Troubling Trials

PWAD 154 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things297
Linedefs1138
Sectors278
Monsters118
Items90
Raw model (for completeness)
{
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    "sha256": "f83c70f6d422abcd1a9d8a24b03d0f7b196d316e244d4481611c3781af61a818",
    "title": "Troubling Trials",
    "authors": [
      "Scott Carnegie"
    ],
    "filenames": [
      "trials.wad"
    ],
    "additional": {
      "engines": [
        "LEGACY",
        "ZDOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-29 15:17:23",
      "locked": false,
      "canDownload": true,
      "adult": false,
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      "name": "Troubling Trials",
      "description": "This is my first level in about 4 years. It's basicly a test for the doom guy.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
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      "palettes": null,
      "categories": null
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    "added": "2014-12-29 15:17:23",
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      "corrupt": false
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    "content": {
      "maps": [
        "MAP01"
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      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
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        "LEGACY",
        "ZDOOM",
        "DOOM2"
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        "DOOM2"
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      : Have fun!\nAdvanced engine needed  : Preferably Legacy or Zdoom.\nPrimary purpose         : Single + Coop\n===========================================================================\nTitle                   : Troubling Trials\nFilename                : trials.wad\nRelease date            : August 11, 2003\nAuthor                  : Scott Carnegie\nEmail Address           : scottcc@shaw.ca\nOther Files By Author   :\nMisc. Author Info       :\n\nDescription             : This is my first level in about 4 years. It's basicly a test for the\n\t\t\t  doom guy.\n\nAdditional Credits to   :\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    :\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : 1\nSingle Player           : Designed for\nCooperative 2-4 Player  : Player starts only\nDeathmatch 2-4 Player   : No\nOther game styles       : No\nDifficulty Settings     : No\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : Too long!\nEditor(s) used          : Waded 1.83\nKnown Bugs              : None\nMay Not Run With...     :\n\n* Copyright / Permissions *\n\nAuthors (may NOT) use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 1138,
        "sidedefs": 1805,
        "vertices": 1157,
        "sectors": 278,
        "segs": 2041,
        "ssectors": 638,
        "nodes": 637,
        "textures": {
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          "CEMENT5": 28,
          "CEMENT6": 29,
          "FLAT5_2": 9,
          "SKINSCAB": 1,
          "SW1BRCOM": 1,
          "FWATER2": 1,
          "STONE": 65,
          "BLAKWAL1": 146,
          "CEIL3_4": 1,
          "COMPSPAN": 4,
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          "FLOOR0_6": 7,
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          "BLOOD2": 2,
          "SHAWN2": 66,
          "SILVER1": 31,
          "SPCDOOR1": 8,
          "SPCDOOR2": 8,
          "SPCDOOR4": 16,
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          "RROCK11": 36,
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          "STONE6": 75,
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          "FLAT19": 6,
          "GATE3": 2,
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          "cacodemon": 7,
          "chaingun_guy": 15,
          "demon": 8,
          "hell_knight": 2,
          "imp": 22,
          "lost_soul": 13,
          "mancubus": 1,
          "pain_elemental": 1,
          "revenant": 5,
          "shotgun_guy": 27,
          "spectre": 5,
          "zombieman": 9
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          "boss": 0,
          "hitscanner": 51,
          "melee": 13,
          "projectile": 54
        }
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        "by_type": {
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          "armor_bonus": 25,
          "backpack": 2,
          "bfg9000": 1,
          "blue_armor": 1,
          "green_armor": 2,
          "health_bonus": 15,
          "medikit": 8,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 5,
          "shells": 8,
          "shotgun": 1,
          "soulsphere": 1,
          "stimpack": 7,
          "super_shotgun": 1
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          "cells": 0,
          "rockets": 1,
          "shells": 13
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        "weapons_present": [
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          "rocket_launcher",
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      },
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        "teleports": true,
        "keys": [
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        "secret_exit": false
      },
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        "hmp_monsters": 118,
        "htr_monsters": 118,
        "uv_items": 90,
        "hmp_items": 90,
        "htr_items": 90
      },
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      "metadata": {
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        "music": null,
        "source": "marker"
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      ],
      "analysis": {
        "title": "MAP01",
        "description": "A medium-sized Doom II map mixing techbase materials with hellish brick/marble and some nukage accents, built as a straightforward “trial” style run. Combat leans hitscanner-heavy (lots of shotgunners and chaingunners) backed by steady mid-tier pressure from imps, lost souls, and a few revenants/cacos, with a small handful of arachnotrons and a lone mancubus. For a typical UV playthrough it should land around moderate difficulty thanks to plentiful ammo and health plus early access to strong weapons (SSG, RL, and even a BFG), though teleports and a red-key progression can create sudden spikes and ambush-like moments.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hell",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
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