Raw model (for completeness)
{
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"id": "7b4363d9-c6cd-4652-a5e0-17f3a872d3bf",
"sha1": "22c72460b339d45342026ff027b2a6e4e0bc6fa9",
"sha256": "b12b6867b5722af2842bf383e16b4d9cefbdbe4d8b7fd01016775f24e606f37d",
"title": "Cacodemons Revenge",
"authors": [
"Kurt Kesler. http://www.fidnet.com/~kesler/"
],
"filenames": [
"kzdoom2.wad"
],
"additional": {
"engines": [
"ZDOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-01-05 16:25:52",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Cacodemons Revenge",
"description": "My usual theme, on a more grand scale than usual.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-01-05 16:25:52",
"file": {
"type": "PWAD",
"size": 710476,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/22c72460b339d45342026ff027b2a6e4e0bc6fa9/22c72460b339d45342026ff027b2a6e4e0bc6fa9.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 61,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"ZDOOM"
],
"iwads_guess": [
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]
},
"analysis": {
"title": "Cacodemons Revenge",
"description": "This WAD contains a single large and complex map designed for ZDoom and DOOM II. It features a high monster count with 586 things, indicating intense combat scenarios that require careful ammo management despite initial abundance. The environment blends industrial and techbase themes, using mostly Doom II textures with some custom tweaks and ambient Quake 2 sounds. The level is built with a nonlinear, exploration-heavy layout, supported by a large number of linedefs and sectors, and includes a tweaked sky and custom tree sprites. Difficulty settings range from easy to challenging, with warnings about potential bugs in saved games and co-op play. The WAD is not vanilla compatible and requires ZDoom.",
"authors": [
"Kurt Kesler. http://www.fidnet.com/~kesler/"
],
"tags": [
"ammo_plentiful",
"boom_compatible",
"exploration_heavy",
"hard",
"industrial",
"medium_maps",
"monster_swarms",
"nonlinear",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "READ THIS!! : This WAD will run ONLY with ZDOOM.\n : This is KZDoom2 Version 2.\n================================================================\n================================================================\nDate : 5/07/1999\n\nTitle : Cacodemons Revenge\n\nFilename : kzdoom2.wad\n\nAuthor : Kurt Kesler.\n http://www.fidnet.com/~kesler/\n\nEmail Address : kesler@fidnet.com\n\nDescription : My usual theme, on a more grand\n scale than usual.\n\n This is the new version of\n KZDoom2.Wad.\n\nHINT : Ammo seems abundant at first,\n don't get sloppy!\n\nAdditional Credits to : ID Software, for DOOM and Quake2.\n Randy Heit, for his cool Source Port,\n and great support.\n Ricrob, for finding bugs!!...he does\n this almost too good..\n Mike Watson, for numerous helps.\n================================================================\n\n* Play Information *\n\nGame : ZDoom FOR DOOM II\nLevel # : MAP 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes, just the starts.This was never\n tested, and I don't reccommend it.\nDeathmatch 2-4 Player : no way.\nDifficulty Settings : Yes. 1, and 2 are easy, but be\n prepaired on skills 3,and 4.\n\nNew Sounds : Nothing changed, but some Q2 sounds\n are used for ambience.\n\nNew Graphics : Wall textures made from Doom2\n textures. A tweaked Doom2 sky.\n Some Tree sprites, made from the\n Doom2 trees.\n\nNew Music : No.\n\nDemos Replaced : No\n\n* Construction *\n\nBase : none\n\nEditor(s) used : Wauthor, Wintex4.3, L-VIEW,\n Dehacked, and MS Paint.\n\nBuild time : I've lost track....too long.\n\nKnown Bugs : Loading saved games might crash,\n this is an elusive bug that\n seldom happens.\n If you play in COOP, your going\n get stuck at some time, I promise.\n\nREAD THIS!! : This WAD will run ONLY with ZDOOM.\n\n* Copyright / Permissions *\n\nYou may NOT use this WAD for anything but playing it. You may use\nthe textures if you want."
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "hexen",
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"linedefs": 2491,
"sidedefs": 3704,
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"sectors": 306,
"segs": 4115,
"ssectors": 1702,
"nodes": 1701,
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"COMPWERD": 31,
"FLOOR4_8": 12,
"FWATER1": 28,
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"KMETL4": 26,
"KRED": 4,
"KLADR_1": 2,
"KVENT_4": 9,
"KYELOW": 4,
"PIPEWAL1": 10,
"SLIME15": 128,
"STONE3": 138,
"STEP2": 4,
"COMPBLUE": 12,
"KLIGHT": 2,
"LITE3": 2,
"SW1STON1": 2,
"COMPSPAN": 31,
"COMPTALL": 25,
"KMETL5": 26,
"LITE5": 2,
"PIPES": 11,
"BLAKWAL1": 6,
"CONS1_5": 8,
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"KRAIL1": 22,
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"KVENT_1": 20,
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"BIGDOOR4": 2,
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}
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"by_type": {},
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},
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"weapons_present": null
},
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"teleports": false,
"keys": [],
"secret_exit": false
},
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"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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