Nanopineapple 2018

PWAD 5.8 MiB 32 map(s)

Counts

endoom0
graphics1
lumps457
maps32
palettes0

Totals (across maps)

Things8239
Linedefs29420
Sectors4750
Monsters3149
Items3687
Raw model (for completeness)
{
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    "sha1": "13b3bd7b1b4c89f83f332a2b02699aed853dcd97",
    "sha256": "40607be29563ff566561bcc10d46094e45f5cd938d829ca0f06fe1c4ff4376c5",
    "title": "Nanopineapple 2018",
    "authors": [
      "Sophie Kirschner"
    ],
    "filenames": [
      "pnano18.wad"
    ],
    "additional": {
      "engines": [
        "BOOM"
      ],
      "iwad": [],
      "filename": null,
      "added": "2019-09-01 12:53:36",
      "locked": false,
      "canDownload": true,
      "adult": false,
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      "name": "Nanopineapple 2018",
      "description": "Thirty-two maps, all first made during November and then further refined in December 2018. Wow, talk about an intense month... Nanopineapple was designed for Boom ports and pistol starts. No jumping, crouching, or free aim! This breaks the WAD. Infinite height is encouraged for a more challenging experience, but turning it off won't break the game. Enjoy!",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
        "MAP10": "MAP10.png",
        "MAP11": "MAP11.png",
        "MAP12": "MAP12.png",
        "MAP13": "MAP13.png",
        "MAP14": "MAP14.png",
        "MAP15": "MAP15.png",
        "MAP16": "MAP16.png",
        "MAP17": "MAP17.png",
        "MAP18": "MAP18.png",
        "MAP19": "MAP19.png",
        "MAP20": "MAP20.png",
        "MAP21": "MAP21.png",
        "MAP22": "MAP22.png",
        "MAP23": "MAP23.png",
        "MAP24": "MAP24.png",
        "MAP25": "MAP25.png",
        "MAP26": "MAP26.png",
        "MAP27": "MAP27.png",
        "MAP28": "MAP28.png",
        "MAP29": "MAP29.png",
        "MAP30": "MAP30.png",
        "MAP31": "MAP31.png",
        "MAP32": "MAP32.png"
      },
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      "categories": null
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    "added": "2019-09-01 12:53:36",
    "file": {
      "type": "PWAD",
      "size": 6049153,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/13b3bd7b1b4c89f83f332a2b02699aed853dcd97/13b3bd7b1b4c89f83f332a2b02699aed853dcd97.wad.gz",
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    "content": {
      "maps": [
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        "MAP02",
        "MAP03",
        "MAP04",
        "MAP05",
        "MAP06",
        "MAP07",
        "MAP08",
        "MAP09",
        "MAP10",
        "MAP11",
        "MAP12",
        "MAP13",
        "MAP14",
        "MAP15",
        "MAP16",
        "MAP17",
        "MAP18",
        "MAP19",
        "MAP20",
        "MAP21",
        "MAP22",
        "MAP23",
        "MAP24",
        "MAP25",
        "MAP26",
        "MAP27",
        "MAP28",
        "MAP29",
        "MAP30",
        "MAP31",
        "MAP32"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 1,
        "lumps": 457,
        "maps": 32,
        "palettes": 0
      },
      "engines_guess": [
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      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Boom\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Nanopineapple 2018\nFilename                : pnano18.wad\nRelease date            : 1 January 2019\nAuthor                  : Sophie Kirschner\nEmail Address           : [redacted]\n\nDescription             : Thirty-two maps, all first made during November\n                          and then further refined in December 2018.\n                          Wow, talk about an intense month...\n\n                          Nanopineapple was designed for Boom ports and\n                          pistol starts.