The Black Widow (BLACKWID.WAD)

PWAD 136 KiB 1 map(s)

Counts

endoom0
graphics0
lumps111
maps1
palettes0

Totals (across maps)

Things243
Linedefs371
Sectors62
Monsters104
Items55
Raw model (for completeness)
{
  "meta": {
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    "sha1": "c31af0eba0524ccdb8533006af33d1277ce980c1",
    "sha256": "f231461634687412e7f97e3909166609d25f3a57f9c91aabacddfbda5ab1aa7f",
    "title": "The Black Widow (BLACKWID.WAD)",
    "authors": [
      "Ole J. Kielland Email adress kintel@hsr.no Ad. credits to ID Software, Matthew Ayres, Bill Neisius,"
    ],
    "filenames": [
      "BLACKWID.WAD",
      "BLACKWID.ZIP"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-02-15 17:01:53",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "The Black Widow (BLACKWID.WAD)",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-02-15 17:01:53",
    "file": {
      "type": "PWAD",
      "size": 139039,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c31af0eba0524ccdb8533006af33d1277ce980c1/c31af0eba0524ccdb8533006af33d1277ce980c1.wad.gz",
      "corrupt": true,
      "corruptMessage": "96 lump(s) are corrupt"
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 111,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "The Black Widow",
      "description": "This WAD contains a single map, MAP01, designed primarily for one player but also supporting cooperative and deathmatch modes. The level is moderately sized with a focus on action and exploration, featuring secret doors and a gradual weapon progression starting from weak arms to shotguns and heavier weapons. It includes new sounds and graphics, with a techbase/industrial theme highlighted by custom textures and some unique visual elements. The difficulty is balanced to challenge experienced players without being impossible, with a linear progression and some minor known bugs. It is built for DOOM2 and compatible with its engine, emphasizing classic gameplay with moderate monster density and resource availability.",
      "authors": [
        "Ole J. Kielland"
      ],
      "tags": [
        "ammo_plentiful",
        "boom_compatible",
        "linear",
        "medium_maps",
        "moderate",
        "single_map",
        "techbase"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "idgames",
        "name": null,
        "contents": "Uploaded by Perseus (jwc0045211@hotmail.com)\n\n   BLACKWID.* v1.01 created Nov 13. 1994\n\n   Title                     :     The Black Widow (BLACKWID.WAD)\n   Author                    :     Ole J. Kielland\n   Email adress              :     kintel@hsr.no\n   Ad. credits to            :     ID Software, Matthew Ayres, Bill Neisius,\n                                   Tom Neff and Ketil Kintel\n   Description               :     This is mostly a 1-player level, but it`s\n                                   also a nice DM and co-level.\n                                             You start with a not so power-\n                                   ful weapon and you have to fight\n                                   your way through a few guys before you get\n                                   even a shotgun. But don`t let this scare\n                                   you.  It`s not so far away... The level\n                                   itself isn`t that big, but it`s way enough\n                                   action all the way. Most of you experienced\n                                   DOOM- player-guys will take it down after a\n                                   few tries. I didn`t want it to be\n                                   impossible getting to the exit, but those\n                                   who haven`t played DOOM that much, will\n                                   have quite fun, finding secret doors, heavy\n                                   weapons and all that stuff. I`m not saying\n                                   that the masters will find this level\n                                   boring, so don`t turn around, you people!!\n                                   I think the whole World of DOOM will find\n                                   this level exciting.  I`m thinking about\n                                   making an episode, so if you like this\n                                   level, send me a postcard to cheer me up.\n                                   Finally, here`s my advice:\n                                   ALWAYS LOOK BEHIND YOU!\n                                   (And in front of you, because I`ve included\n                                   some hot pictures of nude teenagers...)\n   ** PLAY INFO **\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\n\n   Episode and level      :        MAP01\n   Single player          :        Yes\n   Co-operative 2-4 pl.   :        Yes\n   Deathmatch   2-4 pl.   :        Yes\n   Difficulty settings    :        Yes\n   New sounds             :        Yes\n   New graphics           :        Yes\n\n   ** CONSTRUCTION **\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\n\n   Base                   :        I made the level by my self (SCRATCH)\n   Build time             :        About 72 hours (a lot spent on sexy\n                                   graphics)\n   Editor(s) used         :        WADED 1.42, DMGRAPH 1.1 and DMMUSIC 1.0\n   Bugs known             :        Only one. In a little corridor that turns\n                                   to the right, in the middle of the inner\n                                   turn, there is a little error called the\n                                   HALL OF MIRROR (HOM). I`ve tried to fix it,\n                                   but nothing, except deleting the whole\n                                   linedef seems to work.