Raw model (for completeness)
{
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"id": "7a38e9c5-7686-449b-bf1d-a3d7cf983447",
"sha1": "7b1e647cb654bbc72950eef6e8a2d3dee342891c",
"sha256": "31d326479bbbf6fb4cfb6b8e4b2f52c79090a2f926a789a4e8d202124c8b66f9",
"title": "kdavr.wad",
"authors": [
"Monty"
],
"filenames": [
"kdavr.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2014-12-27 12:31:42",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "kdavr.wad",
"description": "Pretty tough level, have a look at it and play it with skill 4 and NO CHEATS at all (no turbo!). Not too tough, but it makes you work!",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-27 12:31:42",
"file": {
"type": "PWAD",
"size": 60937,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/7b1e647cb654bbc72950eef6e8a2d3dee342891c/7b1e647cb654bbc72950eef6e8a2d3dee342891c.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "Title : kdavr.wad\nAuthor : Monty\nEmail Address : monty@datacomm.ch\nMisc. Author Info : sick, tired and wasted\nDescription : Pretty tough level, have a look at it and play\n\t\t\t it with skill 4 and NO CHEATS at all (no turbo!).\n\t\t\t Not too tough, but it makes you work!\n\nAdditional Credits to : Ben Morris for DCK 3.4\n================================================================\n\n* Play Information *\n\nEpisode and Level # : Level 1 of D00M ][ (Entryway)\nSingle Player : hell YES!! duh!\nCooperative 2-4 Player : implemented, but not very special\nDeathmatch 2-4 Player : same as co-op\nDifficulty Settings : Yep!\nNew Sounds : -\nNew Graphics : -\nDemos Replaced : demo included in zip file\n\n* Construction *\n\nBase : New level from scratch.\nBuild Time : Worked on it from time to time.\nEditor(s) used : DCK 3.4\nKnown Bugs : There ARE 4 bugs (undefd. textures), but these bugs\n\t\t\t ARE INTENDED, yet necessary! You'll see..:)\n\t\t\t DCK 3.4 reports line tag bugs, but this is a bug\n\t\t\t in DCK, the line tags are ok!\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nBBS numbers: telnet://datacomm.ch\n\nWWW: http://www.datacomm.ch/~monty/\n\nOther: Gimme 10'000 $ and I'll bring it to you.\n\n* Additional info *\n\nThere is a demo included, shows me kicking some ass! Recorded with skill 4,\nno turbo.\n\nhave phun!\n\nmonty@datacomm.ch"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 502,
"sidedefs": 718,
"vertices": 445,
"sectors": 134,
"segs": 767,
"ssectors": 239,
"nodes": 238,
"textures": {
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"BRICK5": 54,
"FWATER3": 1,
"PANBLACK": 1,
"FLAT14": 1,
"CEIL5_1": 69,
"RROCK13": 7,
"SHAWN2": 4,
"TLITE6_1": 16,
"CEIL5_2": 28,
"SW1LION": 1,
"PANRED": 1,
"BRICKLIT": 44,
"STEP5": 23,
"METAL": 12,
"RROCK03": 9,
"SK_LEFT": 13,
"COMPBLUE": 4,
"LAVA1": 1,
"FLAT5_7": 82,
"SPCDOOR1": 1,
"SW1BLUE": 2,
"DOOR3": 1,
"SILVER2": 16,
"STEP3": 8,
"FLAT5_4": 1,
"F_SKY1": 7,
"FLOOR7_1": 36,
"ASHWALL2": 267,
"FLAT4": 1,
"ROCK3": 7,
"MARBFAC4": 1
}
},
"monsters": {
"total": 83,
"by_type": {
"arachnotron": 1,
"archvile": 1,
"baron": 2,
"chaingun_guy": 21,
"cyberdemon": 1,
"demon": 1,
"hell_knight": 2,
"imp": 28,
"lost_soul": 6,
"revenant": 2,
"shotgun_guy": 13,
"spectre": 4,
"zombieman": 1
},
"by_category": {
"boss": 1,
"hitscanner": 35,
"melee": 5,
"projectile": 42
}
},
"items": {
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"by_type": {
"cell_pack": 1,
"chaingun": 4,
"green_armor": 1,
"plasma_rifle": 1,
"rocket_box": 1,
"rocket_launcher": 2,
"shell_box": 4,
"shells": 2,
"shotgun": 13,
"stimpack": 1,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 0,
"cells": 1,
"rockets": 1,
"shells": 6
},
"weapons_present": [
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"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 73,
"hmp_monsters": 58,
"htr_monsters": 40,
"uv_items": 30,
"hmp_items": 30,
"htr_items": 31
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/7b1e647cb654bbc72950eef6e8a2d3dee342891c/MAP01/images/0.webp",
"type": null
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"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A compact-to-medium Doom II opener with a gritty mix of techbase and hellish stone/brick, including lava and rocky sections. Combat is punchy and often punishing, leaning heavily on hitscanners (lots of chaingunners) backed by steady projectile pressure and a few nasty spikes like an arch-vile and a cyberdemon. For a typical UV run it plays hard, with limited healing and ammo that can feel tight despite access to the SSG, rockets, and a plasma rifle. Progression revolves around a blue key with teleports used to move between encounters and setups.",
"tags": [
"ammo_tight",
"boss_encounter",
"hard",
"hell",
"hitscanner_heavy",
"key_hunt",
"medium_length",
"mixed_theme",
"setpiece_focused",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}