\n\n                          No jumping, crouching, or free aim!\n                          This breaks the WAD.\n\n                          Infinite height is encouraged for a more\n                          challenging experience, but turning it off\n                          won't break the game.\n\n                          Enjoy!\n\n===========================================================================\n* What is included *\n\nNew levels              : 32\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : No\n\n* Play Information *\n\nGame                    : DOOM2\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : Supported for some maps (list below)\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nEditor(s) used          : GZDoom Builder Bugfix, SLADE3\nTested With             : Zandronum v2.1.2, PrBoom+ 2.5.1.4\n\n* Copyright / Permissions *\n\nMy work and this readme are released as CC0 \"No Rights Reserved\",\nA.K.A. in the public domain.\nhttps://creativecommons.org/share-your-work/public-domain/cc0/\n\nPLEASE NOTE that not all resources in this WAD are my original work.\nThough I believe that all of this is fair use, this detail is important\nbecause it is not safe to assume that *everything* included in this WAD\nmust be in the public domain just because my own work on the WAD is.\nAll of the music is MIDIs I found on the internet, and the graphics are\nmostly edits of Doom 2 images. Below, you can find credit for every midi\nand image included in the WAD. Everything else is entirely my own work.\n\n===========================================================================\n* Deathmatch info *\n\nThese maps all have deathmatch starts and at least a little bit of\nattention paid to seeing that layout and item pickups should present\nfor some interesting deathmatch games:\n\nMAP01 \"Urban Infestation\"\nMAP03 \"Bullet Town\"\nMAP04 \"Courtyard\"\nMAP05 \"Rush Hour\"\nMAP08 \"Glow\"\nMAP11 \"Tiny Tech\"\nMAP13 \"Zombie Cavern\"\nMAP18 \"Down Umber\"\nMAP24 \"Hellfire\"\nMAP26 \"Red Fortress\"\nMAP27 \"Explosive\"\nMAP30 \"Impact\"\n\n===========================================================================\n* Music Credit *\n\nTitle Screen D_DM2TTL: Strength of a Thousand Men (Two Steps from Hell)\nhttps://www.cprato.com/en/midi/details/92/two-steps-from-hell-strength-of-a-thousand-men\n\nIntermission D_DM2INT: Valentina (Super Mario RPG) (Sequenced by \"Joe Cortez\")\nhttps://www.vgmusic.com/file/92a68c8a23c975b5c385519abd690e58.html\n\nCluster Text D_READ_M: Celes (Final Fantasy III)\nhttps://www.vgmusic.com/file/b9c802b94f3914f1d13de1df745ae2b2.html#disqus_thread\n\nUnused Cast Roll D_ENDOOM: End Credits (Donkey Kong Country) (Sequenced by \"Andreas and Savas Oulassoglou\")\nhttps://www.vgmusic.com/file/a84aa383e74f46df81d97073f26c2d2f.html\n\nMAP01 \"Urban Infestation\" D_RUNNIN: Temple Tempest (Donkey Kong Country) (Sequenced by \"Zero Beats\")\nhttps://www.vgmusic.com/file/2afbe42de73cbd8aa5aa6a633df97311.html\n\nMAP02 \"Lost City\" D_STALKS: Hot Pursuit (Donkey Kong Country) (Sequenced by \"Dave Phaneuf\")\nhttps://www.vgmusic.com/file/25a9b66b2ec400b04ab82f43b9b1a7c6.html\n\nMAP03 \"Bullet Town\" D_COUNTD: Mine (Donkey Kong Country 2) (Sequenced by \"Jarel Jones\")\nhttps://www.vgmusic.com/file/0ad36589c7568774eff41af1526a3f6a.html\n\nMAP04 \"Courtyard\" D_BETWEE: Gymnopedie No. 1 (Composed by Erik Satie)\nhttp://www-personal.umich.edu/~bbowman/midi/satie/\n\nMAP05 \"Rush Hour\" D_DOOM: Carson City (Wild Guns) (Sequenced by \"M4ST3R\")\nhttps://www.vgmusic.com/file/fc4e9e27bb19ae994ba87a4c73d29bc6.html\n\nMAP06 \"Corridor Horror\" D_THE_DA: Fear Factory (Donkey Kong Country) (Sequenced by \"Sky\")\nhttps://www.vgmusic.com/file/954430a8a8d992bde28783f9f8824629.html\n\nMAP07 \"Boxing Day\" D_SHAWN: Sexy Wizard (Super Tetris 3) (Sequenced by \"JILost\")\nhttps://www.vgmusic.com/file/09fb262ff96c60f08307461a2bd645ef.html\n\nMAP08 \"Glow\" D_DDTBLU: Battle with Gilgamesh (Final Fantasy V)\nhttps://www.vgmusic.com/file/f7ab0e592d5093491d2e53493820f502.html\n\nMAP09 \"Mechanical Descent\" D_IN_CIT: Temple (ActRaiser) (Sequenced by \"Jorge D. Fuentes\")\nhttps://www.vgmusic.com/file/b9298531a4c4bfe726d13f25df8c574f.html\n\nMAP10 \"Slime Factory\" D_DEAD: Beach (Plok) (Sequenced by \"Asa Lothario & Sam Wolff\")\nhttps://www.vgmusic.com/file/5840be9b4db5c115c73b9387c0b799ea.html\n\nMAP11 \"Tiny Tech\" D_STLKS2: Frosty Frolics (Donkey Kong Country 3) (Sequenced by \"Andreas & Savas Oulassoglou\")\nhttps://www.vgmusic.com/file/99fd4f56256b146894221b4ff912a4bb.html\n\nMAP12 \"Weapons Primed\" D_THEDA2: Blast Hornet's Stage (Mega Man X3) (Sequenced by \"Teck\")\nhttps://www.vgmusic.com/file/17f345bf42f5b83998cb917dfdb8c015.html#disqus_thread\n\nMAP13 \"Zombie Cavern\" D_DOOM2: Flight of the Zinger (Donkey Kong Country 2) (Sequenced by \"Jeff Daily\")\nhttps://www.vgmusic.com/file/13f4f2bccaa2233c318b9a6eb81d1610.html\n\nMAP14 \"Scarred Earth\" D_DDTBL2: Hello, Cid! (Final Fantasy II)\nhttps://www.vgmusic.com/file/638fa756013448bed78908762712bc2f.html\n\nMAP15 \"Technolibrary\" D_RUNNI2: New Junk City (Earthworm Jim) (Sequenced by \"Teck\")\nhttps://www.vgmusic.com/file/39ecb9fd494edba6254464113423d3c8.html\n\nMAP16 \"Grey Death\" D_DEAD2: Symphony No. 2 in D major, Allegro con spirito (Composed by Johannes Brahms)\nhttp://www.kunstderfuge.com/brahms.htm\n\nMAP17 \"Earthen Trial\" D_STLKS3: Smithy (First Battle) (Super Mario RPG) (Sequenced by \"Alluro95\")\nhttps://www.vgmusic.com/file/34e1ddec26b227611c12c8c8ba356904.html\n\nMAP18 \"Down Umber\" D_ROMERO: Boss Battle (7th Saga) (Sequenced by \"SinclairC\")\nhttps://www.vgmusic.com/file/8d1da46fc7b3ee2aa92d0aa1db4ff0c8.html\n\nMAP19 \"Roundabout\" D_SHAWN2: On A Clear Day (Kiki's Delivery Service)\nhttp://www.wingsee.com/ghibli/kiki/music.html\n\nMAP20 \"Emergence\" D_MESSAG: Cast Roll (Demon's Crest) (Sequenced by \"D. Harasymovich\")\nhttps://www.vgmusic.com/file/b3f439343382a3d37e7dcb16038e04e3.html\n\nMAP21 \"Devil's Catacombs\" D_COUNT2: Udderly Abducted (Earthworm Jim 2) (Sequenced by \"Stacy Anne Christiansen\")\nhttps://www.vgmusic.com/file/f55c38c5c74879242d7c8109a8c39f58.html\n\nMAP22 \"Castle Olivine\" D_DDTBL3: Clair de Lune (Composed by Claude Debussy) (Lightly edited from the original)\nhttp://www.piano-midi.de/debuss.htm\n\nMAP23 \"Guts\" D_AMPIE: Decisive Battle (Final Fantasy V) (Sequenced by \"Franky Chan\")\nhttps://www.vgmusic.com/file/5feb866cde19b8a26974b6e0a7758a14.html\n\nMAP24 \"Hellfire\" D_THEDA3: Staff Roll (Dragon Ball Z Super Butouden 3) (Sequenced by \"Robert Hansson\")\nhttps://www.vgmusic.com/file/62f5838212ffbbc505c50bb05e95e9df.html\n\nMAP25 \"Mt. Brimstone\" D_ADRIAN: Symphony No. 40, Molto Allegro (Composed by Wolfgang Amadeus Mozart)\nhttp://www.kunstderfuge.com/mozart.htm#symphonic\n\nMAP26 \"Red Fortress\" D_MESSG2: Maridia 2 (Remix) (Super Metroid) (Sequenced by \"King Meteor\")\nhttps://www.vgmusic.com/file/3be17b7d3fa1dfad8ca415adf9676d5a.html\n\nMAP27 \"Explosive\" D_ROMER2: Symphony No. 9, Molto Vivace (Composed by Ludwig von Beethoven)\nhttp://www.kunstderfuge.com/beethoven/variae.htm#Symphonies\n\nMAP28 \"Path to Infinity\" D_TENSE: Symphony No. 7, Allegretto (Composed by Ludwig von Beethoven)\nhttp://www.kunstderfuge.com/beethoven/variae.htm#Symphonies\n\nMAP29 \"Worldshell\" D_SHAWN3: Finale (Laputa: Castle in the Sky)\nhttp://www.wingsee.com/ghibli/laputa/music.html\n\nMAP30 \"Impact\" D_OPENIN: Port Town (F-Zero)\nhttps://www.vgmusic.com/file/ccf3fa10e51ce3bcff61e836640e315a.html\n\nMAP31 \"Teuflisch Complex\" D_EVIL: Imperial Medley (Super Return of the Jedi) (Sequenced by \"Robert\")\nhttps://www.vgmusic.com/file/1b1a203a6d0d29032c1bb7ed8a48757f.html\n\nMAP32 \"Icon of Antisemitism\" D_ULTIMA: Arrival on Crateria (Remix) (Super Metroid) (Sequenced by \"Jay Reichard\")\nhttps://www.vgmusic.com/file/104039a19c2e1185c6993fa1a98d6234.html\n\n===========================================================================\n* Image Credit *\n\nGATE1B, GATE1C, and GATE1D are edits of the Doom 2 GATE1 flat.