Raw model (for completeness)
{
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"sha256": "362520d7ee4da46031ae7a49640c8a95900332d709f00ce5384034604291fc50",
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],
"filename": null,
"added": "2014-12-15 23:05:35",
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"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
"added": "2014-12-15 23:05:35",
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"content": {
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"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
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},
"engines_guess": [
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"text_files": [
{
"source": "readmes",
"name": null,
"contents": "TELEARENA.WAD\n\nName:Telearena.wad\nAuthor:Piccolo2000\nEmail:death_match_man@hotmail.com\n\nDesc:This is a semi-small DM level with a REALLY low light level, making it hard to see anything but shots. Unless you start in the center, where there is a pair of light-amp goggles. The platforms in the center might be a bit close together, but this is only one of my first levels, so dont crit me much.\n\nSPECS-----------------------------\nDooM version: Doom II\nMap: Map 01\nSingle Player: Testing only, no monsters in the level\n2-4 Co-op: no\n2-4 deathmatch: yes\ndifficulty: all\nnew sounds: none\nnew graphics: none\nnew midis: none\n\nConst. information\n\nBase: New level from scratch\nBuild time: about 8 hours spread over a few days\nEditors used: DeeP 97\nKnown bugs: If you dont count the middle platforms being too close a bug, none\n\nYou can distribute this WAD freely, as long as you include this .txt file. You may make changes, as long as you include an extra .txt file naming the changes."
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 102,
"sidedefs": 224,
"vertices": 142,
"sectors": 24,
"segs": 246,
"ssectors": 107,
"nodes": 106,
"textures": {
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"GATE1": 1,
"FLAT5_2": 1,
"FLOOR6_1": 1,
"GATE4": 4,
"BFALL1": 36,
"ZZWOLF5": 8,
"GATE3": 4,
"BFALL3": 4,
"FLAT9": 5,
"F_SKY1": 24,
"AASHITTY": 8,
"BLAKWAL1": 4,
"EXITSIGN": 20,
"NUKAGE1": 4,
"RROCK02": 4
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
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"by_type": {
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"armor_bonus": 12,
"blue_armor": 1,
"cell_pack": 9,
"chaingun": 4,
"health_bonus": 12,
"invisibility": 2,
"light_amp_goggles": 1,
"medikit": 11,
"plasma_rifle": 4,
"rocket_box": 13,
"rocket_launcher": 4,
"shell_box": 25,
"shotgun": 6,
"stimpack": 8,
"super_shotgun": 2
},
"ammo_by_category": {
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"cells": 9,
"rockets": 13,
"shells": 25
},
"weapons_present": [
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]
},
"mechanics": {
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"keys": [],
"secret_exit": false
},
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"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 131,
"hmp_items": 131,
"htr_items": 131
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
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"images": [
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"type": null
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],
"analysis": {
"title": "Telearena",
"description": "A semi-small deathmatch arena built for Doom II, featuring very low lighting that makes opponents hard to spot except by muzzle flashes. Teleporters drive movement around the map, with light-amp goggles available near the center to counter the darkness. Combat is purely PvP (no monsters) with plentiful weapons and ammo including rockets and plasma, plus a couple of invisibility pickups for extra chaos.",
"tags": [
"ammo_plentiful",
"arena",
"deathmatch",
"low_light",
"no_monsters",
"powerups",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible",
"weapons_plentiful"
]
}
}
]
}