Raw model (for completeness)
{
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"title": "Abandoned Megawad",
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"name": "Abandoned Megawad",
"description": "This is just a collection of maps I've abandoned in my attempt to make a Megawad. =.=''' So I make those into a Megawad. Playable, but expect absolute random themes, horrible textures, random monsters, random stuffs all over the random maps. But do expect some interesting maps that might be better than a few other maps around. Winks! Oh! And expect maps with repeated sections as I might have copied a section or two from maps to maps, but no 2 maps are identical. Expect a few harder maps between sets of simple smaller maps as well.",
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"MAP10": "MAP10.png",
"MAP11": "MAP11.png",
"MAP12": "MAP12.png",
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"MAP15": "MAP15.png",
"MAP16": "MAP16.png",
"MAP17": "MAP17.png",
"MAP18": "MAP18.png",
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"MAP14",
"MAP23",
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"contents": "===========================================================================\nAdvanced engine needed : GZDoom\nPrimary purpose : Single Player only\n===========================================================================\nTitle : Abandoned Megawad\nFilename : AbMega.wad\nRelease date : 01.10.10\nAuthor : yylow30\nEmail Address : yylow30@yahoo.com.sg\nOther Files By Author : None\n\nDescription : This is just a collection of maps I've abandoned\n\t\t\t in my attempt to make a Megawad. =.=''' So I make\n\t\t\t those into a Megawad. Playable, but expect\n\t\t\t absolute random themes, horrible textures,\n\t\t\t random monsters, random stuffs all over the\n\t\t\t random maps. But do expect some interesting\n\t\t\t maps that might be better than a few other maps\n\t\t\t around. Winks! Oh! And expect maps with repeated\n\t\t\t sections as I might have copied a section or two\n\t\t\t from maps to maps, but no 2 maps are identical.\n\t\t\t Expect a few harder maps between sets of simple\n\t\t\t smaller maps as well.\n\n\t\t\t Ok, in other words, don't expect much. Since\n\t\t\t most, if not all, are my first maps.\n\n\t\t\t The first few maps might throw you off, but things\n \t\t\t should get better after Map05 or 06. =)\n\nAdditional Credits to : Bryan. He did maps 2 and 3.\n\t\t\t Creators for the following files\n\t\t\t - Gothic DeathMatch (II) Graphical Resource\n\t\t\t PWAD (Some of the textures were used)\n\t\t\t - The Monster Resource Wad (Some of the\n\t\t\t monsters were directly, indirectly derived\n\t\t\t from this wad)\n\t\t\t Some other creators of some other wad files that\n\t\t\t gave me the inspirations.\n===========================================================================\n* What is included *\n\nNew levels : Around 23\nSounds : New monster sounds.\nMusic : No\nGraphics : Textures and Flats.\nDehacked/BEX Patch : ??? ANIMDEFS, MAPINFO, DECALDEF, DECORATE, SNDINFO\n\t\t\t were used.\nDemos : No\nOther files required : None\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01 - MAP23 + TESTMAP\nSingle Player : Yes. Only Single player.\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : No\nDifficulty Settings : Implemented only on some maps.\n\n* Construction *\n\nBase : New maps from scratch, and some modified monsters.\nBuild Time : Over a span of few years on and off.\nEditor(s) used : XWE, Doom Builder 1 and 2\nKnown Bugs : Probably missing, misaligned, horrible textures. It\n\t\t\t seems like it is possible to squeeze through between\n\t\t\t 2 pillars 32-wide apart in map21, this should not be\n\t\t\t the case.\nMay Not Run With : Everything except GZDoom. ZDoom might work, but I\n\t\t\t have no idea.\nTested With : GZDoom 1.5.3 (Older versions can work)\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY not distribute this file in any format.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:\n\n* DISCLAIMER *\nThis PWAD contains select texture(s) and flat(s) that can originally be found\nin GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said\nflat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The\nORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive\ncontains thirty-two professional quality levels and music.\nhttp://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip\nhttp://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip"
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