\n\nREDBORDR is a recolor of the Doom 2 WOOD8 texture.\n\nLFALL1 through LFALL4 and WFALL1 through WFALL4 are recolors of the\nDoom 2 BFALL1 through BFALL4 textures.\n\nMOSSROCK was copied from the Plutonia IWAD.\n\nTITLEPIC borrows a Doom 2 logo and an image of a pineapple that was\nprovided to me without credit, but appears to be based on this one...\nhttps://emojipedia.org/emojione/3.1/pineapple/\nhttps://www.doomworld.com/forum/topic/103281-nanopineapple-2018-megawad-in-1-month/?do=findComment&comment=1939769\n\nCWILVxx graphics created with the help of DoomWord.\nhttps://www.doomworld.com/forum/topic/42630-doomword/\n\nHFACExx graphics combine a lightly edited image of Adolf Hitler with some\npixels taken out of the Doom 2 ZZZFACE textures. (Mainly ZZZFACE3.)\nIt's proven difficult to track down the origin of the image of Hitler that\nI used. It appears to be a colorization of a black-and-white photo\ntaken from the Bettmann Archive, captured in 1993. Sadly, the history of\nthe colorized image is buried in an endless deluge of search result pages\nsharing similar titles, including \"Were Hitler's eye's Blue or Brown?????\"\nhttps://www.gettyimages.fi/detail/news-photo/munich-germany-this-portrait-study-of-adolf-hitler-is-said-news-photo/515570920"
      }
    ]
  },
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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        "linedefs": 1618,
        "sidedefs": 2334,
        "vertices": 1543,
        "sectors": 272,
        "segs": 2494,
        "ssectors": 753,
        "nodes": 752,
        "textures": {
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          "TEKWALL6": 22,
          "SW1PANEL": 4,
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          "GATE4": 2,
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          "BIGBRIK1": 245,
          "ASHWALL2": 18,
          "DOORRED": 1,
          "PANEL1": 10,
          "RROCK12": 4,
          "PANBORD1": 127,
          "RROCK15": 17,
          "DOORTRAK": 28,
          "MFLR8_2": 9,
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          "PANEL4": 2,
          "STEP1": 9,
          "PANCASE2": 256,
          "STEP2": 6,
          "PANEL9": 3,
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          "PIPE2": 2,
          "FLAT5_2": 33,
          "SILVER1": 24,
          "PANBOOK": 14,
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          "WOOD12": 49,
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          "PANCASE1": 33,
          "FLOOR6_2": 2,
          "STONE": 6,
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          "PANBLACK": 1,
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          "DOORBLU": 1,
          "GATE1D": 1,
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          "RROCK14": 6,
          "PANRED": 4,
          "EXITDOOR": 2,
          "DOORYEL": 1,
          "BRWINDOW": 50,
          "GATE1B": 2,
          "SILVER2": 1,
          "EXITSIGN": 10,
          "CEIL1_3": 44,
          "BRICK1": 129,
          "MODWALL1": 11,
          "TEKWALL1": 7,
          "FWATER1": 2,
          "METAL": 143,
          "PANEL2": 13,
          "BRICK7": 212,
          "GRNROCK": 37,
          "BIGDOOR2": 2,
          "PIPE4": 10,
          "FLAT10": 1,
          "BRNSMALC": 8
        }
      },
      "monsters": {
        "total": 147,
        "by_type": {
          "archvile": 1,
          "cacodemon": 4,
          "chaingun_guy": 9,
