The Inner Gateway (V1.2, 24-2-98)

PWAD 296 KiB 1 map(s)

Counts

endoom0
graphics0
lumps16
maps1
palettes0

Totals (across maps)

Things344
Linedefs2007
Sectors431
Monsters148
Items124
Raw model (for completeness)
{
  "meta": {
    "id": "81199a4d-a372-4f9b-861e-912acd9ad792",
    "sha1": "e2b212bc937e084c5f63ea9279c6630dab38c69b",
    "sha256": "69bbd5653a6b922a755f5d0be82541c11ec3bf526f23818e4a16a98714ee2854",
    "title": "The Inner Gateway (V1.2, 24-2-98)",
    "authors": [
      "Ben Davies"
    ],
    "filenames": [
      "innrgate.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-18 22:30:35",
      "locked": false,
      "canDownload": true,
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      "name": "The Inner Gateway (V1.2, 24-2-98)",
      "description": "A medium sized level built in the Ultimate Doom style. I have placed architectural and \"thrown\" light details into the level to make it visually appealing, not to mention the impeccable texture alignment. Its best in UV mode (just wait till you get the super shotgun!) Depending on how you go thru the level, the monster swarms can be different depending on how you play. I added these things in to give the level more \"replayability\" :) There can also be a *lot* of \"wandering\" monster activity, so watch your back! Its designed for single player at the moment, but if you want a proper DM version, mail me and I'll get around to it.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-18 22:30:35",
    "file": {
      "type": "PWAD",
      "size": 303081,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e2b212bc937e084c5f63ea9279c6630dab38c69b/e2b212bc937e084c5f63ea9279c6630dab38c69b.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 16,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                : The Inner Gateway (V1.2, 24-2-98)\nFiles                : INNRGATE.WAD, INNRGATE.TXT\nAuthor               : Ben Davies\nEmail Address        : d3095027@bohm.anu.edu.au\nMisc Author Info     : Uni student...\n                       Other wads - HELLFORT.WAD (Doom 1&2), PRDIGY15.ZIP\n                       E-mail me if you want it, I'll give you the WWW site\n                       Some other deathmatch wads are also coming along...\n\nDescription : A medium sized level built in the Ultimate Doom style. I have\n              placed architectural and \"thrown\" light details into the level\n              to make it visually appealing, not to mention the impeccable\n              texture alignment.\n\n              Its best in UV mode (just wait till you get the super shotgun!)\n              Depending on how you go thru the level, the monster swarms can\n              be different depending on how you play. I added these things in\n              to give the level more \"replayability\" :)  There can also be a\n              *lot* of \"wandering\" monster activity, so watch your back!\n\n              Its designed for single player at the moment, but if you want a\n              proper DM version, mail me and I'll get around to it.\n\nAdditional Credits to : ID, creators of WinDEU, BSP, DCK, ZENNODE, WinTex\n                        Travers Dunne for the uploading/playtesting...\n                        Jan van der Veken for playtesting\n================================================================\n* Play Information *\n\nEpisode and Level #     : MAP01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes (untested)\nDeathmatch 2-4 Player   : Yes (but untested, needs work for weapon places etc)\nDifficulty Settings     : Yes (but play on UV or HMP, easy sucks!)\nNew Music               : No\nNew Graphics            : No\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : A few months with breaks, total prob 70hrs?\nEditor(s) used          : Windeu, BSP 2.1, DCK 3.62, Zennode 0.98, Wintex 4.3\nKnown Bugs              : None, if you find one (unlikely) mail me!\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional levels, *however*\nif you mail me, with reasons why you would like to edit the level, I'll\nconsider it.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact and you E-mail me so that I know where the level is going.\n\nIt may be included with any other software product.\n\nNO fee or payment may be charged or accepted for this episode.\n\n* Where to get this WAD *\n\nftp.cdrom.com (and mirrors)"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 2007,
        "sidedefs": 2987,
        "vertices": 1705,
        "sectors": 431,
        "segs": 3161,
        "ssectors": 1062,
        "nodes": 1061,
        "textures": {
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          "MIDGRATE": 28,
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          "F_SKY1": 73,
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          "cacodemon": 5,
          "demon": 12,
          "hell_knight": 4,
          "imp": 106,
          "lost_soul": 9,
          "pain_elemental": 1,
          "revenant": 2,
          "spectre": 7
        },
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          "hitscanner": 0,
          "melee": 19,
          "projectile": 129
        }
      },
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        "by_type": {
          "ammo_box": 1,
          "ammo_clip": 2,
          "armor_bonus": 34,
          "backpack": 1,
          "berserk": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "health_bonus": 24,
          "medikit": 7,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 5,
          "shells": 27,
          "shotgun": 7,
          "stimpack": 7,
          "super_shotgun": 3
        },
        "ammo_by_category": {
          "bullets": 3,
          "cells": 0,
          "rockets": 1,
          "shells": 32
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 142,
        "hmp_monsters": 95,
        "htr_monsters": 44,
        "uv_items": 119,
        "hmp_items": 103,
        "htr_items": 59
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
      },
      "images": [
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      ],
      "analysis": {
        "title": "The Inner Gateway",
        "description": "A medium-sized Doom II map with a classic Ultimate Doom feel, blending techbase supports and metal with lots of stone/marble gothic detailing and careful lighting. Combat is mostly projectile-based and imp-heavy, with a few tougher threats (barons, cacodemons, revenants, and a pain elemental) and little to no hitscanner pressure. Progression uses red and yellow skull keys with some teleports, and the layout encourages roaming encounters as monsters wander into previously cleared areas. On UV it plays as a moderate challenge with solid shotgun/SSG availability and generally comfortable health and shells.",
        "tags": [
          "gothic",
          "imp_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "projectile_heavy",
          "shotgun_focus",
          "super_shotgun",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible",
          "wandering_monsters"
        ]
      }
    }
  ]
}

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