Raw model (for completeness)
{
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"sha256": "18a140d30055f8c0193c99efe026aa9204c7dcf9e97bb7ad9e655d1a941f0638",
"title": "Hell's Crosshairs",
"authors": [
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"filename": null,
"added": "2013-11-06 22:29:19",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Hell's Crosshairs",
"description": "Same as most levels, kill all the monsters and find the secrets to win.",
"maps": null,
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"added": "2013-11-06 22:29:19",
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"content": {
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"lumps": 13,
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"contents": "================================================================\nTitle : Hell's Crosshairs\nFilename : Croshair.wad\nAuthor : Kris Daley\nEmail Address : Double07@usit.net\nMisc. Author Info : This is my first so drop me a line and\n\t\t\t let me know what you think.\n\nDescription : Same as most levels, kill all the monsters\n\t\t\t and find the secrets to win.\n\nAdditional Credits to : Dave Swift\n================================================================\n\n* Play Information *\n\nEpisode and Level # : Map01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Not implemented\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : Deu, Doomed \"The Real Thing\"\nKnown Bugs : None. But let me know...\n\n* Copyright / Permissions *\n\nAuthors (MAY) use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com (and mirrors)\n\nBBS numbers:\n\nOther:"
}
]
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"title": "MAP01",
"format": "doom",
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"baron": 2,
"cacodemon": 1,
"chaingun_guy": 29,
"cyberdemon": 1,
"demon": 13,
"hell_knight": 1,
"imp": 48,
"lost_soul": 6,
"mancubus": 5,
"pain_elemental": 2,
"revenant": 1,
"shotgun_guy": 29,
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"zombieman": 5
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"hitscanner": 63,
"melee": 13,
"projectile": 69
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"backpack": 2,
"berserk": 3,
"bfg9000": 1,
"blue_armor": 4,
"cell_pack": 17,
"chaingun": 1,
"chainsaw": 1,
"computer_area_map": 1,
"health_bonus": 6,
"invisibility": 2,
"invulnerability": 1,
"medikit": 10,
"megasphere": 3,
"plasma_rifle": 1,
"rocket": 5,
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"shell_box": 9,
"soulsphere": 4,
"stimpack": 3,
"super_shotgun": 3
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"cells": 17,
"rockets": 10,
"shells": 9
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"chainsaw",
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"hmp_monsters": 145,
"htr_monsters": 145,
"uv_items": 99,
"hmp_items": 99,
"htr_items": 97
},
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"metadata": {
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"music": null,
"source": "marker"
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"analysis": {
"title": "Hell's Crosshairs",
"description": "A Doom II map with a mixed techbase-to-marble/stone look, using lots of gray metals and gothic textures. Combat is monster-heavy and notably hitscanner-dense (many shotgunners and chaingunners), backed up by several mid-tiers and a couple of arch-viles. Expect a hard UV run with big end threats (both Cyberdemon and Spider Mastermind) but also strong player firepower (SSG, plasma, and a BFG) plus ample cells, rockets, and health. Progression is straightforward but gated by all three skull keys, with no teleport-driven navigation.",
"tags": [
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"boss_encounter",
"generous_health",
"gothic",
"hard",
"hitscanner_heavy",
"key_hunt",
"medium_length",
"mixed_theme",
"setpiece_focused",
"techbase",
"vanilla_compatible"
]
}
}
]
}