          "demon": 2,
          "hell_knight": 3,
          "imp": 31,
          "lost_soul": 3,
          "pain_elemental": 1,
          "revenant": 4,
          "shotgun_guy": 38,
          "spectre": 2,
          "zombieman": 49
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 96,
          "melee": 4,
          "projectile": 47
        }
      },
      "items": {
        "total": 139,
        "by_type": {
          "ammo_clip": 16,
          "armor_bonus": 32,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "health_bonus": 26,
          "medikit": 3,
          "plasma_rifle": 1,
          "rocket": 15,
          "rocket_launcher": 2,
          "shells": 20,
          "shotgun": 1,
          "stimpack": 19,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 16,
          "cells": 0,
          "rockets": 15,
          "shells": 20
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 147,
        "hmp_monsters": 144,
        "htr_monsters": 139,
        "uv_items": 98,
        "hmp_items": 119,
        "htr_items": 136
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": "pano"
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    },
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
        "things": 292,
        "linedefs": 706,
        "sidedefs": 1055,
        "vertices": 650,
        "sectors": 138,
        "segs": 1126,
        "ssectors": 351,
        "nodes": 350,
        "textures": {
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          "CEIL5_2": 7,
          "FLOOR4_5": 2,
          "SILVER1": 12,
          "MODWALL1": 38,
          "SW1MOD1": 2,
          "BROWNGRN": 72,
          "METAL2": 14,
          "TLITE6_5": 2,
          "STEP2": 16,
          "BLAKWAL2": 39,
          "FLAT20": 1,
          "LITE5": 8,
          "MODWALL2": 5,
          "SUPPORT2": 97,
          "ZIMMER7": 16,
          "BRICK12": 183,
          "SW1BRNGN": 2,
          "CEIL3_3": 106,
          "EXITDOOR": 2,
          "ZIMMER1": 8,
          "STEP5": 4,
          "FLAT19": 1,
          "STEP1": 9,
          "LITE3": 4,
          "RROCK03": 15,
          "STEP6": 8,
          "DOORTRAK": 4,
          "RROCK20": 16,
          "GRASS2": 37,
          "FLOOR0_1": 6,
          "F_SKY1": 54,
          "FWATER1": 1,
          "RROCK10": 1,
          "BRONZE1": 12,
          "SLIME15": 2,
          "SPACEW4": 137,
          "DOOR1": 1
        }
      },
      "monsters": {
        "total": 117,
        "by_type": {
          "cacodemon": 6,
          "demon": 8,
          "hell_knight": 4,
          "imp": 13,
          "lost_soul": 78,
          "pain_elemental": 3,
          "zombieman": 5
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 5,
          "melee": 8,
          "projectile": 104
        }
      },
      "items": {
        "total": 159,
        "by_type": {
          "ammo_box": 12,
          "ammo_clip": 79,
          "armor_bonus": 28,
          "chaingun": 1,
          "computer_area_map": 1,
          "green_armor": 1,
          "health_bonus": 16,
          "medikit": 1,
          "rocket_box": 2,
          "rocket_launcher": 1,
          "soulsphere": 1,
          "stimpack": 16
        },
        "ammo_by_category": {
          "bullets": 91,
          "cells": 0,
          "rockets": 2,
          "shells": 0
        },
        "weapons_present": [
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          "rocket_launcher"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 117,
        "hmp_monsters": 109,
        "htr_monsters": 96,
        "uv_items": 144,
        "hmp_items": 147,
        "htr_items": 159
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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      "images": [
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}

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