Counts

endoom1
graphics4
lumps214
maps6
palettes0

Totals (across maps)

Things243
Linedefs3076
Sectors521
Monsters0
Items111
Raw model (for completeness)
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    "sha256": "5c0c97f0b346a823f2a01bbb9be2bba217e0e31c4415564327339c7f92fce54c",
    "title": "`EDGE of Insanity'- nearly driven to this completing",
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      "MAY NOT use this Wad-Pack as a base to build additional levels/packs,"
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        "contents": "=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-                                                       hey VKILLER build some original levels would you !\n                  `EDGE OF INSANITY' DOOM ][ DEATHMATCH WAD PACK\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\nTitle                    :`EDGE of Insanity'- nearly driven to this completing\n                           this pack :) The title was taken from the album\n                           of the same name by a great guitarist,Tony MaCalpine.\nFilename                 : Edge.ZIP contains Edge.wad and Edge.txt                                                                                                                                        VKILLER YOU ARE A NOB !!!\nWorld Builder            : Stuart McKendrick from England.\nE-mail Address           : Stuart@zone.u-net.com\nNickname                 : YETI\n\nPrevious DM wads created : Ozone, Battery, Bleed, Tower, Openair and Ruins.\n\t\t\t   These were previously released as individual wads.\n\nReasons for creating EDGE : My skills in designing, building and texturing\n                           levels evolved after the completion of each map.\n                           Therefore I wanted to bring my old wads up to date\n                           by making them look as good as they played by\n                           creating this pack.\n\nDescription              : Edge is an intense 6 map experience.\n\t\t\t   Edge was designed for 2 player deathmatch only.\n                           Level speed during modem play has also been taken\n                           into consideration during construction on some\n                           levels especially - Openair.\n\nAdditional Credits to     :   Thanks to Matthew Gillet for showing me the\n                            thrills that deathmatch brings, plus\n                            introducing me to the finer points of deathmatch.                                                       Danny Lancashire for helping me test the levels.\n                              To team Eternal for a great interpic screen.\n                            My apologies for not stating the author I don`t\n                            know who created it.\n                              Thanks to John Walker for scanning the word\n                            Edge.\n                              Very special thanks to Danny Lancashire for\n                            playtesting most of the maps contained in this pack,\n                            you`ve been a great help.\n\n                            Matthew Gillet playtested - Ozone, Bleed.\n                            Thrasher playtested       - Battery\n\nGreetings to : Danny, Matt, Karl, Ian and Richard Gillet + all the other members of\n               the British Doom League, you know who you are guys. Not forgetting\n               some old friends from the Brighton Dungeon of Doom.\n\t       How you guys doing anywa? :)\n\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\n                             Play Information\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\n\nDeathmatch Levels #     : Maps 1 Through 6\n\n    1 - The Ruins\n        My very latest map which turned out slightly smaller than orignally\n    envisaged, yet it plays very close to how I intended. Ruins is an intense\n    level that requires the player to be deadly accurate and not be wasteful\n    of ammo.\n    N.B. The button which lowers the BFG lift is not difficult to\n    press, I just make it look that way :D (see demo 1)\n\n    2 - Ozone\n        Much work was spent updating this wad to look as well as it does.\n    Ozone is easy to learn but very difficult to master. I think you need to\n    know you opponent very well because anticpation is sometimes the key to\n    success here.\n    You can pull off some amazing BFG shots, you just have to experiment to\n    get the most from this level.\n\n    3 - Bleed\n        The design of this level introduces a three level height variation\n    offering some great opportunites for spectacular frags. The powerful\n    weapons (BFG etc) require more skill to aquire than my other levels,\n    but then that makes the kill more rewarding :) Please note that there\n    are many ways to get the BFG, however, I was unable to show you the best\n    way in the demo because I was under alot of pressure :) There are two\n    routes to the plasma and two ways out. Play around with the level because\n    of course the buttons and lifts give your position away, but they can also\n    be used to your advantage and act as a decoy.\n    (Included in British 7)\n\n    4 - Openair\n        I really feel that this is probably my best level overall to date.\n    Openair offers battles that take place all across the level due to\n    excellent weapon placement. I think the strength of this level and\n    probably the whole pack come to that, lies in the variety of shots you\n    can achieve and the ease at which you can cover the ground.\n    (Included in British 10)\n\n    5 - Tower\n        The tower part of the level offers so many variations that second\n    guessing your opponents next move is sometimes very difficult. The\n    perimeter is an area that looks simple yet offers all sorts of cat and\n    mouse play. Respawn kills and tele frags play a larger part here to.\n    (Included in British 10)\n\n    6 - Battery   (based on dweller2 map 3)\n        This level was a departure from my normal use of textures (brick\n    and metal). And for this reason I feel this is the weakest looking map,\n    yet playability wise it`s right up there. Battery is my largest most open\n    level yet and has been tested with 3 and 4 player, although I found it very\n    frustrating.\n    (Included in British 9)\n\nSingle Player           : ZZZzzz!\nCooperative 2-4 Player  : UM...... I don`t think so Chief!\nDeathmatch  2-4 Player  : Oh YES!!!\n                          3&4 player. All maps are probably too small.\nDifficulty Settings     : Optimized for \"Old deathmatch\" skill 4 only. Why?\n                          because that`s the only way to play deathmatch\n                          it's that simple. Try it!\nNew Sounds              : Chaingun, Respawn, Pickup, BFG, SB and Death Yells\n                          etc..\nNew Graphics            : Title, F1/Help and interlevel screen. Sky texture\n                          status bar, pause and even golden text.\nNew Music               : All map music replaced.\nDemos Replaced          : Please note that 3 lmps (version 1.9) of 4-5 minute\n                          duration have been included to give you a little\n                          taster. Just wait at the title screen to view demos.\n\n=-=-Construction-=-=\n\nBase                    : All Levels were built from scratch.\nBuild time              : You wouldn`t believe me if I told you.\nEditor(s) used          : Waded 1.38 Beta.\n                          Wadcat for putting all the levels together.\n                          Wintex for inserting graphics, sounds etc...\n                          Deep `97 for cleaning up and optimizing the level.\n\nKnown Bugs :              Openair - Underneath the two larger windows ammo\n                        goes through the wall when you nose is pressen up\n                        against the brick. But how many of you walk up to\n                        walls and fire off rockets...... hmmmm I thought so.\n                        Basically these errors do not affect gameplay in any\n                        way. phew!\n\n=-=-=-= Copyright/Permissions =-=-=-=\n\n  Authors MAY NOT use this Wad-Pack as a base to build additional levels/packs,\nor otherwise.\n\n  You MAY distribute this PWAD, provided you include this file intact.\n If you have any constructive comments at all on the level good or bad please\nlet me know.\n\nN.B. Saying the level is complete shat!! is not constructive :)\n\n                                                                                                                                                                                        CAINE IS A LIAR!!!! AND A BELL END!!\n\n=-=-=Where to get this WAD=-=-=\n\nBritish Doom League BBS        (01290) 426847            UK 24 Hrs 7 days\nMr Doom`s Web Page\ncdrom.com\n-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=EOF=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-="
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