AI Analysis
Bad Bethlehem is a single-map WAD designed for DOOM2, featuring one large, complex level (MAP09) with extensive geometry and nearly 400 sectors. The map includes a high monster count (534 things) suggesting a challenging combat experience with a mix of hitscanners and other enemies, suitable for both single-player and multiplayer modes. Resource balance is not explicitly detailed, but the map’s scale and monster density imply a moderately demanding ammo and health management. The environment uses a variety of textures including brick, metal, stone, and techbase elements, indicating a mixed theme with industrial and gothic influences. The level is built from scratch with a linear progression style and tested on GZDoom, likely compatible with Boom-engine ports but not strictly vanilla. The design emphasizes exploration within a large, detailed map rather than episodic or hub-based structure.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Chris Wright |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 534 |
| Linedefs | 3122 |
| Sidedefs | 5201 |
| Vertices | 3438 |
| Sectors | 397 |
| Segs | 6676 |
| SSectors | 2830 |
| Nodes | 2829 |
| UV monsters | 194 |
| HMP monsters | 176 |
| HTR monsters | 148 |
| UV items | 262 |
| HMP items | 253 |
| HTR items | 253 |
| imp | 43 |
| zombieman | 25 |
| shotgun_guy | 20 |
| mancubus | 17 |
| chaingun_guy | 16 |
| demon | 15 |
| spectre | 13 |
| hell_knight | 12 |
| revenant | 11 |
| arachnotron | 8 |
| baron | 6 |
| cacodemon | 3 |
| lost_soul | 3 |
| archvile | 2 |
| spider_mastermind | 2 |
| cyberdemon | 1 |
| armor_bonus | 52 |
| stimpack | 46 |
| health_bonus | 32 |
| medikit | 21 |
| shells | 18 |
| rocket | 16 |
| ammo_clip | 14 |
| cell | 8 |
| shotgun | 7 |
| green_armor | 6 |
| cell_pack | 5 |
| rocket_box | 5 |
| ammo_box | 4 |
| shell_box | 4 |
| soulsphere | 4 |
| super_shotgun | 4 |
| chaingun | 3 |
| plasma_rifle | 3 |
| rocket_launcher | 3 |
| backpack | 2 |
| megasphere | 2 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chainsaw | 1 |
| F_SKY1 | 216 |
| BRICK11 | 202 |
| BRICK12 | 176 |
| BRICK1 | 132 |
| TEKWALL1 | 121 |
| STONE | 119 |
| STARTAN2 | 118 |
| WOOD5 | 118 |
| WOODMET1 | 109 |
| BSTONE2 | 108 |
| SUPPORT3 | 107 |
| STEP1 | 102 |
| STARG2 | 93 |
| STEP2 | 90 |
| ASHWALL2 | 89 |
| STONE3 | 89 |
| BRICK10 | 87 |
| TEKWALL4 | 85 |
| BRICK2 | 82 |
| FLOOR7_1 | 78 |
| WOOD12 | 77 |
| BIGBRIK2 | 71 |
| DOORTRAK | 69 |
| BRONZE1 | 67 |
| BRONZE3 | 66 |
| MIDBARS3 | 66 |
| MARBGRAY | 64 |
| SLADWALL | 64 |
| BIGBRIK1 | 62 |
| BRICK7 | 61 |
| CEIL5_2 | 61 |
| GRAY7 | 58 |
| FLAT5_4 | 56 |
| FLOOR3_3 | 48 |
| MFLR8_2 | 47 |
| CRACKLE4 | 46 |
| GRAY1 | 45 |
| ROCK3 | 36 |
| STEP4 | 35 |
| CEIL5_1 | 33 |
| WOOD1 | 31 |
| METAL2 | 30 |
| METAL6 | 30 |
| ZIMMER1 | 29 |
| BRONZE4 | 28 |
| MIDGRATE | 26 |
| FLAT1 | 25 |
| RROCK11 | 25 |
| SHAWN2 | 25 |
| BSTONE1 | 24 |
| PIPEWAL2 | 24 |
| ZIMMER7 | 24 |
| FLAT5_5 | 23 |
| PLAT1 | 22 |
| FLOOR0_3 | 21 |
| FLOOR0_1 | 20 |
| MARBLE1 | 20 |
| GRAY4 | 18 |
| STONE2 | 18 |
| CEIL1_1 | 17 |
| PIPES | 15 |
| FLAT5_3 | 14 |
| BRICK6 | 13 |
| PANEL6 | 13 |
| TEKWALL6 | 12 |
| FLOOR4_8 | 11 |
| GRASS1 | 11 |
| GRASS2 | 9 |
| FLOOR0_2 | 8 |
| METAL1 | 7 |
| STARGR2 | 7 |
| TEKLITE | 7 |
| BIGDOOR2 | 6 |
| SLIME15 | 6 |
| FLAT5_2 | 5 |
| FLOOR6_2 | 5 |
| GATE3 | 5 |
| DOOR1 | 4 |
| EXITSIGN | 4 |
| FLOOR7_2 | 4 |
| FWATER1 | 4 |
| RROCK10 | 4 |
| WOODMET2 | 4 |
| FLAT4 | 3 |
| RROCK02 | 3 |
| RROCK09 | 3 |
| RROCK20 | 3 |
| SUPPORT2 | 3 |
| CEIL1_2 | 2 |
| DEM1_6 | 2 |
| FLAT1_1 | 2 |
| FLAT17 | 2 |
| FLOOR5_1 | 2 |
| MFLR8_3 | 2 |
| RROCK13 | 2 |
| SLIME16 | 2 |
| STARGR1 | 2 |
| STONE4 | 2 |
| SW1BRN1 | 2 |
| TLITE6_6 | 2 |
| BIGDOOR1 | 1 |
| FIREWALL | 1 |
| FLAT2 | 1 |
| FLAT20 | 1 |
| FLAT22 | 1 |
| FLOOR5_2 | 1 |
| LITE3 | 1 |
| NUKAGE1 | 1 |
| RROCK12 | 1 |
| RROCK19 | 1 |
| SLIME14 | 1 |
| SW2BRCOM | 1 |
| ZIMMER4 | 1 |
