Raw model (for completeness)
{
"meta": {
"id": "7ca43f33-e498-4ccc-b59f-cb5b80ac8003",
"sha1": "aa6ed47b8f1804c42a7442d3781bae3789726236",
"sha256": "e40c8d198b914ee85bacbc573383de4eab21b71cbdce4997a9c6b2f9014cba17",
"title": "Grind II (v1.3.0)",
"authors": [
"Kara C. Rader"
],
"filenames": [
"grind2.wad"
],
"additional": {
"engines": [
"BOOM",
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-22 19:05:13",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Grind II (v1.3.0)",
"description": "The first in an almost-vanilla set of levels. No port effects are used, but a good port is required to run the wad. Be on the lookout for the simple fake slopes, the fake 3D floors, and the fake mirror. The demos show a walkthrough of the level on easy mode. Demos find 0% secrets, so no surprises are given away.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-22 19:05:13",
"file": {
"type": "PWAD",
"size": 271058,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/aa6ed47b8f1804c42a7442d3781bae3789726236/aa6ed47b8f1804c42a7442d3781bae3789726236.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM",
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Grind II (v1.3.0)",
"description": "Grind II is a single-map WAD designed for Doom II, featuring one large, complex level with 280 sectors and extensive linedefs indicative of a detailed environment. The map maintains an almost-vanilla style without port-specific effects, though it requires advanced source ports like ZDoom or Legacy to run properly. Combat is balanced for single-player with some deathmatch elements, and the level includes unique visual tricks such as fake slopes, 3D floors, and a mirror effect. Resource distribution and monster details are not explicitly stated, but the design suggests moderate difficulty with a focus on exploration and careful navigation. The layout is likely linear or hub-like given the map's scale and complexity, compatible with Boom and Doom II engines.",
"authors": [
"Kara C. Rader"
],
"tags": [
"boom_compatible",
"doom2",
"exploration_heavy",
"linear",
"medium_maps",
"moderate",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Any source port that gets rid of VPO errors\n (ZDoom, Legacy, etc). Demos should be used with\n the signified port and version. jDoom is not\n recommended.\nPrimary purpose : Single and Deathmatch, I guess.\n===========================================================================\nTitle : Grind II (v1.3.0)\nFilename : Grind2.wad\nRelease date : 11/21/02\nAuthor : Kara C. Rader\nEmail Address : Kara@xfury.net\nOther Files By Author : Grind.wad, UAC.wad, Gatika.wad, Ill.wad\nMisc. Author Info : Makes Doom levels. o_O\n\nDescription : The first in an almost-vanilla set of levels. No\n port effects are used, but a good port is\n required to run the wad. Be on the lookout for\n the simple fake slopes, the fake 3D floors, and\n the fake mirror. The demos show a walkthrough of\n the level on easy mode. Demos find 0% secrets,\n so no surprises are given away.\n\nAdditional Credits to : myk, DOOM Anomaly, DooMer 4ever, and Torn\n===========================================================================\n* What is included *\n\nNew levels : Yes.\nSounds : No.\nMusic : No.\nGraphics : Nu-uh.\nDehacked/BEX Patch : No.\nDemos : Yes, two.\nOther : Nope.\nOther files required : None.\n\n* Play Information *\n\nGame : Doom II\nMap # : MAP01\nSingle Player : Designed for this.\nCooperative 2-4 Player : Player starts, but no additional monsters.\nDeathmatch 2-4 Player : Extra weapon(s) for deathmatch.\nOther game styles : No.\nDifficulty Settings : Yes.\n\n* Construction *\n\nBase : Grind.wad\nBuild Time : I forget.\nEditor(s) used : Registered DeePsea\nKnown Bugs : Doesn't run with Doom2.exe correctly. jDoom\n doesn't handle the TNT box correctly.\nMay Not Run With... : Doom2.exe =/ And demos won't run unless you\n use the correct port/version: Legacy v1.40a\n and ZDoom 1.23 b33, although it should run\n with 1.22.\n\n* Copyright / Permissions *\n\nMail me if you have any questions or information on the file.\n\nDistrubute freely, etc etc... Please don't copy the level or any parts.\nIf you feel you really have to, e-mail me first and ask. =)\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: Nope.\nFTP sites: Nah."
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
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"linedefs": 3431,
"sidedefs": 874,
"vertices": 3711,
"sectors": 280,
"segs": 6292,
"ssectors": 2321,
"nodes": 2320,
"textures": {
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"DOORTRAK": 3,
"LITEBLU4": 1,
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"MARBFACE": 6,
"DOORBLU2": 1,
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"CEIL4_2": 13,
"METAL": 58,
"COMPBLUE": 7,
"ASHWALL2": 5,
"GRAYBIG": 5,
"SLIME14": 2,
"MARBFAC4": 1,
"FLAT5_3": 10,
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"TLITE6_6": 1,
"FLAT23": 78,
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"CRATOP2": 3,
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"MARBGRAY": 5,
"TLITE6_1": 2,
"MODWALL3": 14,
"PANBORD1": 1,
"DOORYEL": 1,
"ASHWALL3": 47,
"SHAWN2": 105,
"FLOOR0_3": 13,
"DBRAIN1": 2,
"GRAY1": 17,
"MARBLE3": 15,
"FLOOR7_2": 16,
"COMPSPAN": 1,
"EXITDOOR": 1,
"DOORRED": 2,
"CRATE1": 13,
"FLAT20": 8,
"MARBFAC3": 6,
"DOOR1": 2,
"PANBOOK": 2,
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"RROCK03": 32,
"SKINEDGE": 1,
"STEP4": 1,
"MARBFAC2": 7,
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"STEP5": 26,
"SW1LION": 1,
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"DOORBLU": 2,
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"FLOOR5_1": 16,
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"FIREBLU1": 3,
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"DOOR3": 2,
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"CEMENT7": 20,
"STEP3": 8,
"SW1MET2": 1,
"SKINFACE": 3,
"FLOOR1_6": 2,
"PANCASE1": 1
}
},
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"by_type": {
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"baron": 1,
"cacodemon": 4,
"chaingun_guy": 3,
"demon": 1,
"hell_knight": 1,
"imp": 9,
"lost_soul": 1,
"mancubus": 1,
"revenant": 2,
"zombieman": 6
},
"by_category": {
"boss": 0,
"hitscanner": 9,
"melee": 1,
"projectile": 20
}
},
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"by_type": {
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"armor_bonus": 5,
"backpack": 4,
"chaingun": 1,
"computer_area_map": 1,
"green_armor": 1,
"invisibility": 1,
"plasma_rifle": 1,
"rocket": 1,
"rocket_launcher": 1,
"shells": 3,
"shotgun": 1,
"stimpack": 2,
"super_shotgun": 1
},
"ammo_by_category": {
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"cells": 0,
"rockets": 1,
"shells": 3
},
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"plasma_rifle",
"rocket_launcher",
"shotgun",
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]
},
"mechanics": {
"teleports": true,
"keys": [
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"red_skull",
"yellow_skull"
],
"secret_exit": false
},
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"hmp_monsters": 20,
"htr_monsters": 16,
"uv_items": 31,
"hmp_items": 27,
"htr_items": 23
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/aa6ed47b8f1804c42a7442d3781bae3789726236/MAP01/images/0.webp",
"type": null
},
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"type": "pano"
}
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