\n                                   OBS: If somebody out there in the dark\n                                   managed to repair this wall, I would thank\n                                   both heaven and you, and give you one of my\n                                   (I hope) new episodes. So, if YOU\n                                   are mr. Fix-it, send me a postcard or give\n                                   me a note on the email adress listed above,\n                                   and sit down and wait for the surprise...\n                                   Oh, and if you can call it a bug, one of\n                                   the doors (SUPPORT2) are sliding like a\n                                   chain instead of, like the other doors, go\n                                   straight up. (Maybe it`s just me, screwing\n                                   all up with the editor, though...)\n                                   If you should find more bugs, please inform\n                                   me. Thank you, kind sir.\n\n   ** COPYRIGHT / PERMISSIONS **\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\n\n   Authors may use this .WAD level as a base for making new levels, or just as\n   an idea. You are free to distribute this WAD, as long as you include this\n   file, without modifying it. (You may of course make your one README.XXX\n   file, just get this into the package as well.)\n   You may distribute BLACKWID.WAD in any electronic format (BBS, Floppy Disk,\n   CD, etc.) if you remember to include this file.\n\n                                      __ __ __ __ __ __ __ __ __ __ __ __\n    ## M Y    A D R E S S ##        |                                     |\n    ========================        |     Repeating the email adress:     |\n                                    |                                     |\n    Ole Jacob Kielland              |     kintel@hsr.no                   |\n    Hellmyrbruddet 31               | __ __ __ __ __ __ __ __ __ __ __ __ |\n    N-8011 Bod??\n    NORWAY\n\n    On the edge of this file, I want you to have mercy\n    with me about my english.\n    It`s Norwegian school-english, and it could, sure as hell,\n    have been better. But what would you expect from a thirteen\n    years old norwegian boy?\n    Have a good time, playing and editing my level.\n    BYE!"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 243,
        "linedefs": 371,
        "sidedefs": 460,
        "vertices": 351,
        "sectors": 62,
        "segs": 468,
        "ssectors": 135,
        "nodes": 134,
        "textures": {
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          "FLOOR0_3": 4,
          "SFLR6_4": 2,
          "NUKAGE3": 2,
          "COMPSPAN": 2,
          "SHAWN2": 15,
          "SKIN2": 9,
          "CONS1_5": 1,
          "CRATOP2": 1,
          "DOORRED2": 2,
          "FLAT1_2": 10,
          "METAL": 4,
          "SP_DUDE1": 1,
          "CEIL3_5": 12,
          "CRATELIT": 4,
          "DOORTRAK": 12,
          "FLOOR4_8": 1,
          "GRAY5": 1,
          "ROCKRED1": 6,
          "STEP5": 4,
          "SW2GARG": 2,
          "FLAT5_1": 2,
          "PLAT1": 1,
          "ASHWALL2": 12,
          "FIREBLU1": 3,
          "GSTONE1": 16,
          "WOOD5": 14,
          "FLAT9": 10,
          "WOODGARG": 8,
          "LITE3": 6,
          "GATE3": 6,
          "FLAT5_7": 2,
          "FLOOR6_1": 2,
          "CRATE2": 3,
          "SP_ROCK1": 7,
          "GRAYBIG": 2,
          "STARTAN3": 59,
          "ROCKRED2": 3,
          "CONS1_1": 1,
          "REDWALL": 35,
          "ROCKRED3": 45,
          "STEP2": 2,
          "SW1LION": 1,
          "SUPPORT2": 4,
          "FLAT5_8": 10,
          "GRAY7": 5,
          "SP_DUDE2": 1,
          "SW1GRAY": 1,
          "FLOOR5_4": 1,
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          "TEKWALL1": 2,
          "WOOD1": 39,
          "BROWN1": 17,
          "F_SKY1": 9,
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          "CRATINY": 1,
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          "FLAT2": 6,
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      },
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        "by_type": {
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          "cacodemon": 8,
          "demon": 9,
          "imp": 32,
          "lost_soul": 12,
          "shotgun_guy": 20,
          "spectre": 3,
          "spider_mastermind": 1,
          "zombieman": 15
        },
        "by_category": {
          "boss": 1,
          "hitscanner": 35,
          "melee": 12,
          "projectile": 56
        }
      },
      "items": {
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        "by_type": {
          "ammo_box": 3,
          "armor_bonus": 3,
          "backpack": 2,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell_pack": 4,
          "chaingun": 2,
          "chainsaw": 1,
          "green_armor": 1,
          "health_bonus": 3,
          "invisibility": 1,
          "invulnerability": 1,
          "medikit": 3,
          "plasma_rifle": 3,
          "rocket": 2,
          "rocket_box": 6,
          "rocket_launcher": 1,
          "shell_box": 1,
          "shells": 4,
          "shotgun": 3,
          "soulsphere": 2,
          "stimpack": 6
        },
        "ammo_by_category": {
          "bullets": 3,
          "cells": 4,
          "rockets": 8,
          "shells": 5
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 99,
        "hmp_monsters": 84,
        "htr_monsters": 53,
        "uv_items": 51,
        "hmp_items": 51,
        "htr_items": 51
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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          "type": null
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c31af0eba0524ccdb8533006af33d1277ce980c1/MAP01/pano/pano_0.webp",
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    }
  ]
}

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