Raw model (for completeness)
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"title": "Kalrac's First Hexen Level",
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"added": "2014-12-31 12:02:59",
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"name": "Kalrac's First Hexen Level",
"description": "It's my first Hexen level. Rather than being a detailed level with lots of puzzles and having an actual point to existing, this is more of an engine test. There are a lot of jumps, magic steps, really fast elevators, transporters, moving floors, deep pits, pretty much full of stuff impossible (Or nearly impossible) to do in Doom 2. There aren't many monsters or weapons, therefore making this more set for Deathmatch, although it is just as good for Single and Co-op play. I should be past this testing stage by my next level. Don't be expecting detailed scripting anytime soon, though.",
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"contents": "================================================================\nTitle : Kalrac's First Hexen Level\nFilename : KALHEX1.WAD\nAuthor : Thomas Schrantz\nEmail Address : schrantz@jasper.minden.nv.us\n\t\t\t kalrac@palace.org\nMisc. Author Info : He served three decades in the Yugoslavian\n\t\t\t Armed Forces, later to join the Royal Canadian\n\t\t\t Mounted Police. He currently lives as a\n\t\t\t hermit in a cave in Mexico, where he lounges\n\t\t\t around all day in a pair of BVDs and dances\n\t\t\t to a rain god. Occasionally, he'll venture\n\t\t\t into a large city with a broomstick, stand on\n\t\t\t a street corner, and shout about the evils of\n\t\t\t humanity. When asked about what he wants out\n\t\t\t of life, he replied \"A girlfriend, a web page,\n\t\t\t a refund check, and to write a novel so that I\n\t\t\t can wave it in my English teacher's ugly face\n\t\t\t and laugh.\"\n\nDescription : It's my first Hexen level. Rather than\n\t\t\t being a detailed level with lots of puzzles\n\t\t\t and having an actual point to existing, this is more\n\t\t\t of an engine test. There are a lot of jumps,\n\t\t\t magic steps, really fast elevators, transporters,\n\t\t\t moving floors, deep pits, pretty much full of\n\t\t\t stuff impossible (Or nearly impossible) to do\n\t\t\t in Doom 2. There aren't many monsters or weapons,\n\t\t\t therefore making this more set for Deathmatch,\n\t\t\t although it is just as good for Single and Co-op\n\t\t\t play. I should be past this testing stage by my\n\t\t\t next level. Don't be expecting detailed scripting\n\t\t\t anytime soon, though.\n\nAdditional Credits to : \tPRODUCTION STAFF\n\t\t\t Director:\t\tSteven Spielberg\n\t\t\t Producer:\t\tMichael Piller\n\t\t\t Writer:\t\tDouglas Adams\n\t\t\t Gaffer:\t\tAllen Gosselin\n\t\t\t Key Grip:\t\tMartin Cronin\n\t\t\t \tSTARRING:\n\t\t\t Sir Michael:\t\tThomas Schrantz\n\t\t\t Lady Bysela:\t\tRebecca Voladores\n\t\t\t Annoying Crowd\n\t\t\t At Tournament:\tJon Harmer\n\t\t\t\t\t\tJacob Buckler\n\t\t\t\t\t\tJuanita Lamley\n\t\t\t King Stephan:\t\tTravis Phillips\n\t\t\t Queen Andrea:\t\tJerusha Demke\n\t\t\t Sir Vincent\n\t\t\t of Scully:\t\tMark Hamill\n\t\t\t Sorceress of\n\t\t\t Campbella:\t\tJ. Turnbeaugh\n\t\t\t Old Peasant\n\t\t\t in Road:\t\tDennis Campbell\n\t\t\t Boszik the Kip:\tHimself\n\t\t\t Servant #1:\t\tDane Eiteneier\n\t\t\t Servant #2:\t\tJeff Goldblum\n\t\t\t Lady in Waiting:\tSigorney Weaver\n\t\t\t Other Crowds:\t\tLucien Bouchard\n\t\t\t\t\t\tRick Moranis\n\t\t\t\t\t\tKristy Robinson\n\t\t\t\t\t\tFrancis Bacon\n<<For more information about the characters named above, write me and request\n\"Thou Comest to Me With a Sword\". Then you'll understand more who they are,\nbut you still won't have much of a clue as to who the people I refer to are.>>\n===============================================================\n\n* Play Information *\n\nEpisode and Level # : Hexen Map 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Not implemented\nNew Sounds : No\nNew Graphics : No\nNew Music : No (I wish I could, though. Know of any programs?)\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : Wad Author 1.11.1\nKnown Bugs : Items occasionally will disappear (They're still\n there, though, they just can't be seen, for example\n the key on top of the pillar. It doesn't look\n like it is there, but it is.) I believe\n this is caused by the fact that there are about\n 200 things in this one room, all of them magic\n steps.\n\t\t\t Pulling the switch in the big room causes the\n game to crash. (If you know what it does, you\n wouldn't pull it anyway.)\n\t\t\t There is one spot in which the floor appears to\n\t\t\t be there, but is not. It's a kinda cool thing,\n\t\t\t but it isn't supposed to happen. (I wish I knew\n\t\t\t how to make it do this, though. A hidden pit would\n\t\t\t be great to have.) Basically, watch your step\n\t\t\t around the area with the axe key.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\n(Just make sure to give me credit, and let me know about it, so I can\nplay it.)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\n\nBBS numbers:\n\nOther:"
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"analysis": {
"title": "Kalrac's First Hexen Level",
"description": "A Hexen engine-test style map built around castle/forest visuals, with lots of moving architecture and jump/platforming-style traversal. Combat is essentially absent (no placed monsters) and there are no placed items, making it feel more like a movement/feature showcase than a traditional single-player progression map. Expect a loose, exploratory layout focused on lifts, steps, and other sector effects rather than keys, puzzles, or scripted encounters.",
"tags": [
"castle",
"exploration_focused",
"fast_lifts",
"gothic",
"hexen",
"moving_floors",
"no_items",
"no_monsters",
"nonlinear",
"outdoor",
"platforming",
"test_map",
"vanilla_compatible"
]
}
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}