Raw model (for completeness)
{
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"sha256": "b63c938ff32f3b8f8dd664408fa00874f42e749ce2671d0a1ef6d8dbc579b733",
"title": "SacrificeDM 06 : The Mark Has Been Made",
"authors": [
"Derek Mac Donald aka Afterglow"
],
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"filename": null,
"added": "2014-12-15 21:33:50",
"locked": false,
"canDownload": true,
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"name": "SacrificeDM 06 : The Mark Has Been Made",
"description": "Sac6 is probably the most detailed in the series and this time I've gone with the Quake look - dark brown appearance & moody smoothed lighting all around. Supports up to 4 players and probably will play best with 4 altho' it is quite playable with only 2 players.",
"maps": null,
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"added": "2014-12-15 21:33:50",
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"analysis": {
"title": "SacrificeDM 06 : The Mark Has Been Made",
"description": "This WAD contains a single detailed deathmatch map designed for 2 to 4 players, with optimal play at 4. It features a dark brown, Quake-inspired aesthetic with moody smoothed lighting and custom textures derived from Ikblue and metal bases. The combat is intense and challenging, with no difficulty settings but a reputation for hardness. Resources and monster data are not detailed, but the focus is on multiplayer deathmatch rather than single-player progression. The map is designed for DOOM2 and requires source ports that remove vanilla VPOs and 2s HOM for proper play. The layout supports linear deathmatch flow with an emphasis on atmosphere and balanced multiplayer encounters.",
"authors": [
"Derek Mac Donald aka Afterglow"
],
"tags": [
"boom_compatible",
"dark",
"deathmatch",
"doom2",
"hard",
"linear",
"multiplayer",
"quake_style",
"single_map"
],
"origin": "gpt-4.1-mini"
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{
"source": "readmes",
"name": null,
"contents": "You _must_ run this wad with a port which removes VPO's and 2s HOM\nPorts included are ZDoom, MBF, Boom, Legacy, Dosdoom, SMMU...\n\nTitle : SacrificeDM 06 : The Mark Has Been Made\nFilename : dmdsac06.zip - dmdsac06.wad, dmdsac06.txt\nDate Finished : October 7th, 1999\nAuthor : Derek Mac Donald aka Afterglow\nWeb Page : http://doomnation.com/afterglow\nEmail Address : derekmd@frad.org or derekmd@hotmail.com (old addy)\nOther Files By Author : - Co-author of The Seventh 07\n - SacrificeDM Series\n - Jägermörder single player series\n - 5 maps in SurgeDM2\n - 2 maps in the soon to be released SlaughterDM *\n - 4 maps in the upcoming Crucified Dreams *\n - 1 map in the in progress Ninja Doom TC *\n - Have converted various textures to Doom2\n * = still unreleased\nMisc. Author Info : 17 year old living in Judique, Nova Scotia, Canada\nDescription : Sac6 is probably the most detailed in the series\n and this time I've gone with the Quake look -\n dark brown appearance & moody smoothed lighting all\n around. Supports up to 4 players and probably will\n play best with 4 altho' it is quite playable with\n only 2 players.\nAdditional Credits to : - Iikka \"Fingers\" Keränen for his ikblue textures\n which I used as a base for the brown textures\n (with permission, of course)\n - Anthony \"Adelusion\" Czerwonka for the metal\n textures which I used as a base for some 'new'\n green(?) metal textures\n - Id Software for not making Doom2000 and bringing\n lame Quakers into our elite community (flame me\n baby) and for the sky which was for some unknown\n reason in one of the Quake2 .pak's\n - #doomroom for making sure I never do my work\n - Last but not least, Martin Friberg and the\n great(?) Mattrim Dixon for beta testing... altho'\n I never heard back from Martin... you just wanted\n the map you bastard! Damn vikings. Much more\n appreciated thanks to Matt since he gave me great\n _useful_ feedback which my testers never gave me\n before. :P\n - Rachel Perry!!! (yeah, you know it mewse)\nNo thanks to : - Ben Morris. Update DCK without limits and for\n Windows you whore!\n - Sook Yin Lee for taking up Rachel's time. >:|\n\n===========================================================================\n\n* Play Information *\n\nMap # : Map01\nSingle Player : No, but I can reduce you if I want\nCooperative 2-4 Player : No, I can devour\nDeathmatch 2-4 Player : Yes, best with 4 players - great for 2 also\nDifficulty Settings : Not implemented, but I'm hard as...\nNew Sounds : No, I've got the power\nNew Music : Yes, Tool - Ænima\nNew Graphics : Based on Ikblue, a couple of Adel's and Doom's gfx\nDemos Replaced : None, but I'd love to see some! (derekmd@frad.org)\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : Hours? Weeks? Months? Years? Decades? I dunno\nEditor(s) used : DCK 3.62, Zennode 0.98a, Wintex 4.3\nKnown Bugs : Possibly one or two misaligned textures because I\n got really lazy in the end of making this map. But\n you can only see them with ikbeholdl so if you find\n any then you are a loser. ;)\nMay Not Run With... : doom2.exe, damn the vpo, damn the hom\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, etc.) as long as you include this file\nintact. If you want to put it on a cd collection contact me first\nand I'll probably grant permission... if you sell it... well all\nI can say about that is watch your back.\n\n* Where to get this WAD *\n\nhttp://doomnation.com/afterglow\nftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Ports/d-f/dmdsac06.zip\n\n\"I'm every inch a man, and I'll show you somehow...\""
}
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