pl2-24.wad

PWAD 342 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things649
Linedefs2774
Sectors464
Monsters424
Items173
Raw model (for completeness)
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        "contents": "Plutonia II map24 - annegieren pritzelary (complete)\n   Author(s): S. \"Metabolist\" Woodman\n\nat the request of various people --\nTHIRTEEN NEW ADDITIONS IN THE NEW EDITION :-\n\n * Proper skill levels implemented\n   (so skills 1 and 2 are a pushover for someone like me)\n   A few constants remain; the hellknights trap, the fact\n   that there are two cybers in the double-cyber room, and\n   that there is a cyberdemon at the end.  I admit I did\n   go overboard a bit with the cyberdemons. ;-)\n * Rocketlauncher and plasmagun at the start in skills 1 + 2\n   (cell packs throughout the map at these skills)\n * Rocketlauncher at the start in skills 1 - 3\n   (cell packs throughout the map at these skills)\n * Monsters at the very start reduced; six cacos instead of ten cacos\n   and two painelementals.  Painelementals really really get on my nerves\n   (that is to say, if I haven't got a plasmagun ):-)\n * Moved an unreachable berserk pack to near the start\n   (it was in an area that I had intended to be a secret)\n * Changed the invulnerable monsters to shotgunners (easier to\n   deal with)  You can now kill them when you return to the map.\n * SSG at the blue door, in case you miss the secret at the start.\n * BFG + 40 cells at the barons / imps traps in all skills\n * Removed the pillars in the double cyber room (Gemini will be pleased)\n * Changed the barons past the blue door to hellknights\n   (so that trap is far easier now than it was before -- it will take\n   sixteen fewer SSG shots to kill the hellknights)\n * Teleporters back to the rest of the map at the final Cyber-fight.\n   (\"a way back to the rest of the map would be better than an exit.\"\n   -- Opulent.  My response: you really need both ;-)\n * Because of the above, 100% kills is now possible.\n * 40 cells at the final Cyber-fight (so a player can have a shot\n   at killing the Cyberdemon)\n\n----\n\nWell, it's done.  And not before time!  Around 10 times the size it was\nat alpha 1.  It's very hard, too.  My hardest.  Heheheh...  but not to worry,\nI did it in 09:24 in UV... That was in godmode.  I can't survive it myself.\nSomebody will, even if it's only FX. ;-)  Oh yes, a little note to Paul\nhere - make the end of map23 in this way so as to get the most out of this\none: Make a Plutonia teleporter that appears to do nothing when you walk\nover it, but make it trigger an off-map crusher that crushes the player\nand blows up a boss brain.  This will make the player exit the level and\nre-start completely fresh without any weapons or ammo. ;-)\nAnd BTW that last bit WAS inspired by Eternal Doom's map13."
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      "title": "MAP24",
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