther Utilities         : None.\n\nKnown Bugs              : None, that I know of, maybe some mis-aligned\n\t\t\t  textures, but you may not even notice.  Please\n\t\t\t  E-Mail me if you find any.\n\n=============================================================================\n\n* The UNHOLY DM Series:  The Square Revision History *\n\nv1.0    08/13/95        UNHOLYDM.WAD   First release for Doom 2.\n\nv1.1    08/14/95        UNHOLYDM.WAD   Fixed the teleporter by the Berserker\n\t\t\t\t       pack that refused to do its job :(\n\t\t\t\t       Subborn b*st*rd.\n\nv1.2    09/21/95        UNHOLYD1.WAD   Added another windows for the snipers\n\t\t\t\t       and made it easier to get from one\n\t\t\t\t       outside area to the other by adding\n\t\t\t\t       a small corridor.\n\n=============================================================================\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.  Heck,\nid allowed me to create my own levels in the first place, who am I to\nhorde this to myself.\n\nYou MUST distribute this WAD, provided you include this file, with\nNO modifications.  You MUST distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) for NON-PROFIT purposes, as long as\nyou include this file intact (for instance, you may include it on a\nCD that comes free with a book or magazine).\n\nYou MAY NOT distribute this WAD on any commercially released CD collection,\nany shareware CD, or any other CD for which you charge a fee of any\nsort without my prior permission. If you do, I will pursue all legal\nmeans available under copyright law.\n\n=============================================================================\n\n* Other WADs recommended by the Author *\n\n- The Church of Doom II (CHURCH.WAD)\n  by Virgil Itliong (virgil@austin.ibm.com)\n\n  I'm not quite sure why this was called church.wad and not grave.wad,\n  it's more of a cemetary than anything else.  Great construction in this\n  wad, including features such as a musoleum <?> with a chaingunner...some-\n  where, people burning at the stake, a church (small), and the most\n  awesome exit I've ever seen.  This wad is simply great.  Oh, BTW, as soon\n  as I contact the author, don't be surprised if you see that same sky\n  texture in one of my future levels.\n\n=============================================================================\n\n* Where to get this WAD *\n\nFTP:  ftp.cdrom.com (somewhere under .2/idgames)\n\nWWW:  http://www.webcom.com/~deth\n\n(This text file was originally provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)\n\n=============================================================================\n\n* Important Notes on Gameplay *\n\nDO NOT USE GAMMA CORRECTION!  I do not make my levels at all dark, and if\nthere is a dark area, it is meant to be that way.  The best think to do is\nwhen you first start the level, turn gamma correction off and adjust the\nbrightness on you monitor until you get that \"rustic\" feel.  Trust me, this\nwill make the level look _so much_ better.  Have fun!"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 47,
        "linedefs": 634,
        "sidedefs": 944,
        "vertices": 628,
        "sectors": 126,
        "segs": 1055,
        "ssectors": 317,
        "nodes": 316,
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          "STEP6": 20,
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          "MIDBARS3": 12,
          "BRICK5": 12,
          "EXITSIGN": 8,
          "METAL": 131,
          "SLIME01": 26,
          "GATE2": 6,
          "SP_DUDE8": 1,
          "CEIL5_2": 69,
          "CEIL3_5": 2,
          "GATE3": 4,
          "STARTAN3": 22,
          "SW1LION": 1,
          "FLOOR4_8": 2,
          "BRICK7": 291,
          "FLOOR5_4": 52,
          "SW1SATYR": 1,
          "BROWN96": 44,
          "BSTONE1": 149,
          "SUPPORT3": 18,
          "SW1GARG": 1
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      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
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      },
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        "by_type": {
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          "backpack": 1,
          "berserk": 1,
          "bfg9000": 1,
          "cell": 1,
          "chaingun": 1,
          "megasphere": 1,
          "plasma_rifle": 1,
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          "rocket_launcher": 1,
          "shell_box": 2,
          "shotgun": 1,
          "super_shotgun": 1
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        "ammo_by_category": {
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          "cells": 1,
          "rockets": 5,
          "shells": 2
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        "weapons_present": [
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          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 19,
        "hmp_items": 19,
        "htr_items": 19
      },
      "compatibility": "vanilla_or_boom",
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        "title": null,
        "music": null,
        "source": "marker"
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